diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/test/CollisionTest.cpp | 1 | ||||
-rw-r--r-- | src/test/EventTest.cpp | 123 | ||||
-rw-r--r-- | src/test/InputTest.cpp | 3 | ||||
-rw-r--r-- | src/test/LoopManagerTest.cpp | 85 | ||||
-rw-r--r-- | src/test/LoopTimerTest.cpp | 75 | ||||
-rw-r--r-- | src/test/ScriptTest.h | 4 |
7 files changed, 214 insertions, 80 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index c9cbac5..1c963d8 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -13,6 +13,9 @@ target_sources(test_main PUBLIC ValueBrokerTest.cpp DBTest.cpp Vector2Test.cpp + LoopManagerTest.cpp + LoopTimerTest.cpp + InputTest.cpp ScriptEventTest.cpp ScriptSceneTest.cpp diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index dd45eb6..5dbc670 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -50,6 +50,7 @@ public: class CollisionTest : public Test { public: Mediator m; + EventManager event_mgr{m}; ComponentManager mgr{m}; CollisionSystem collision_sys{m}; ScriptSystem script_sys{m}; diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp index 4a4872d..82272b5 100644 --- a/src/test/EventTest.cpp +++ b/src/test/EventTest.cpp @@ -1,56 +1,41 @@ -#include <gmock/gmock.h> -#include <gtest/gtest.h> - #include <crepe/api/Event.h> -#include <crepe/api/IKeyListener.h> -#include <crepe/api/IMouseListener.h> #include <crepe/manager/EventManager.h> - +#include <crepe/manager/Mediator.h> +#include <gmock/gmock.h> +#include <gtest/gtest.h> using namespace std; using namespace std::chrono_literals; using namespace crepe; class EventManagerTest : public ::testing::Test { protected: + Mediator mediator; + EventManager event_mgr{mediator}; void SetUp() override { // Clear any existing subscriptions or events before each test - EventManager::get_instance().clear(); + event_mgr.clear(); } void TearDown() override { // Ensure cleanup after each test - EventManager::get_instance().clear(); + event_mgr.clear(); } }; -class MockKeyListener : public IKeyListener { -public: - MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override)); - MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override)); -}; - -class MockMouseListener : public IMouseListener { -public: - MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override)); - MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override)); - MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override)); - MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override)); -}; - TEST_F(EventManagerTest, EventSubscription) { EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) { return true; }; // Subscribe to KeyPressEvent - EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1); + event_mgr.subscribe<KeyPressEvent>(key_handler, 1); // Verify subscription (not directly verifiable; test by triggering event) - EventManager::get_instance().trigger_event<KeyPressEvent>( + event_mgr.trigger_event<KeyPressEvent>( KeyPressEvent{ .repeat = true, .key = Keycode::A, }, 1); - EventManager::get_instance().trigger_event<KeyPressEvent>( + event_mgr.trigger_event<KeyPressEvent>( KeyPressEvent{ .repeat = true, .key = Keycode::A, @@ -68,13 +53,11 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) { EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; - EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, - EventManager::CHANNEL_ALL); + event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL); MouseClickEvent click_event{ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; - EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, - EventManager::CHANNEL_ALL); + event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); EXPECT_TRUE(triggered); } @@ -88,19 +71,17 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) { EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; - EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, test_channel); + event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel); MouseClickEvent click_event{ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; - EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, - EventManager::CHANNEL_ALL); + event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); EXPECT_FALSE(triggered); - EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, test_channel); + event_mgr.trigger_event<MouseClickEvent>(click_event, test_channel); } TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { - EventManager & event_manager = EventManager::get_instance(); // Flags to track handler calls bool triggered_true = false; @@ -126,11 +107,11 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { // Test event MouseClickEvent click_event{ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; - event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); - event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); + event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); + event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); // Trigger event - event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); + event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); // Check that only the true handler was triggered EXPECT_TRUE(triggered_true); @@ -139,12 +120,12 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { // Reset and clear triggered_true = false; triggered_false = false; - event_manager.clear(); - event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); - event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); + event_mgr.clear(); + event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); + event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); // Trigger event again - event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); + event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); // Check that both handlers were triggered EXPECT_TRUE(triggered_true); @@ -152,47 +133,37 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { } TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { - EventManager & event_manager = EventManager::get_instance(); bool triggered1 = false; bool triggered2 = false; int test_channel = 1; - - // Adjusted to use KeyPressEvent with repeat as the first variable - EventHandler<KeyPressEvent> key_handler1 = [&](const KeyPressEvent & e) { + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { triggered1 = true; - EXPECT_EQ(e.repeat, false); // Expecting repeat to be false - EXPECT_EQ(e.key, Keycode::A); // Adjust expected key code + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; - - EventHandler<KeyPressEvent> key_handler2 = [&](const KeyPressEvent & e) { + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { triggered2 = true; - EXPECT_EQ(e.repeat, false); // Expecting repeat to be false - EXPECT_EQ(e.key, Keycode::A); // Adjust expected key code + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; + event_mgr.subscribe<MouseClickEvent>(mouse_handler1); + event_mgr.subscribe<MouseClickEvent>(mouse_handler2, test_channel); - // Subscribe handlers to KeyPressEvent - event_manager.subscribe<KeyPressEvent>(key_handler1); - event_manager.subscribe<KeyPressEvent>(key_handler2, test_channel); - - // Queue a KeyPressEvent instead of KeyDownEvent - event_manager.queue_event<KeyPressEvent>(KeyPressEvent{ - .repeat = false, .key = Keycode::A}); // Adjust event with repeat flag first - - event_manager.queue_event<KeyPressEvent>( - KeyPressEvent{.repeat = false, - .key = Keycode::A}, // Adjust event for second subscription + event_mgr.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + event_mgr.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}, test_channel); - - event_manager.dispatch_events(); - + event_mgr.dispatch_events(); EXPECT_TRUE(triggered1); EXPECT_TRUE(triggered2); } TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { - EventManager & event_manager = EventManager::get_instance(); // Flags to track if handlers are triggered bool triggered1 = false; @@ -215,15 +186,15 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { return false; // Allows propagation }; // Subscribe handlers - subscription_t handler1_id = event_manager.subscribe<MouseClickEvent>(mouse_handler1); - subscription_t handler2_id = event_manager.subscribe<MouseClickEvent>(mouse_handler2); + subscription_t handler1_id = event_mgr.subscribe<MouseClickEvent>(mouse_handler1); + subscription_t handler2_id = event_mgr.subscribe<MouseClickEvent>(mouse_handler2); // Queue events - event_manager.queue_event<MouseClickEvent>( + event_mgr.queue_event<MouseClickEvent>( MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - both handlers should be triggered - event_manager.dispatch_events(); + event_mgr.dispatch_events(); EXPECT_TRUE(triggered1); // Handler 1 should be triggered EXPECT_TRUE(triggered2); // Handler 2 should be triggered @@ -232,14 +203,14 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { triggered2 = false; // Unsubscribe handler1 - event_manager.unsubscribe(handler1_id); + event_mgr.unsubscribe(handler1_id); // Queue the same event again - event_manager.queue_event<MouseClickEvent>( + event_mgr.queue_event<MouseClickEvent>( MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - only handler 2 should be triggered, handler 1 should NOT - event_manager.dispatch_events(); + event_mgr.dispatch_events(); EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered EXPECT_TRUE(triggered2); // Handler 2 should be triggered @@ -247,14 +218,14 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { triggered2 = false; // Unsubscribe handler2 - event_manager.unsubscribe(handler2_id); + event_mgr.unsubscribe(handler2_id); // Queue the event again - event_manager.queue_event<MouseClickEvent>( + event_mgr.queue_event<MouseClickEvent>( MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - no handler should be triggered - event_manager.dispatch_events(); + event_mgr.dispatch_events(); EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered } diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 73eaab3..4826dc2 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -26,8 +26,7 @@ public: ComponentManager mgr{mediator}; InputSystem input_system{mediator}; - - EventManager & event_manager = EventManager::get_instance(); + EventManager event_manager{mediator}; //GameObject camera; protected: diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp new file mode 100644 index 0000000..c44ebda --- /dev/null +++ b/src/test/LoopManagerTest.cpp @@ -0,0 +1,85 @@ +#include <chrono> +#include <gmock/gmock.h> +#include <gtest/gtest.h> +#include <thread> +#define private public +#define protected public +#include <crepe/api/LoopManager.h> +#include <crepe/manager/EventManager.h> +#include <crepe/manager/LoopTimerManager.h> +using namespace std::chrono; +using