diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/CollisionTest.cpp | 12 | ||||
| -rw-r--r-- | src/test/EventTest.cpp | 51 | ||||
| -rw-r--r-- | src/test/InputTest.cpp | 34 | ||||
| -rw-r--r-- | src/test/ParticleTest.cpp | 98 | ||||
| -rw-r--r-- | src/test/Profiling.cpp | 25 | 
5 files changed, 108 insertions, 112 deletions
| diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 2ad65fa..ff9e7cc 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -69,10 +69,10 @@ public:  			.offset = {0, 0},  		});  		// Create a box with an inner size of 10x10 units -		world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top -		world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom -		world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left -		world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right  		game_object1.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 1, @@ -84,7 +84,7 @@ public:  			.offset = {0, 0},  			.collision_layers = {0},  		}); -		game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); +		game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});  		BehaviorScript & script_object1  			= game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1);  		script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); @@ -100,7 +100,7 @@ public:  			.offset = {0, 0},  			.collision_layers = {0},  		}); -		game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); +		game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});  		BehaviorScript & script_object2  			= game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2);  		script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp index 82272b5..f8be3fe 100644 --- a/src/test/EventTest.cpp +++ b/src/test/EventTest.cpp @@ -48,15 +48,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {  	EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {  		triggered = true; -		EXPECT_EQ(e.mouse_x, 100); -		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.mouse_pos.x, 100); +		EXPECT_EQ(e.mouse_pos.y, 200);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false;  	};  	event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL); -	MouseClickEvent click_event{ -		.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; +	MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};  	event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);  	EXPECT_TRUE(triggered); @@ -66,15 +65,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {  	int test_channel = 1;  	EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {  		triggered = true; -		EXPECT_EQ(e.mouse_x, 100); -		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.mouse_pos.x, 100); +		EXPECT_EQ(e.mouse_pos.y, 200);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false;  	};  	event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel); -	MouseClickEvent click_event{ -		.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; +	MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};  	event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);  	EXPECT_FALSE(triggered); @@ -90,23 +88,22 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {  	// Handlers  	EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) {  		triggered_true = true; -		EXPECT_EQ(e.mouse_x, 100); -		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.mouse_pos.x, 100); +		EXPECT_EQ(e.mouse_pos.y, 200);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return true; // Stops propagation  	};  	EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) {  		triggered_false = true; -		EXPECT_EQ(e.mouse_x, 100); -		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.mouse_pos.x, 100); +		EXPECT_EQ(e.mouse_pos.y, 200);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false; // Allows propagation  	};  	// Test event -	MouseClickEvent click_event{ -		.