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-rw-r--r--src/test/AudioTest.cpp9
-rw-r--r--src/test/CMakeLists.txt3
-rw-r--r--src/test/ECSTest.cpp79
-rw-r--r--src/test/InputTest.cpp16
-rw-r--r--src/test/SaveManagerTest.cpp40
-rw-r--r--src/test/ScriptECSTest.cpp41
-rw-r--r--src/test/ScriptEventTest.cpp2
-rw-r--r--src/test/ScriptSaveManagerTest.cpp35
-rw-r--r--src/test/ScriptSceneTest.cpp2
-rw-r--r--src/test/ScriptTest.cpp2
-rw-r--r--src/test/ScriptTest.h2
-rw-r--r--src/test/Vector2Test.cpp148
12 files changed, 367 insertions, 12 deletions
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp
index 774fdb8..48bba1b 100644
--- a/src/test/AudioTest.cpp
+++ b/src/test/AudioTest.cpp
@@ -150,3 +150,12 @@ TEST_F(AudioTest, PlayOnActive) {
system.update();
}
}
+
+TEST_F(AudioTest, PlayImmediately) {
+ component.play_on_awake = false;
+ component.play();
+
+ EXPECT_CALL(context, play(_)).Times(1);
+
+ system.update();
+}
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 9d08767..15937af 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -19,4 +19,7 @@ target_sources(test_main PUBLIC
ScriptEventTest.cpp
ScriptSceneTest.cpp
Profiling.cpp
+ SaveManagerTest.cpp
+ ScriptSaveManagerTest.cpp
+ ScriptECSTest.cpp
)
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index 3e6c61c..af2b7b0 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -1,6 +1,7 @@
#include <gtest/gtest.h>
#define protected public
+#define private public
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
@@ -16,6 +17,10 @@ class ECSTest : public ::testing::Test {
public:
ComponentManager mgr{m};
+
+ class TestComponent : public Component {
+ using Component::Component;
+ };
};
TEST_F(ECSTest, createGameObject) {
@@ -387,3 +392,77 @@ TEST_F(ECSTest, resetPersistent) {
EXPECT_EQ(metadata.size(), 0);
EXPECT_EQ(transform.size(), 0);
}
+
+TEST_F(ECSTest, IDByName) {
+ GameObject foo = mgr.new_object("foo");
+ GameObject bar = mgr.new_object("bar");
+
+ {
+ auto objects = mgr.get_objects_by_name("");
+ EXPECT_EQ(objects.size(), 0);
+ }
+
+ {
+ auto objects = mgr.get_objects_by_name("foo");
+ EXPECT_EQ(objects.size(), 1);
+ EXPECT_TRUE(objects.contains(foo.id));
+ }
+}
+
+TEST_F(ECSTest, IDByTag) {
+ GameObject foo = mgr.new_object("foo", "common tag");
+ GameObject bar = mgr.new_object("bar", "common tag");
+
+ {
+ auto objects = mgr.get_objects_by_tag("");
+ EXPECT_EQ(objects.size(), 0);
+ }
+
+ {
+ auto objects = mgr.get_objects_by_tag("common tag");
+ EXPECT_EQ(objects.size(), 2);
+ EXPECT_TRUE(objects.contains(foo.id));
+ EXPECT_TRUE(objects.contains(bar.id));
+ }
+}
+
+TEST_F(ECSTest, ComponentsByName) {
+ GameObject foo = mgr.new_object("foo");
+ foo.add_component<TestComponent>();
+ GameObject bar = mgr.new_object("bar");
+ bar.add_component<TestComponent>();
+ bar.add_component<TestComponent>();
+
+ {
+ auto objects = mgr.get_components_by_name<TestComponent>("");
+ EXPECT_EQ(objects.size(), 0);
+ }
+
+ {
+ auto objects = mgr.get_components_by_name<TestComponent>("foo");
+ EXPECT_EQ(objects.size(), 1);
+ }
+
+ {
+ auto objects = mgr.get_components_by_name<TestComponent>("bar");
+ EXPECT_EQ(objects.size(), 2);
+ }
+}
+
+TEST_F(ECSTest, ComponentsByTag) {
+ GameObject foo = mgr.new_object("foo", "common tag");
+ foo.add_component<TestComponent>();
+ GameObject bar = mgr.new_object("bar", "common tag");
+ bar.add_component<TestComponent>();
+ bar.add_component<TestComponent>();
+
+ {
+ auto objects = mgr.get_components_by_tag<TestComponent>("");
+ EXPECT_EQ(objects.size(), 0);
