diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/InputTest.cpp | 1 | ||||
-rw-r--r-- | src/test/ParticleTest.cpp | 4 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 44 | ||||
-rw-r--r-- | src/test/RenderSystemTest.cpp | 36 | ||||
-rw-r--r-- | src/test/ResourceManagerTest.cpp | 5 |
5 files changed, 42 insertions, 48 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 73eaab3..4c05e56 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -24,6 +24,7 @@ class InputTest : public ::testing::Test { public: Mediator mediator; ComponentManager mgr{mediator}; + SDLContext sdl_context{mediator}; InputSystem input_system{mediator}; diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 1409c4f..9112a3f 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,10 +1,10 @@ +#include "api/Asset.h" #include <crepe/Particle.h> #include <crepe/api/Config.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> #include <crepe/api/Transform.h> #include <crepe/manager/ComponentManager.h> #include <crepe/system/ParticleSystem.h> @@ -30,7 +30,7 @@ public: GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0); Color color(0, 0, 0, 0); - auto s1 = Texture("asset/texture/img.png"); + auto s1 = Asset("asset/texture/img.png"); Sprite & test_sprite = game_object.add_component<Sprite>( s1, Sprite::Data{ .color = color, diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index c753bca..cc4c637 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,9 +1,11 @@ -#include "manager/Mediator.h" -#include "system/ParticleSystem.h" -#include "system/PhysicsSystem.h" -#include "system/RenderSystem.h" #include <chrono> #include <cmath> +#include <crepe/api/Asset.h> +#include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h> +#include <crepe/system/ParticleSystem.h> +#include <crepe/system/PhysicsSystem.h> +#include <crepe/system/RenderSystem.h> #include <gtest/gtest.h> #define private public @@ -54,6 +56,8 @@ public: const std::chrono::microseconds duration = 16000us; Mediator m; + SDLContext sdl_context{m}; + ResourceManager resman{m}; ComponentManager mgr{m}; // Add system used for profling tests CollisionSystem collision_sys{m}; @@ -167,15 +171,15 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) { gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( - img, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); } this->game_object_count++; @@ -205,15 +209,15 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { }); gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( - img, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ .max_particles = 10, .emission_rate = 100, diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index 205f534..b4519cb 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -1,3 +1,6 @@ +#include "api/Asset.h" +#include "facade/SDLContext.h" +#include "manager/ResourceManager.h" #include "types.h" #include <functional> #include <gtest/gtest.h> @@ -11,7 +14,6 @@ #include <crepe/api/Color.h> #include <crepe/api/GameObject.h> #include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> #include <crepe/manager/ComponentManager.h> #include <crepe/system/RenderSystem.h> @@ -25,6 +27,8 @@ class RenderSystemTest : public Test { public: ComponentManager mgr{m}; + SDLContext ctx{m}; + ResourceManager resource_manager{m}; RenderSystem sys{m}; GameObject entity1 = this->mgr.new_object("name"); GameObject entity2 = this->mgr.new_object("name"); @@ -32,10 +36,10 @@ public: GameObject entity4 = this->mgr.new_object("name"); void SetUp() override { - auto s1 = Texture("asset/texture/img.png"); - auto s2 = Texture("asset/texture/img.png"); - auto s3 = Texture("asset/texture/img.png"); - auto s4 = Texture("asset/texture/img.png"); + auto s1 = Asset("asset/texture/img.png"); + auto s2 = Asset("asset/texture/img.png"); + auto s3 = Asset("asset/texture/img.png"); + auto s4 = Asset("asset/texture/img.png"); auto & sprite1 = entity1.add_component<Sprite>(s1, Sprite::Data{ .color = Color(0, 0, 0, 0), @@ -45,7 +49,6 @@ public: .size = {10, 10}, }); - ASSERT_NE(sprite1.texture.texture.get(), nullptr); EXPECT_EQ(sprite1.data.order_in_layer, 5); EXPECT_EQ(sprite1.data.sorting_in_layer, 5); auto & sprite2 @@ -55,7 +58,6 @@ public: .sorting_in_layer = 2, .order_in_layer = 1, }); - ASSERT_NE(sprite2.texture.texture.get(), nullptr); EXPECT_EQ(sprite2.data.sorting_in_layer, 2); EXPECT_EQ(sprite2.data.order_in_layer, 1); @@ -66,7 +68,6 @@ public: .sorting_in_layer = 1, .order_in_layer = 2, }); - ASSERT_NE(sprite3.texture.texture.get(), nullptr); EXPECT_EQ(sprite3.data.sorting_in_layer, 1); EXPECT_EQ(sprite3.data.order_in_layer, 2); @@ -77,27 +78,12 @@ public: .sorting_in_layer = 1, .order_in_layer = 1, }); - ASSERT_NE(sprite4.texture.texture.get(), nullptr); EXPECT_EQ(sprite4.data.sorting_in_layer, 1); EXPECT_EQ(sprite4.data.order_in_layer, 1); } }; -TEST_F(RenderSystemTest, expected_throws) { - GameObject entity1 = this->mgr.new_object("NAME"); - - // no texture img - EXPECT_ANY_THROW({ - auto test = Texture(""); - auto & sprite1 = entity1.add_component<Sprite>( - test, Sprite::Data{ - .color = Color(0, 0, 0, 0), - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - }); - }); - +TEST_F(RenderSystemTest, NoCamera) { // No camera EXPECT_ANY_THROW({ this->sys.update(); }); } @@ -185,7 +171,7 @@ TEST_F(RenderSystemTest, Color) { Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get(); - ASSERT_NE(sprite.texture.texture.get(), nullptr); + //ASSERT_NE(sprite.texture.texture.get(), nullptr); sprite.data.color = Color::GREEN; EXPECT_EQ(sprite.data.color.r, Color::GREEN.r); diff --git a/src/test/ResourceManagerTest.cpp b/src/test/ResourceManagerTest.cpp index 44a5921..965eeab 100644 --- a/src/test/ResourceManagerTest.cpp +++ b/src/test/ResourceManagerTest.cpp @@ -1,3 +1,4 @@ +#include "manager/Mediator.h" #include <gtest/gtest.h> #define private public @@ -30,7 +31,9 @@ public: public: const unsigned instance; - TestResource(const Asset & src) : Resource(src), instance(this->instances++) {} + TestResource(const Asset & src, Mediator & mediator) + : Resource(src, mediator), + instance(this->instances++) {} ~TestResource() { this->instances--; } bool operator==(const TestResource & other) const { return this->instance == other.instance; |