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-rw-r--r--src/test/inputTest.cpp75
1 files changed, 67 insertions, 8 deletions
diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp
index 2fc5ad9..0ca415a 100644
--- a/src/test/inputTest.cpp
+++ b/src/test/inputTest.cpp
@@ -96,6 +96,32 @@ TEST_F(InputTest, MouseUp) {
EXPECT_TRUE(function_triggered);
}
+TEST_F(InputTest, MouseMove) {
+ bool function_triggered = false;
+ EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent& e) {
+ // Handle the mouse click event here
+ function_triggered = true;
+ EXPECT_EQ(e.mouse_x, 10);
+ EXPECT_EQ(e.mouse_y, 10);
+ EXPECT_EQ(e.rel_x, 10);
+ EXPECT_EQ(e.rel_y, 10);
+ return false;
+ };
+ event_manager.subscribe<MouseMoveEvent>(on_mouse_move);
+
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_MOUSEMOTION;
+ event.motion.x = 10;
+ event.motion.y = 10;
+ event.motion.xrel = 10;
+ event.motion.yrel = 10;
+ SDL_PushEvent(&event);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(function_triggered);
+}
+
TEST_F(InputTest, KeyDown) {
bool function_triggered = false;
@@ -159,13 +185,11 @@ TEST_F(InputTest, MouseClick) {
EXPECT_TRUE(on_click_triggered);
}
-TEST_F(InputTest, testButton) {
+TEST_F(InputTest, testButtonClick) {
GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- //auto test_button = std::make_unique<Button>();
- // Button test_button = new Button(obj.id);
-
- auto button = obj.add_component<Button>();
+ auto& button = obj.add_component<Button>();
bool button_clicked = false;
+ bool hover = false;
button.active = true;
button.interactable = true;
button.width = 100;
@@ -173,11 +197,46 @@ TEST_F(InputTest, testButton) {
std::function<void()> on_click = [&]() {
button_clicked = true;
};
- button.on_click = on_click;
+ button.on_click = on_click;
+ button.is_pressed = false;
+ button.is_toggle = false;
+ this->simulate_mouse_click(101,101, SDL_BUTTON_LEFT);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_FALSE(button_clicked);
+ this->simulate_mouse_click(10,10, SDL_BUTTON_LEFT);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(button_clicked);
+}
+
+TEST_F(InputTest, testButtonHover) {
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ auto& button = obj.add_component<Button>();
+ bool button_clicked = false;
+ bool hover = false;
+ button.active = true;
+ button.interactable = true;
+ button.width = 100;
+ button.height = 100;
button.is_pressed = false;
button.is_toggle = false;
- this->simulate_mouse_click(10,10, SDL_BUTTON_LEFT);
+
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_MOUSEMOTION;
+ event.motion.x = 10;
+ event.motion.y = 10;
+ event.motion.xrel = 10;
+ event.motion.yrel = 10;
+ SDL_PushEvent(&event);
+
+ this->simulate_mouse_click(101,101, SDL_BUTTON_LEFT);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_FALSE(button_clicked);
+ this->simulate_mouse_click(10,10, SDL_BUTTON_LEFT);
input_system.update();
event_manager.dispatch_events();
- //EXPECT_TRUE(button_clicked);
+ EXPECT_TRUE(button_clicked);
}