+ }
+
+ {
+ auto objects = mgr.get_components_by_tag<TestComponent>("common tag");
+ EXPECT_EQ(objects.size(), 3);
+ }
+}
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index a7c0157..73eaab3 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -61,7 +61,7 @@ protected:
TEST_F(InputTest, MouseDown) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool mouse_triggered = false;
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
@@ -91,7 +91,7 @@ TEST_F(InputTest, MouseDown) {
TEST_F(InputTest, MouseUp) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
@@ -119,7 +119,7 @@ TEST_F(InputTest, MouseUp) {
TEST_F(InputTest, MouseMove) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
@@ -149,7 +149,7 @@ TEST_F(InputTest, MouseMove) {
TEST_F(InputTest, KeyDown) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
@@ -180,7 +180,7 @@ TEST_F(InputTest, KeyDown) {
TEST_F(InputTest, KeyUp) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) {
@@ -204,7 +204,7 @@ TEST_F(InputTest, KeyUp) {
TEST_F(InputTest, MouseClick) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool on_click_triggered = false;
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
@@ -225,7 +225,7 @@ TEST_F(InputTest, MouseClick) {
TEST_F(InputTest, testButtonClick) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
@@ -252,7 +252,7 @@ TEST_F(InputTest, testButtonClick) {
TEST_F(InputTest, testButtonHover) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
diff --git a/src/test/SaveManagerTest.cpp b/src/test/SaveManagerTest.cpp
new file mode 100644
index 0000000..e9b0c29
--- /dev/null
+++ b/src/test/SaveManagerTest.cpp
@@ -0,0 +1,40 @@
+#include <gtest/gtest.h>
+
+#include <crepe/ValueBroker.h>
+#include <crepe/facade/DB.h>
+#include <crepe/manager/SaveManager.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class SaveManagerTest : public Test {
+ Mediator m;
+ class TestSaveManager : public SaveManager {
+ using SaveManager::SaveManager;
+
+ // in-memory database for testing
+ DB db{};
+ virtual DB & get_db() override { return this->db; }
+ };
+
+public:
+ TestSaveManager mgr{m};
+};
+
+TEST_F(SaveManagerTest, ReadWrite) {
+ ASSERT_FALSE(mgr.has("foo"));
+ mgr.set<string>("foo", "bar");
+ ASSERT_TRUE(mgr.has("foo"));
+
+ ValueBroker value = mgr.get<string>("foo");
+ EXPECT_EQ(value.get(), "bar");
+}
+
+TEST_F(SaveManagerTest, DefaultValue) {
+ ValueBroker value = mgr.get<int>("foo", 3);
+
+ ASSERT_EQ(value.get(), 3);
+ value.set(5);
+ ASSERT_EQ(value.get(), 5);
+}
diff --git a/src/test/ScriptECSTest.cpp b/src/test/ScriptECSTest.cpp
new file mode 100644
index 0000000..1ec33ba
--- /dev/null
+++ b/src/test/ScriptECSTest.cpp
@@ -0,0 +1,41 @@
+#include <gtest/gtest.h>
+
+#define protected public
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Script.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/system/ScriptSystem.h>
+
+#include "ScriptTest.h"
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ScriptECSTest : public ScriptTest {
+public:
+ class TestComponent : public Component {
+ using Component::Component;
+ };
+};
+
+TEST_F(ScriptECSTest, GetOwnComponent) {
+ MyScript & script = this->script;
+ Metadata & metadata = script.get_component<Metadata>();
+
+ EXPECT_EQ(metadata.name, OBJ_NAME);
+}
+
+TEST_F(ScriptECSTest, GetOwnComponents) {
+ const unsigned COUNT = 4;
+
+ for (unsigned i = 0; i < COUNT; i++) entity.add_component<TestComponent>();
+
+ MyScript & script = this->script;
+ RefVector<TestComponent> components = script.get_components<TestComponent>();