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; +	MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};  	event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);  	event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); @@ -138,15 +135,15 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {  	int test_channel = 1;  	EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {  		triggered1 = true; -		EXPECT_EQ(e.mouse_x, 100); -		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.mouse_pos.x, 100); +		EXPECT_EQ(e.mouse_pos.y, 200);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false; // Allows propagation  	};  	EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {  		triggered2 = true; -		EXPECT_EQ(e.mouse_x, 100); -		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.mouse_pos.x, 100); +		EXPECT_EQ(e.mouse_pos.y, 200);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false; // Allows propagation  	}; @@ -154,9 +151,9 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {  	event_mgr.subscribe<MouseClickEvent>(mouse_handler2, test_channel);  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); +		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE});  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}, +		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE},  		test_channel);  	event_mgr.dispatch_events();  	EXPECT_TRUE(triggered1); @@ -172,16 +169,16 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {  	// Define EventHandlers  	EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {  		triggered1 = true; -		EXPECT_EQ(e.mouse_x, 100); -		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.mouse_pos.x, 100); +		EXPECT_EQ(e.mouse_pos.y, 200);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false; // Allows propagation  	};  	EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {  		triggered2 = true; -		EXPECT_EQ(e.mouse_x, 100); -		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.mouse_pos.x, 100); +		EXPECT_EQ(e.mouse_pos.y, 200);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false; // Allows propagation  	}; @@ -191,7 +188,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {  	// Queue events  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); +		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE});  	// Dispatch events - both handlers should be triggered  	event_mgr.dispatch_events(); @@ -207,7 +204,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {  	// Queue the same event again  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); +		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE});  	// Dispatch events - only handler 2 should be triggered, handler 1 should NOT  	event_mgr.dispatch_events(); @@ -222,7 +219,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {  	// Queue the event again  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); +		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE});  	// Dispatch events - no handler should be triggered  	event_mgr.dispatch_events(); diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 8b40cea..d893276 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -15,6 +15,7 @@  #include <crepe/api/Metadata.h>  #include <crepe/api/Transform.h>  #include <crepe/api/Vector2.h> +#include <crepe/facade/SDLContext.h>  #include <gmock/gmock.h>  using namespace std; @@ -43,7 +44,7 @@ protected:  		//mediator.component_manager = mgr;  		//event_manager.clear();  	} - +	void TearDown() override {}  	void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {  		SDL_Event event; @@ -70,8 +71,8 @@ TEST_F(InputTest, MouseDown) {  	EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {  		mouse_triggered = true;  		//middle of the screen = 0,0 -		EXPECT_EQ(event.mouse_x, 0); -		EXPECT_EQ(event.mouse_y, 0); +		EXPECT_EQ(event.mouse_pos.x, 0); +		EXPECT_EQ(event.mouse_pos.y, 0);  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -95,8 +96,8 @@ TEST_F(InputTest, MouseUp) {  	bool function_triggered = false;  	EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_x, 0); -		EXPECT_EQ(e.mouse_y, 0); +		EXPECT_EQ(e.mouse_pos.x, 0); +		EXPECT_EQ(e.mouse_pos.y, 0);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -119,10 +120,10 @@ TEST_F(InputTest, MouseMove) {  	bool function_triggered = false;  	EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_x, 0); -		EXPECT_EQ(e.mouse_y, 0); -		EXPECT_EQ(e.delta_x, 10); -		EXPECT_EQ(e.delta_y, 10); +		EXPECT_EQ(e.mouse_pos.x, 0); +		EXPECT_EQ(e.mouse_pos.y, 0); +		EXPECT_EQ(e.mouse_delta.x, 10); +		EXPECT_EQ(e.mouse_delta.y, 10);  		return false;  	};  	event_manager.subscribe<MouseMoveEvent>(on_mouse_move); @@ -193,8 +194,8 @@ TEST_F(InputTest, MouseClick) {  	EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {  		on_click_triggered = true;  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); -		EXPECT_EQ(event.mouse_x, 