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-rw-r--r--src/test/ECSTest.cpp9
-rw-r--r--src/test/SceneManagerTest.cpp21
2 files changed, 10 insertions, 20 deletions
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index b552581..80b936b 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -188,13 +188,10 @@ TEST_F(ECSTest, tooMuchComponents) {
TEST_F(ECSTest, partentChild) {
{
GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- GameObject right_leg
- = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1);
+ GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1);
GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1);
- GameObject right_foot
- = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1);
- GameObject left_foot
- = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1);
+ GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1);
+ GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1);
// Set the parent of each GameObject
right_foot.set_parent(right_leg);
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 676da58..f3d2387 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -16,12 +16,9 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1
- = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
- GameObject object2
- = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
- GameObject object3
- = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
+ GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
}
string get_name() const { return "scene1"; }
@@ -33,14 +30,10 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1
- = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
- GameObject object2
- = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
- GameObject object3
- = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
- GameObject object4
- = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
+ GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
+ GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
}
string get_name() const { return "scene2"; }