namespace crepe; + +class LoopManagerTest : public ::testing::Test { +protected: + class TestGameLoop : public crepe::LoopManager { + public: + MOCK_METHOD(void, fixed_update, (), (override)); + MOCK_METHOD(void, frame_update, (), (override)); + MOCK_METHOD(void, render, (), (override)); + }; + + TestGameLoop test_loop; + void SetUp() override {} +}; + +TEST_F(LoopManagerTest, FixedUpdate) { + // Arrange + test_loop.loop_timer.set_target_fps(60); + + // Set expectations for the mock calls + EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60)); + EXPECT_CALL(test_loop, frame_update).Times(::testing::Exactly(60)); + EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50)); + + // Start the loop in a separate thread + std::thread loop_thread([&]() { test_loop.start(); }); + + // Let the loop run for exactly 1 second + std::this_thread::sleep_for(std::chrono::seconds(1)); + + // Stop the game loop + test_loop.game_running = false; + // Wait for the loop thread to finish + loop_thread.join(); + + // Test finished +} +TEST_F(LoopManagerTest, ScaledFixedUpdate) { + // Arrange + test_loop.loop_timer.set_target_fps(60); + + // Set expectations for the mock calls + EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60)); + EXPECT_CALL(test_loop, frame_update).Times(::testing::Exactly(60)); + EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50)); + + // Start the loop in a separate thread + std::thread loop_thread([&]() { test_loop.start(); }); + + // Let the loop run for exactly 1 second + std::this_thread::sleep_for(std::chrono::seconds(1)); + + // Stop the game loop + test_loop.game_running = false; + // Wait for the loop thread to finish + loop_thread.join(); + + // Test finished +} +TEST_F(LoopManagerTest, ShutDown) { + // Arrange + test_loop.loop_timer.set_target_fps(60); + + EXPECT_CALL(test_loop, render).Times(::testing::AtLeast(1)); + EXPECT_CALL(test_loop, frame_update).Times(::testing::AtLeast(1)); + EXPECT_CALL(test_loop, fixed_update).Times(::testing::AtLeast(1)); + // Start the loop in a separate thread + std::thread loop_thread([&]() { test_loop.start(); }); + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{}); + // Wait for the loop thread to finish + loop_thread.join(); + + // Test finished +} diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp new file mode 100644 index 0000000..c6655d9 --- /dev/null +++ b/src/test/LoopTimerTest.cpp @@ -0,0 +1,75 @@ +#include <chrono> +#include <gtest/gtest.h> +#include <thread> +#define private public +#define protected public +#include <crepe/manager/LoopTimerManager.h> +#include <crepe/manager/Mediator.h> +using namespace std::chrono; +using namespace crepe; + +class LoopTimerTest : public ::testing::Test { +protected: + Mediator mediator; + LoopTimerManager loop_timer{mediator}; + + void SetUp() override { loop_timer.start(); } +}; +TEST_F(LoopTimerTest, EnforcesTargetFrameRate) { + // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms) + loop_timer.set_target_fps(60); + + auto start_time = steady_clock::now(); + loop_timer.enforce_frame_rate(); + + auto elapsed_time = steady_clock::now() - start_time; + auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count(); + + // For 60 FPS, the target frame time is around 16.67ms + ASSERT_NEAR(elapsed_ms, 16.7, 1); +} +TEST_F(LoopTimerTest, SetTargetFps) { + // Set the target FPS to 120 + loop_timer.set_target_fps(120); + + // Calculate the expected frame time (~8.33ms per frame) + auto expected_frame_time = std::chrono::duration<double>(1.0 / 120.0); + + ASSERT_NEAR(loop_timer.frame_target_time.count(), expected_frame_time.count(), 0.001); +} +TEST_F(LoopTimerTest, DeltaTimeCalculation) { + // Set the target FPS to 60 (16.67 ms per frame) + loop_timer.set_target_fps(60); + + auto start_time = steady_clock::now(); + loop_timer.update(); + auto end_time = steady_clock::now(); + + // Check the delta time + double delta_time = loop_timer.get_delta_time(); + + auto elapsed_time = duration_cast<seconds>(end_time - start_time).count(); + + // Assert that delta_time is close to the elapsed time + ASSERT_NEAR(delta_time, elapsed_time, 1); +} + +TEST_F(LoopTimerTest, getCurrentTime) { + // Set the target FPS to 60 (16.67 ms per frame) + loop_timer.set_target_fps(60); + + auto start_time = steady_clock::now(); + + // Sleep + std::this_thread::sleep_for(std::chrono::milliseconds(100)); + + loop_timer.update(); + + auto end_time = steady_clock::now(); + + // Get the elapsed time in seconds as a double + auto elapsed_time + = duration_cast<std::chrono::duration<double>>(end_time - start_time).count(); + + ASSERT_NEAR(loop_timer.get_current_time(), elapsed_time, 0.001); +} diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h index 1bbfdd3..e0205ff 100644 --- a/src/test/ScriptTest.h +++ b/src/test/ScriptTest.h @@ -6,8 +6,8 @@ #include <crepe/api/BehaviorScript.h> #include <crepe/api/Script.h> #include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h> #include <crepe/system/ScriptSystem.h> - class ScriptTest : public testing::Test { protected: crepe::Mediator mediator; @@ -15,7 +15,7 @@ protected: public: crepe::ComponentManager component_manager{mediator}; crepe::ScriptSystem system{mediator}; - + crepe::EventManager event_mgr{mediator}; class MyScript : public crepe::Script { // NOTE: explicitly stating `public:` is not required on actual scripts |