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-rw-r--r--src/test/CMakeLists.txt5
-rw-r--r--src/test/LoopManagerTest.cpp44
-rw-r--r--src/test/LoopTimerTest.cpp81
3 files changed, 128 insertions, 2 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index d3e27b0..232c763 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -12,6 +12,7 @@ target_sources(test_main PUBLIC
ValueBrokerTest.cpp
DBTest.cpp
Vector2Test.cpp
- ScriptEventTest.cpp
- ScriptSceneTest.cpp
+ LoopManagerTest.cpp
+ LoopTimerTest.cpp
+
)
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
new file mode 100644
index 0000000..af6cb1c
--- /dev/null
+++ b/src/test/LoopManagerTest.cpp
@@ -0,0 +1,44 @@
+#include <gtest/gtest.h>
+#include <chrono>
+#include <thread>
+#define private public
+#define protected public
+#include "api/LoopTimer.h"
+#include "api/LoopManager.h"
+
+using namespace std::chrono;
+using namespace crepe;
+
+class LoopManagerTest : public ::testing::Test {
+protected:
+ LoopManager loop_manager;
+
+ void SetUp() override {
+ // Setting up loop manager and start the loop
+ loop_manager.loop_timer->set_target_fps(60);
+ }
+};
+
+//Test to check if exactly 5 fixed updates are done every second (50Hz)
+TEST_F(LoopManagerTest, FixedUpdate) {
+ loop_manager.loop_timer->fixed_delta_time = std::chrono::milliseconds(20);
+ loop_manager.loop_timer->set_target_fps(50);
+ int fixed_update_count = 0;
+ loop_manager.loop_timer->start();
+ // We want to simulate the game loop for about 1 second
+ auto start_time = steady_clock::now();
+
+ // Simulate the game loop for 1 second
+ while (duration_cast<milliseconds>(steady_clock::now() - start_time) < std::chrono::milliseconds(1000)) {
+ loop_manager.loop_timer->update();
+ // Simulate processing fixed updates while there's lag to advance
+ while (loop_manager.loop_timer->get_lag() >= loop_manager.loop_timer->get_fixed_delta_time()) {
+ fixed_update_count++;
+ loop_manager.loop_timer->advance_fixed_update();
+ }
+
+ loop_manager.loop_timer->enforce_frame_rate();
+ }
+ // gameloop is 99 because it first takes 20 millisecond to build the lag to execute the fixed loop
+ ASSERT_EQ(fixed_update_count, 50);
+}
diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp
new file mode 100644
index 0000000..6e3f118
--- /dev/null
+++ b/src/test/LoopTimerTest.cpp
@@ -0,0 +1,81 @@
+#include <gtest/gtest.h>
+#include <chrono>
+#include <thread>
+#define private public
+#define protected public
+#include "api/LoopTimer.h"
+
+using namespace std::chrono;
+using namespace crepe;
+
+class LoopTimerTest : public ::testing::Test {
+protected:
+ LoopTimer loop_timer;
+
+ void SetUp() override {
+ loop_timer.start();
+ }
+};
+TEST_F(LoopTimerTest, EnforcesTargetFrameRate) {
+ // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms)
+ loop_timer.set_target_fps(60);
+
+ auto start_time = steady_clock::now();
+ loop_timer.enforce_frame_rate();
+
+ auto elapsed_time = steady_clock::now() - start_time;
+ auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count();
+
+ // For 60 FPS, the target frame time is around 16.67ms
+ ASSERT_GE(elapsed_ms, 16); // Make sure it's at least 16 ms (could be slightly more)
+ ASSERT_LE(elapsed_ms, 18); // Ensure it's not too much longer
+}
+TEST_F(LoopTimerTest, SetTargetFps) {
+ // Set the target FPS to 120
+ loop_timer.set_target_fps(120);
+
+ // Calculate the expected frame time (~8.33ms per frame)
+ auto expected_frame_time = std::chrono::duration<double>(1.0 / 120.0);
+
+ ASSERT_NEAR(loop_timer.frame_target_time.count(), expected_frame_time.count(), 0.001);
+}
+TEST_F(LoopTimerTest, DeltaTimeCalculation) {
+ // Set the target FPS to 60 (16.67 ms per frame)
+ loop_timer.set_target_fps(60);
+
+ auto start_time = steady_clock::now();
+ loop_timer.update();
+ auto end_time = steady_clock::now();
+
+ // Check the delta time
+ double delta_time = loop_timer.get_delta_time();
+
+ auto elapsed_time = duration_cast<milliseconds>(end_time - start_time).count();
+
+ // Assert that delta_time is close to the elapsed time
+ ASSERT_GE(delta_time, elapsed_time / 1000.0);
+ ASSERT_LE(delta_time, (elapsed_time + 2) / 1000.0);
+}
+
+TEST_F(LoopTimerTest, getCurrentTime) {
+ // Set the target FPS to 60 (16.67 ms per frame)
+ loop_timer.set_target_fps(60);
+
+ auto start_time = steady_clock::now();
+
+ // Sleep for 500 milliseconds
+ std::this_thread::sleep_for(std::chrono::milliseconds(100));
+
+ loop_timer.update();
+
+ auto end_time = steady_clock::now();
+
+ // Get the elapsed time in seconds as a double
+ auto elapsed_time = duration_cast<std::chrono::duration<double>>(end_time - start_time).count();
+
+ ASSERT_NEAR(loop_timer.get_current_time(), elapsed_time, 0.001);
+
+
+}
+
+