diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/InputTest.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index f7d1059..f9b2fe7 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -119,8 +119,8 @@ TEST_F(InputTest, MouseMove) { function_triggered = true; EXPECT_EQ(e.mouse_x, 0); EXPECT_EQ(e.mouse_y, 0); - EXPECT_EQ(e.delta_x , 10); - EXPECT_EQ(e.delta_y , 10); + EXPECT_EQ(e.delta_x, 10); + EXPECT_EQ(e.delta_y, 10); return false; }; event_manager.subscribe<MouseMoveEvent>(on_mouse_move); @@ -223,7 +223,8 @@ TEST_F(InputTest, testButtonClick) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button = button_obj.add_component<Button>(vec2{100,100},vec2{0,0}, on_click, false); + auto & button + = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); bool hover = false; button.active = true; @@ -249,7 +250,8 @@ TEST_F(InputTest, testButtonHover) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button = button_obj.add_component<Button>(vec2{100,100},vec2{0,0}, on_click, false); + auto & button + = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); button.active = true; button.is_pressed = false; button.is_toggle = false; |