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-rw-r--r--src/test/EventTest.cpp6
-rw-r--r--src/test/InputTest.cpp9
2 files changed, 5 insertions, 10 deletions
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index f30f15a..f8be3fe 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -56,8 +56,7 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL);
MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};
- event_mgr.trigger_event<MouseClickEvent>(click_event,
- EventManager::CHANNEL_ALL);
+ event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_TRUE(triggered);
}
@@ -74,8 +73,7 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {
event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel);
MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};
- event_mgr.trigger_event<MouseClickEvent>(click_event,
- EventManager::CHANNEL_ALL);
+ event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_FALSE(triggered);
event_mgr.trigger_event<MouseClickEvent>(click_event, test_channel);
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 7063561..09163a6 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -43,8 +43,7 @@ protected:
//mediator.component_manager = mgr;
//event_manager.clear();
}
- void TearDown() override {
- }
+ void TearDown() override {}
void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
SDL_Event event;
@@ -210,8 +209,7 @@ TEST_F(InputTest, testButtonClick) {
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
- auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
+ auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
bool hover = false;
button.active = true;
@@ -230,8 +228,7 @@ TEST_F(InputTest, testButtonHover) {
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
- auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
+ auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
button.active = true;
// Mouse not on button