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-rw-r--r--src/test/CMakeLists.txt3
-rw-r--r--src/test/CollisionTest.cpp83
2 files changed, 86 insertions, 0 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 49c8151..a41d097 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -1,4 +1,7 @@
target_sources(test_main PUBLIC
+ dummy.cpp
+ # audio.cpp
+ CollisionTest.cpp
main.cpp
PhysicsTest.cpp
ScriptTest.cpp
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
new file mode 100644
index 0000000..3e43479
--- /dev/null
+++ b/src/test/CollisionTest.cpp
@@ -0,0 +1,83 @@
+#include "api/BoxCollider.h"
+#include "api/CircleCollider.h"
+#include "api/Vector2.h"
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/CollisionSystem.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+
+class CollisionTest : public ::testing::Test {
+protected:
+ GameObject * game_object1;
+ GameObject * game_object2;
+ CollisionSystem collision_system;
+ void SetUp() override {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ mgr.delete_all_components();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_id<Transform>(0);
+
+ // ob 1
+ game_object1 = new GameObject(0, "", "", Vector2{0, 0}, 0, 0);
+ game_object1->add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .max_linear_velocity = Vector2{10, 10},
+ .max_angular_velocity = 10,
+ .constraints = {0, 0, 0},
+ .use_gravity = false,
+ .bounce = false,
+ });
+
+ game_object1->add_component<BoxCollider>(Vector2{0,0},10,10);
+
+
+ //ob 2
+ game_object2 = new GameObject(1, "", "", Vector2{50, 50}, 0, 0);
+ game_object2->add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .max_linear_velocity = Vector2{10, 10},
+ .max_angular_velocity = 10,
+ .constraints = {0, 0, 0},
+ .use_gravity = false,
+ .bounce = false,
+ });
+ game_object2->add_component<CircleCollider>(Vector2{0,0},5);
+ }
+};
+
+TEST_F(CollisionTest, box_box_collision) {
+ Config::get_instance().physics.gravity = 1;
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_id<Transform>(0);
+ Transform & transform = transforms.front().get();
+ ASSERT_FALSE(transforms.empty());
+ transform.position = {39,50};
+ collision_system.update();
+ transform.position = {40,50};
+ collision_system.update();
+ transform.position = {50,39};
+ collision_system.update();
+ transform.position = {50,40};
+ collision_system.update();
+ transform.position = {50,60};
+ collision_system.update();
+ transform.position = {50,61};
+ collision_system.update();
+ transform.position = {60,50};
+ collision_system.update();
+ transform.position = {61,50};
+ collision_system.update();
+}
+