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-rw-r--r--src/test/CollisionTest.cpp82
1 files changed, 28 insertions, 54 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index 83564e1..3c2ee6e 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -1,76 +1,50 @@
-#include <crepe/ComponentManager.h>
+#include <gtest/gtest.h>
+
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/api/Script.h>
+
+#include <crepe/ComponentManager.h>
#include <crepe/system/PhysicsSystem.h>
-#include <gtest/gtest.h>
+
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
+
class MyScript : public Script {
- static bool oncollision(const CollisionEvent& test) {
- std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl;
- return true;
- }
- void init() {
- EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id());
- }
- void update() {
- // Retrieve component from the same GameObject this script is on
-
- }
+ public:
+ static crepe::CollisionSystem::CollisionInfo last_collision_info;
+ private:
+ static bool oncollision(const CollisionEvent& test) {
+ std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl;
+ return true;
+ }
+ void init() {
+ EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id());
+ }
+ void update() {
+ // Retrieve component from the same GameObject this script is on
+
+ }
};
-class PhysicsTest : public ::testing::Test {
+class CollisionTest : public ::testing::Test {
public:
ComponentManager component_manager;
PhysicsSystem system{component_manager};
-
+
void SetUp() override {
ComponentManager & mgr = this->component_manager;
- vector<reference_wrapper<Transform>> transforms
- = mgr.get_components_by_id<Transform>(0);
- if (transforms.empty()) {
- auto entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
- entity.add_component<Rigidbody>(Rigidbody::Data{
- .mass = 1,
- .gravity_scale = 1,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .max_linear_velocity = Vector2{10, 10},
- .max_angular_velocity = 10,
- .constraints = {0, 0},
- .use_gravity = true,
- .bounce = false,
- });
- }
- transforms = mgr.get_components_by_id<Transform>(0);
- Transform & transform = transforms.front().get();
- transform.position.x = 0.0;
- transform.position.y = 0.0;
- transform.rotation = 0.0;
- vector<reference_wrapper<Rigidbody>> rigidbodies
- = mgr.get_components_by_id<Rigidbody>(0);
- Rigidbody & rigidbody = rigidbodies.front().get();
- rigidbody.data.angular_velocity = 0;
- rigidbody.data.linear_velocity.x = 0;
- rigidbody.data.linear_velocity.y = 0;
}
};
-TEST_F(PhysicsTest, gravity) {
- Config::get_instance().physics.gravity = 1;
- ComponentManager & mgr = this->component_manager;
- vector<reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0);
- const Transform & transform = transforms.front().get();
- ASSERT_FALSE(transforms.empty());
- EXPECT_EQ(transform.position.y, 0);
-
- system.update();
- EXPECT_EQ(transform.position.y, 1);
-
- system.update();
- EXPECT_EQ(transform.position.y, 3);
+TEST_F(CollisionTest, collision) {
+//read static data
+const CollisionEvent& test = MyScript::last_collision_info;
}