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-rw-r--r--src/test/InputTest.cpp28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 5150960..94549a0 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -331,31 +331,3 @@ TEST_F(InputTest, WindowMoveTest) {
event_manager.dispatch_events();
EXPECT_TRUE(callback_triggered);
}
-TEST_F(InputTest, KeyboardStateTest) {
- SDLContext & sdl_context = this->mediator.sdl_context;
- // Simulate pressing a key
- SDL_Event key_down_event;
- SDL_zero(key_down_event);
- key_down_event.type = SDL_KEYDOWN;
- key_down_event.key.keysym.scancode = SDL_SCANCODE_A;
- key_down_event.key.keysym.sym = SDL_SCANCODE_A;
- SDL_PushEvent(&key_down_event);
-
- // Check the keyboard state
- auto keyboard_state = sdl_context.get_keyboard_state();
-
- // Verify the state of the 'A' key
- EXPECT_TRUE(keyboard_state[Keycode::A]);
-
- // Simulate releasing a key
- SDL_Event key_up_event;
- SDL_zero(key_up_event);
- key_up_event.type = SDL_KEYUP;
- key_up_event.key.keysym.scancode = SDL_SCANCODE_A; // Simulate releasing 'A' key
- SDL_PushEvent(&key_up_event);
- // Check the keyboard state again
- keyboard_state = sdl_context.get_keyboard_state();
-
- // Verify the state of the 'A' key
- EXPECT_FALSE(keyboard_state[Keycode::A]);
-}