0); -		EXPECT_EQ(event.mouse_y, 0); +		EXPECT_EQ(event.mouse_pos.x, 0); +		EXPECT_EQ(event.mouse_pos.y, 0);  		return false;  	};  	event_manager.subscribe<MouseClickEvent>(on_mouse_click); @@ -209,14 +210,10 @@ TEST_F(InputTest, testButtonClick) {  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false;  	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button -		= button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); +	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);  	bool hover = false;  	button.active = true; - -	button.is_pressed = false; -	button.is_toggle = false;  	this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);  	input_system.update();  	event_manager.dispatch_events(); @@ -232,11 +229,8 @@ TEST_F(InputTest, testButtonHover) {  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false;  	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button -		= button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); +	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);  	button.active = true; -	button.is_pressed = false; -	button.is_toggle = false;  	// Mouse not on button  	SDL_Event event; diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 9112a3f..9263e00 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,15 +1,18 @@  #include "api/Asset.h" -#include <crepe/Particle.h>  #include <crepe/api/Config.h>  #include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Sprite.h>  #include <crepe/api/Transform.h>  #include <crepe/manager/ComponentManager.h> -#include <crepe/system/ParticleSystem.h> +#include <crepe/manager/LoopTimerManager.h>  #include <gtest/gtest.h>  #include <math.h> +#define protected public +#define private public +#include <crepe/Particle.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/system/ParticleSystem.h>  using namespace std;  using namespace std::chrono_literals; @@ -21,6 +24,7 @@ class ParticlesTest : public ::testing::Test {  public:  	ComponentManager component_manager{m};  	ParticleSystem particle_system{m}; +	LoopTimerManager loop_timer{m};  	void SetUp() override {  		ComponentManager & mgr = this->component_manager; @@ -38,25 +42,25 @@ public:  						.size = {10, 10},  					}); -			game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -				.position = {0, 0}, -				.max_particles = 100, -				.emission_rate = 0, -				.min_speed = 0, -				.max_speed = 0, -				.min_angle = 0, -				.max_angle = 0, -				.begin_lifespan = 0, -				.end_lifespan = 0, -				.force_over_time = vec2{0, 0}, -				.boundary{ -					.width = 0, -					.height = 0, -					.offset = vec2{0, 0}, -					.reset_on_exit = false, -				}, -				.sprite = test_sprite, -			}); +			game_object.add_component<ParticleEmitter>(test_sprite, +													   ParticleEmitter::Data{ +														   .offset = {0, 0}, +														   .max_particles = 100, +														   .emission_rate = 0, +														   .min_speed = 0, +														   .max_speed = 0, +														   .min_angle = 0, +														   .max_angle = 0, +														   .begin_lifespan = 0, +														   .end_lifespan = 0, +														   .force_over_time = vec2{0, 0}, +														   .boundary{ +															   .width = 0, +															   .height = 0, +															   .offset = vec2{0, 0}, +															   .reset_on_exit = false, +														   }, +													   });  		}  		transforms = mgr.get_components_by_id<Transform>(0);  		Transform & transform = transforms.front().get(); @@ -66,7 +70,7 @@ public:  		std::vector<std::reference_wrapper<ParticleEmitter>> rigidbodies  			= mgr.get_components_by_id<ParticleEmitter>(0);  		ParticleEmitter & emitter = rigidbodies.front().get(); -		emitter.data.position = {0, 0}; +		emitter.data.offset = {0, 0};  		emitter.data.emission_rate = 0;  		emitter.data.min_speed = 0;  		emitter.data.max_speed = 0; @@ -76,7 +80,7 @@ public:  		emitter.data.end_lifespan = 0;  		emitter.data.force_over_time = vec2{0, 0};  		emitter.data.boundary = {0, 0, vec2{0, 0}, false}; -		for (auto & particle : emitter.data.particles) { +		for (auto & particle : emitter.particles) {  			particle.active = false;  		}  	} @@ -95,19 +99,19 @@ TEST_F(ParticlesTest, spawnParticle) {  	emitter.data.max_angle = 10;  	particle_system.update();  	//check if nothing happend -	EXPECT_EQ(emitter.data.particles[0].active, false); -	emitter.data.emission_rate = 