diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/test/Profiling.cpp | 16 | 
2 files changed, 10 insertions, 8 deletions
| diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index eae59f2..c9cbac5 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -13,8 +13,8 @@ target_sources(test_main PUBLIC  	ValueBrokerTest.cpp  	DBTest.cpp  	Vector2Test.cpp -	Profiling.cpp  	InputTest.cpp  	ScriptEventTest.cpp  	ScriptSceneTest.cpp +	Profiling.cpp  ) diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index d40ee1d..c753bca 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,3 +1,7 @@ +#include "manager/Mediator.h" +#include "system/ParticleSystem.h" +#include "system/PhysicsSystem.h" +#include "system/RenderSystem.h"  #include <chrono>  #include <cmath>  #include <gtest/gtest.h> @@ -17,10 +21,6 @@  #include <crepe/system/ScriptSystem.h>  #include <crepe/types.h>  #include <crepe/util/Log.h> -#include "manager/Mediator.h" -#include "system/ParticleSystem.h" -#include "system/PhysicsSystem.h" -#include "system/RenderSystem.h"  using namespace std;  using namespace std::chrono_literals; @@ -47,7 +47,7 @@ public:  	// Minimum amount to let test pass  	const int min_gameobject_count = 100;  	// Maximum amount to stop test -	const int max_gameobject_count = 1000; +	const int max_gameobject_count = 150;  	// Amount of times a test runs to calculate average  	const int average = 5;  	// Maximum duration to stop test @@ -98,8 +98,10 @@ public:  	std::chrono::microseconds run_all_systems() {  		std::chrono::microseconds total_microseconds = 0us;  		total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); }); -		//total_microseconds += time_function("CollisionSystem", [&]() { collision_sys.update(); }); -		total_microseconds += time_function("ParticleSystem", [&]() { particle_sys.update(); }); +		total_microseconds +			+= time_function("CollisionSystem", [&]() { collision_sys.update(); }); +		total_microseconds +			+= time_function("ParticleSystem", [&]() { particle_sys.update(); });  		total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); });  		return total_microseconds;  	} |