+
+ EXPECT_EQ(components.size(), COUNT);
+}
diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp
index 5da31e7..c1b4028 100644
--- a/src/test/ScriptEventTest.cpp
+++ b/src/test/ScriptEventTest.cpp
@@ -26,7 +26,7 @@ public:
class MyEvent : public Event {};
};
-TEST_F(ScriptEventTest, Inactive) {
+TEST_F(ScriptEventTest, Default) {
BehaviorScript & behaviorscript = this->behaviorscript;
MyScript & script = this->script;
EventManager & evmgr = this->event_manager;
diff --git a/src/test/ScriptSaveManagerTest.cpp b/src/test/ScriptSaveManagerTest.cpp
new file mode 100644
index 0000000..64403c4
--- /dev/null
+++ b/src/test/ScriptSaveManagerTest.cpp
@@ -0,0 +1,35 @@
+#include <gtest/gtest.h>
+
+// stupid hack to allow access to private/protected members under test
+#define private public
+#define protected public
+
+#include <crepe/facade/DB.h>
+#include <crepe/manager/SaveManager.h>
+
+#include "ScriptTest.h"
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ScriptSaveManagerTest : public ScriptTest {
+public:
+ class TestSaveManager : public SaveManager {
+ using SaveManager::SaveManager;
+
+ // in-memory database for testing
+ DB db{};
+ virtual DB & get_db() override { return this->db; }
+ };
+
+ TestSaveManager save_mgr{mediator};
+};
+
+TEST_F(ScriptSaveManagerTest, GetSaveManager) {
+ MyScript & script = this->script;
+
+ SaveManager & mgr = script.get_save_manager();
+
+ EXPECT_EQ(&mgr, &save_mgr);
+}
diff --git a/src/test/ScriptSceneTest.cpp b/src/test/ScriptSceneTest.cpp
index 9ee1e52..2568049 100644
--- a/src/test/ScriptSceneTest.cpp
+++ b/src/test/ScriptSceneTest.cpp
@@ -18,7 +18,7 @@ public:
class MyScene : public Scene {};
};
-TEST_F(ScriptSceneTest, Inactive) {
+TEST_F(ScriptSceneTest, Default) {
BehaviorScript & behaviorscript = this->behaviorscript;
MyScript & script = this->script;
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp
index 1d2d6dd..acdae70 100644
--- a/src/test/ScriptTest.cpp
+++ b/src/test/ScriptTest.cpp
@@ -6,7 +6,6 @@
#define protected public
#include "ScriptTest.h"
-#include <crepe/api/GameObject.h>
using namespace std;
using namespace crepe;
@@ -14,7 +13,6 @@ using namespace testing;
void ScriptTest::SetUp() {
auto & mgr = this->component_manager;
- GameObject entity = mgr.new_object("name");
BehaviorScript & component = entity.add_component<BehaviorScript>();
this->behaviorscript = component;
diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h
index 1bbfdd3..309e016 100644
--- a/src/test/ScriptTest.h
+++ b/src/test/ScriptTest.h
@@ -11,10 +11,12 @@
class ScriptTest : public testing::Test {
protected:
crepe::Mediator mediator;
+ static constexpr const char * OBJ_NAME = "foo";
public:
crepe::ComponentManager component_manager{mediator};
crepe::ScriptSystem system{mediator};
+ crepe::GameObject entity = component_manager.new_object(OBJ_NAME);
class MyScript : public crepe::Script {
// NOTE: explicitly stating `public:` is not required on actual scripts
diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp
index 17bca41..1e21af9 100644
--- a/src/test/Vector2Test.cpp
+++ b/src/test/Vector2Test.cpp
@@ -382,3 +382,151 @@ TEST_F(Vector2Test, NotEquals) {
EXPECT_FALSE(long_vec1 != long_vec1);
EXPECT_TRUE(long_vec1 != long_vec2);
}
+
+TEST_F(Vector2Test, Truncate) {
+ Vector2<int> vec = {3, 4};
+ vec.truncate(3);
+ EXPECT_EQ(vec.x, 0);
+ EXPECT_EQ(vec.y, 0);
+
+ Vector2<double> vec2 = {3.0, 4.0};
+ vec2.truncate(3.0);
+ EXPECT_FLOAT_EQ(vec2.x, 1.8);
