diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/Profiling.cpp | 36 | 
1 files changed, 19 insertions, 17 deletions
| diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 9767cb9..cc4c637 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,11 +1,11 @@ +#include <chrono> +#include <cmath>  #include <crepe/api/Asset.h>  #include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h>  #include <crepe/system/ParticleSystem.h>  #include <crepe/system/PhysicsSystem.h>  #include <crepe/system/RenderSystem.h> -#include <crepe/manager/ResourceManager.h> -#include <chrono> -#include <cmath>  #include <gtest/gtest.h>  #define private public @@ -172,13 +172,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) {  			gameobject.add_component<BehaviorScript>().set_script<TestScript>();  			Sprite & test_sprite = gameobject.add_component<Sprite>( -				Asset{"asset/texture/square.png"}, Sprite::Data{ -						 .color = {0, 0, 0, 0}, -						 .flip = {.flip_x = false, .flip_y = false}, -						 .sorting_in_layer = 1, -						 .order_in_layer = 1, -						 .size = {.y = 500}, -					 }); +				Asset{"asset/texture/square.png"}, +				Sprite::Data{ +					.color = {0, 0, 0, 0}, +					.flip = {.flip_x = false, .flip_y = false}, +					.sorting_in_layer = 1, +					.order_in_layer = 1, +					.size = {.y = 500}, +				});  		}  		this->game_object_count++; @@ -209,13 +210,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {  			gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});  			gameobject.add_component<BehaviorScript>().set_script<TestScript>();  			Sprite & test_sprite = gameobject.add_component<Sprite>( -				Asset{"asset/texture/square.png"}, Sprite::Data{ -						 .color = {0, 0, 0, 0}, -						 .flip = {.flip_x = false, .flip_y = false}, -						 .sorting_in_layer = 1, -						 .order_in_layer = 1, -						 .size = {.y = 500}, -					 }); +				Asset{"asset/texture/square.png"}, +				Sprite::Data{ +					.color = {0, 0, 0, 0}, +					.flip = {.flip_x = false, .flip_y = false}, +					.sorting_in_layer = 1, +					.order_in_layer = 1, +					.size = {.y = 500}, +				});  			auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{  				.max_particles = 10,  				.emission_rate = 100, |