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-rw-r--r--src/test/CMakeLists.txt3
-rw-r--r--src/test/ParticleTest.cpp86
2 files changed, 88 insertions, 1 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 0e4eaed..acab388 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -1,6 +1,7 @@
target_sources(test_main PUBLIC
dummy.cpp
# audio.cpp
- PhysicsTest.cpp
+ # PhysicsTest.cpp
+ ParticleTest.cpp
)
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
new file mode 100644
index 0000000..aa63ccf
--- /dev/null
+++ b/src/test/ParticleTest.cpp
@@ -0,0 +1,86 @@
+#include <math.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/ParticleSystem.h>
+#include <gtest/gtest.h>
+
+
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+
+class ParticlesTest : public ::testing::Test {
+protected:
+ GameObject * game_object;
+ ParticleSystem particle_system;
+ void SetUp() override {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_id<Transform>(0);
+ if (transforms.empty()) {
+ game_object = new GameObject(0, "", "", Vector2{0, 0}, 0, 0);
+ game_object->add_component<ParticleEmitter>(ParticleEmitter::Data{
+ .position = {0,0},
+ .max_particles = 1,
+ .emission_rate = 0,
+ .min_speed = 0,
+ .max_speed = 0,
+ .min_angle = 0,
+ .max_angle = 0,
+ .begin_lifespan = 0,
+ .end_lifespan = 0,
+ .force_over_time = Vector2{0,0},
+ .boundary{
+ .width = 0,
+ .height = 0,
+ .offset = Vector2{0,0},
+ .reset_on_exit = false,
+ },
+ .sprite = nullptr,
+ });
+ }
+ transforms = mgr.get_components_by_id<Transform>(0);
+ Transform & transform = transforms.front().get();
+ transform.position.x = 0.0;
+ transform.position.y = 0.0;
+ transform.rotation = 0.0;
+ std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
+ = mgr.get_components_by_id<Rigidbody>(0);
+ Rigidbody & rigidbody = rigidbodies.front().get();
+ rigidbody.data.angular_velocity = 0;
+ rigidbody.data.linear_velocity.x = 0;
+ rigidbody.data.linear_velocity.y = 0;
+ }
+};
+
+TEST_F(ParticlesTest, spawnParticle) {
+ Config::get_instance().physics.gravity = 1;
+ ComponentManager & mgr = ComponentManager::get_instance();
+ ParticleEmitter & emitter = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ emitter.data.end_lifespan = 5;
+ emitter.data.boundary.height = 100;
+ emitter.data.boundary.width = 100;
+ emitter.data.max_speed = 1;
+ emitter.data.max_angle = 1;
+ particle_system.update();
+ //check if nothing happend
+ EXPECT_EQ(emitter.data.particles.size(), 0);
+ emitter.data.emission_rate = 1;
+ particle_system.update();
+ //check if particle spawned
+ EXPECT_EQ(emitter.data.particles.size(), 1);
+ for (auto& particle : emitter.data.particles) {
+ // Check velocity range
+ EXPECT_GE(particle.velocity.x, emitter.data.min_speed); // Speed should be greater than or equal to min_speed
+ EXPECT_LE(particle.velocity.x, emitter.data.max_speed); // Speed should be less than or equal to max_speed
+ EXPECT_GE(particle.velocity.y, emitter.data.min_speed); // Speed should be greater than or equal to min_speed
+ EXPECT_LE(particle.velocity.y, emitter.data.max_speed); // Speed should be less than or equal to max_speed
+
+ // Check angle range
+ EXPECT_GE(particle.angle, emitter.data.min_angle); // Angle should be greater than or equal to min_angle
+ EXPECT_LE(particle.angle, emitter.data.max_angle); // Angle should be less than or equal to max_angle
+ }
+}