+ EXPECT_FLOAT_EQ(vec2.y, 2.4);
+
+ Vector2<long> vec3 = {3, 4};
+ vec3.truncate(3);
+ EXPECT_EQ(vec3.x, 0);
+ EXPECT_EQ(vec3.y, 0);
+
+ Vector2<float> vec4 = {3.0f, 4.0f};
+ vec4.truncate(3.0f);
+ EXPECT_FLOAT_EQ(vec4.x, 1.8f);
+ EXPECT_FLOAT_EQ(vec4.y, 2.4f);
+}
+
+TEST_F(Vector2Test, Normalize) {
+ Vector2<int> vec = {3, 4};
+ vec.normalize();
+ EXPECT_EQ(vec.x, 0);
+ EXPECT_EQ(vec.y, 0);
+
+ Vector2<double> vec2 = {3.0, 4.0};
+ vec2.normalize();
+ EXPECT_FLOAT_EQ(vec2.x, 0.6);
+ EXPECT_FLOAT_EQ(vec2.y, 0.8);
+
+ Vector2<long> vec3 = {3, 4};
+ vec3.normalize();
+ EXPECT_EQ(vec3.x, 0);
+ EXPECT_EQ(vec3.y, 0);
+
+ Vector2<float> vec4 = {3.0f, 4.0f};
+ vec4.normalize();
+ EXPECT_FLOAT_EQ(vec4.x, 0.6f);
+ EXPECT_FLOAT_EQ(vec4.y, 0.8f);
+}
+
+TEST_F(Vector2Test, Length) {
+ Vector2<int> vec = {3, 4};
+ EXPECT_EQ(vec.length(), 5);
+
+ Vector2<double> vec2 = {3.0, 4.0};
+ EXPECT_FLOAT_EQ(vec2.length(), 5.0);
+
+ Vector2<long> vec3 = {3, 4};
+ EXPECT_EQ(vec3.length(), 5);
+
+ Vector2<float> vec4 = {3.0f, 4.0f};
+ EXPECT_FLOAT_EQ(vec4.length(), 5.0f);
+}
+
+TEST_F(Vector2Test, LengthSquared) {
+ Vector2<int> vec = {3, 4};
+ EXPECT_EQ(vec.length_squared(), 25);
+
+ Vector2<double> vec2 = {3.0, 4.0};
+ EXPECT_FLOAT_EQ(vec2.length_squared(), 25.0);
+
+ Vector2<long> vec3 = {3, 4};
+ EXPECT_EQ(vec3.length_squared(), 25);
+
+ Vector2<float> vec4 = {3.0f, 4.0f};
+ EXPECT_FLOAT_EQ(vec4.length_squared(), 25.0f);
+}
+
+TEST_F(Vector2Test, Dot) {
+ Vector2<int> vec1 = {3, 4};
+ Vector2<int> vec2 = {5, 6};
+ EXPECT_EQ(vec1.dot(vec2), 39);
+
+ Vector2<double> vec3 = {3.0, 4.0};
+ Vector2<double> vec4 = {5.0, 6.0};
+ EXPECT_FLOAT_EQ(vec3.dot(vec4), 39.0);
+
+ Vector2<long> vec5 = {3, 4};
+ Vector2<long> vec6 = {5, 6};
+ EXPECT_EQ(vec5.dot(vec6), 39);
+
+ Vector2<float> vec7 = {3.0f, 4.0f};
+ Vector2<float> vec8 = {5.0f, 6.0f};
+ EXPECT_FLOAT_EQ(vec7.dot(vec8), 39.0f);
+}
+
+TEST_F(Vector2Test, Distance) {
+ Vector2<int> vec1 = {1, 1};
+ Vector2<int> vec2 = {4, 5};
+ EXPECT_EQ(vec1.distance(vec2), 5);
+
+ Vector2<double> vec3 = {1.0, 1.0};
+ Vector2<double> vec4 = {4.0, 5.0};
+ EXPECT_FLOAT_EQ(vec3.distance(vec4), 5.0);
+
+ Vector2<long> vec5 = {1, 1};
+ Vector2<long> vec6 = {4, 5};
+ EXPECT_EQ(vec5.distance(vec6), 5);
+
+ Vector2<float> vec7 = {1.0f, 1.0f};
+ Vector2<float> vec8 = {4.0f, 5.0f};
+ EXPECT_FLOAT_EQ(vec7.distance(vec8), 5.0f);
+}
+
+TEST_F(Vector2Test, DistanceSquared) {
+ Vector2<int> vec1 = {3, 4};
+ Vector2<int> vec2 = {5, 6};
+ EXPECT_EQ(vec1.distance_squared(vec2), 8);
+
+ Vector2<double> vec3 = {3.0, 4.0};
+ Vector2<double> vec4 = {5.0, 6.0};
+ EXPECT_FLOAT_EQ(vec3.distance_squared(vec4), 8.0);
+
+ Vector2<long> vec5 = {3, 4};
+ Vector2<long> vec6 = {5, 6};
+ EXPECT_EQ(vec5.distance_squared(vec6), 8);
+
+ Vector2<float> vec7 = {3.0f, 4.0f};
+ Vector2<float> vec8 = {5.0f, 6.0f};
+ EXPECT_FLOAT_EQ(vec7.distance_squared(vec8), 8.0f);
+}
+
+TEST_F(Vector2Test, Perpendicular) {
+ Vector2<int> vec = {3, 4};
+ Vector2<int> result = vec.perpendicular();
+ EXPECT_EQ(result.x, -4);
+ EXPECT_EQ(result.y, 3);
+
+ Vector2<double> vec2 = {3.0, 4.0};
+ Vector2<double> result2 = vec2.perpendicular();
+ EXPECT_FLOAT_EQ(result2.x, -4.0);
+ EXPECT_FLOAT_EQ(result2.y, 3.0);
+
+ Vector2<long> vec3 = {3, 4};
+ Vector2<long> result3 = vec3.perpendicular();
+ EXPECT_EQ(result3.x, -4);
+ EXPECT_EQ(result3.y, 3);
+
+ Vector2<float> vec4 = {3.0f, 4.0f};
+ Vector2<float> result4 = vec4.perpendicular();
+ EXPECT_FLOAT_EQ(result4.x, -4.0f);
+ EXPECT_FLOAT_EQ(result4.y, 3.0f);
+}