diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/ECSTest.cpp | 15 | ||||
| -rw-r--r-- | src/test/SceneManagerTest.cpp | 10 | 
2 files changed, 15 insertions, 10 deletions
| diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index eaa2dbc..d5a5826 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -1,3 +1,5 @@ +#include <gtest/gtest.h> +  #define protected public  #include <crepe/ComponentManager.h> @@ -5,7 +7,6 @@  #include <crepe/api/Metadata.h>  #include <crepe/api/Transform.h>  #include <crepe/api/Vector2.h> -#include <gtest/gtest.h>  using namespace std;  using namespace crepe; @@ -94,7 +95,7 @@ TEST_F(ECSTest, deleteGameObject) {  }  TEST_F(ECSTest, manyGameObjects) { -	for(int i = 0; i < 5000; i++) { +	for (int i = 0; i < 5000; i++) {  		GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, i);  	} @@ -103,7 +104,7 @@ TEST_F(ECSTest, manyGameObjects) {  	EXPECT_EQ(metadata.size(), 5000);  	EXPECT_EQ(transform.size(), 5000); -	for(int i = 0; i < 5000; i++) { +	for (int i = 0; i < 5000; i++) {  		EXPECT_EQ(metadata[i].get().game_object_id, i);  		EXPECT_EQ(metadata[i].get().name, "body");  		EXPECT_EQ(metadata[i].get().tag, "person"); @@ -125,7 +126,7 @@ TEST_F(ECSTest, manyGameObjects) {  	EXPECT_EQ(metadata.size(), 0);  	EXPECT_EQ(transform.size(), 5000); -	for(int i = 0; i < 10000 - 5000; i++) { +	for (int i = 0; i < 10000 - 5000; i++) {  		string tag = "person" + to_string(i);  		GameObject obj = mgr.new_object("body", tag, Vector2{0, 0}, i, 0);  	} @@ -165,14 +166,16 @@ TEST_F(ECSTest, tooMuchComponents) {  		GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);  		obj0.add_component<Transform>(Vector2{10, 10}, 0, 1);  	} catch (const exception & e) { -		EXPECT_EQ(e.what(), string("Exceeded maximum number of instances for this component type")); +		EXPECT_EQ(e.what(), +				  string("Exceeded maximum number of instances for this component type"));  	}  	try {  		GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);  		obj1.add_component<Metadata>("body", "person");  	} catch (const exception & e) { -		EXPECT_EQ(e.what(), string("Exceeded maximum number of instances for this component type")); +		EXPECT_EQ(e.what(), +				  string("Exceeded maximum number of instances for this component type"));  	}  	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 98b2a23..69e1171 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -1,10 +1,10 @@  #include <crepe/ComponentManager.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Metadata.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h>  #include <crepe/api/Scene.h>  #include <crepe/api/SceneManager.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h>  #include <gtest/gtest.h>  using namespace std; @@ -47,8 +47,10 @@ TEST_F(SceneManagerTest, loadScene) {  	scene_mgr.load_next_scene(); -	vector<reference_wrapper<Metadata>> metadata = component_mgr.get_components_by_type<Metadata>(); -	vector<reference_wrapper<Transform>> transform = component_mgr.get_components_by_type<Transform>(); +	vector<reference_wrapper<Metadata>> metadata +		= component_mgr.get_components_by_type<Metadata>(); +	vector<reference_wrapper<Transform>> transform +		= component_mgr.get_components_by_type<Transform>();  	EXPECT_EQ(metadata.size(), 3);  	EXPECT_EQ(transform.size(), 3); |