diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/InputTest.cpp | 12 | 
1 files changed, 7 insertions, 5 deletions
| diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index d6ebb6f..2467839 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -1,5 +1,6 @@  #include <gtest/gtest.h>  #define protected public +#define private public  #include "api/EventManager.h"  #include "api/KeyCodes.h"  #include "system/InputSystem.h" @@ -188,13 +189,13 @@ TEST_F(InputTest, MouseClick) {  TEST_F(InputTest, testButtonClick) {  	GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - -	auto & button = obj.add_component<Button>(100, 100);  	bool button_clicked = false; +	std::function<void()> on_click = [&]() { button_clicked = true; }; +	auto & button = obj.add_component<Button>(100, 100,on_click,false); +	  	bool hover = false;  	button.active = true; -	std::function<void()> on_click = [&]() { button_clicked = true; }; -	button.on_click = on_click; +	  	button.is_pressed = false;  	button.is_toggle = false;  	this->simulate_mouse_click(101, 101, SDL_BUTTON_LEFT); @@ -210,8 +211,9 @@ TEST_F(InputTest, testButtonClick) {  TEST_F(InputTest, testButtonHover) {  	GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -	auto & button = obj.add_component<Button>(100, 100);  	bool button_clicked = false; +	std::function<void()> on_click = [&]() { button_clicked = true; }; +	auto & button = obj.add_component<Button>(100, 100,on_click,false);  	button.active = true;  	button.width = 100;  	button.height = 100; |