diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/CollisionTest.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index e80e207..b52784d 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -232,7 +232,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5); -		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::X_DIRECTION);  	}; @@ -240,7 +240,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, 5); -		EXPECT_EQ(ev.info.resolution.y, 5); +		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::X_DIRECTION);  	}; @@ -260,7 +260,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); -		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::Y_DIRECTION); @@ -268,7 +268,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); -		EXPECT_EQ(ev.info.resolution.x, 5); +		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::Y_DIRECTION); @@ -312,7 +312,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5); -		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::X_DIRECTION);  	}; @@ -336,7 +336,7 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); -		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::Y_DIRECTION);  |