1; +	EXPECT_EQ(emitter.particles[0].active, false); +	emitter.data.emission_rate = 50;  	//check particle spawnes  	particle_system.update(); -	EXPECT_EQ(emitter.data.particles[0].active, true); +	EXPECT_EQ(emitter.particles[0].active, true);  	particle_system.update(); -	EXPECT_EQ(emitter.data.particles[1].active, true); +	EXPECT_EQ(emitter.particles[1].active, true);  	particle_system.update(); -	EXPECT_EQ(emitter.data.particles[2].active, true); +	EXPECT_EQ(emitter.particles[2].active, true);  	particle_system.update(); -	EXPECT_EQ(emitter.data.particles[3].active, true); +	EXPECT_EQ(emitter.particles[3].active, true); -	for (auto & particle : emitter.data.particles) { +	for (auto & particle : emitter.particles) {  		// Check velocity range  		EXPECT_GE(particle.velocity.x, emitter.data.min_speed);  		// Speed should be greater than or equal to min_speed @@ -133,13 +137,13 @@ TEST_F(ParticlesTest, moveParticleHorizontal) {  	emitter.data.end_lifespan = 100;  	emitter.data.boundary.height = 100;  	emitter.data.boundary.width = 100; -	emitter.data.min_speed = 1; -	emitter.data.max_speed = 1; +	emitter.data.min_speed = 50; +	emitter.data.max_speed = 50;  	emitter.data.max_angle = 0; -	emitter.data.emission_rate = 1; +	emitter.data.emission_rate = 50;  	for (int a = 1; a < emitter.data.boundary.width / 2; a++) {  		particle_system.update(); -		EXPECT_EQ(emitter.data.particles[0].position.x, a); +		EXPECT_EQ(emitter.particles[0].position.x, a);  	}  } @@ -150,14 +154,14 @@ TEST_F(ParticlesTest, moveParticleVertical) {  	emitter.data.end_lifespan = 100;  	emitter.data.boundary.height = 100;  	emitter.data.boundary.width = 100; -	emitter.data.min_speed = 1; -	emitter.data.max_speed = 1; +	emitter.data.min_speed = 50; +	emitter.data.max_speed = 50;  	emitter.data.min_angle = 90;  	emitter.data.max_angle = 90; -	emitter.data.emission_rate = 1; +	emitter.data.emission_rate = 50;  	for (int a = 1; a < emitter.data.boundary.width / 2; a++) {  		particle_system.update(); -		EXPECT_EQ(emitter.data.particles[0].position.y, a); +		EXPECT_EQ(emitter.particles[0].position.y, a);  	}  } @@ -177,7 +181,7 @@ TEST_F(ParticlesTest, boundaryParticleReset) {  	for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) {  		particle_system.update();  	} -	EXPECT_EQ(emitter.data.particles[0].active, false); +	EXPECT_EQ(emitter.particles[0].active, false);  }  TEST_F(ParticlesTest, boundaryParticleStop) { @@ -197,12 +201,12 @@ TEST_F(ParticlesTest, boundaryParticleStop) {  		particle_system.update();  	}  	const double TOLERANCE = 0.01; -	EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE); -	EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE); -	if (emitter.data.particles[0].velocity.x != 0) -		EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x), +	EXPECT_NEAR(emitter.particles[0].velocity.x, 0, TOLERANCE); +	EXPECT_NEAR(emitter.particles[0].velocity.y, 0, TOLERANCE); +	if (emitter.particles[0].velocity.x != 0) +		EXPECT_NEAR(std::abs(emitter.particles[0].position.x),  					emitter.data.boundary.height / 2, TOLERANCE); -	if (emitter.data.particles[0].velocity.y != 0) -		EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y), -					emitter.data.boundary.width / 2, TOLERANCE); +	if (emitter.particles[0].velocity.y != 0) +		EXPECT_NEAR(std::abs(emitter.particles[0].position.y), emitter.data.boundary.width / 2, +					TOLERANCE);  } diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 35f52dc..16736b8 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -219,18 +219,19 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {  					.order_in_layer = 1,  					.size = {.y = 500},  				}); -			auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ -				.max_particles = 10, -				.emission_rate = 100, -				.end_lifespan = 100000, -				.boundary{ -					.width = 1000, -					.height = 1000, -					.offset = vec2{0, 0}, -					.reset_on_exit = false, -				}, -				.sprite = test_sprite, -			}); +			auto & test = gameobject.add_component<ParticleEmitter>( +				test_sprite, ParticleEmitter::Data{ +								 .max_particles = 10, +								 .emission_rate = 100, +								 .end_lifespan = 100000, +								 .boundary{ +									 .width = 1000, +									 .height = 1000, +									 .offset = vec2{0, 0}, +									 .reset_on_exit = false, +								 }, + +							 });  		}  		render_sys.update();  		this->game_object_count++; |