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-rw-r--r--src/test/EventTest.cpp51
-rw-r--r--src/test/InputTest.cpp34
2 files changed, 38 insertions, 47 deletions
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index 82272b5..f8be3fe 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -48,15 +48,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
triggered = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL);
- MouseClickEvent click_event{
- .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};
event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_TRUE(triggered);
@@ -66,15 +65,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {
int test_channel = 1;
EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
triggered = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel);
- MouseClickEvent click_event{
- .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};
event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_FALSE(triggered);
@@ -90,23 +88,22 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
// Handlers
EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) {
triggered_true = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return true; // Stops propagation
};
EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) {
triggered_false = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
// Test event
- MouseClickEvent click_event{
- .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};
event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
@@ -138,15 +135,15 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
int test_channel = 1;
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
triggered1 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
triggered2 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
@@ -154,9 +151,9 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
event_mgr.subscribe<MouseClickEvent>(mouse_handler2, test_channel);
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE});
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
+ MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE},
test_channel);
event_mgr.dispatch_events();
EXPECT_TRUE(triggered1);
@@ -172,16 +169,16 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
// Define EventHandlers
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
triggered1 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
triggered2 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
@@ -191,7 +188,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
// Queue events
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - both handlers should be triggered
event_mgr.dispatch_events();
@@ -207,7 +204,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
// Queue the same event again
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - only handler 2 should be triggered, handler 1 should NOT
event_mgr.dispatch_events();
@@ -222,7 +219,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
// Queue the event again
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - no handler should be triggered
event_mgr.dispatch_events();
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 8b40cea..a707444 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -13,6 +13,7 @@
#include <crepe/api/Camera.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
+#include <crepe/facade/SDLContext.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
#include <gmock/gmock.h>
@@ -43,7 +44,7 @@ protected:
//mediator.component_manager = mgr;
//event_manager.clear();
}
-
+ void TearDown() override {}
void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
SDL_Event event;
@@ -70,8 +71,8 @@ TEST_F(InputTest, MouseDown) {
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
mouse_triggered = true;
//middle of the screen = 0,0
- EXPECT_EQ(event.mouse_x, 0);
- EXPECT_EQ(event.mouse_y, 0);
+ EXPECT_EQ(event.mouse_pos.x, 0);
+ EXPECT_EQ(event.mouse_pos.y, 0);
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -95,8 +96,8 @@ TEST_F(InputTest, MouseUp) {
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_x, 0);
- EXPECT_EQ(e.mouse_y, 0);
+ EXPECT_EQ(e.mouse_pos.x, 0);
+ EXPECT_EQ(e.mouse_pos.y, 0);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -119,10 +120,10 @@ TEST_F(InputTest, MouseMove) {
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_x, 0);
- EXPECT_EQ(e.mouse_y, 0);
- EXPECT_EQ(e.delta_x, 10);
- EXPECT_EQ(e.delta_y, 10);
+ EXPECT_EQ(e.mouse_pos.x, 0);
+ EXPECT_EQ(e.mouse_pos.y, 0);
+ EXPECT_EQ(e.mouse_delta.x, 10);
+ EXPECT_EQ(e.mouse_delta.y, 10);
return false;
};
event_manager.subscribe<MouseMoveEvent>(on_mouse_move);
@@ -193,8 +194,8 @@ TEST_F(InputTest, MouseClick) {
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
on_click_triggered = true;
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- EXPECT_EQ(event.mouse_x, 0);
- EXPECT_EQ(event.mouse_y, 0);
+ EXPECT_EQ(event.mouse_pos.x, 0);
+ EXPECT_EQ(event.mouse_pos.y, 0);
return false;
};
event_manager.subscribe<MouseClickEvent>(on_mouse_click);
@@ -209,14 +210,10 @@ TEST_F(InputTest, testButtonClick) {
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
- auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
+ auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
bool hover = false;
button.active = true;
-
- button.is_pressed = false;
- button.is_toggle = false;
this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);
input_system.update();
event_manager.dispatch_events();
@@ -232,11 +229,8 @@ TEST_F(InputTest, testButtonHover) {
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
- auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
+ auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
button.active = true;
- button.is_pressed = false;
- button.is_toggle = false;
// Mouse not on button
SDL_Event event;