diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/test/Vector2Test.cpp | 384 |
2 files changed, 385 insertions, 1 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 8cb4232..d310f6a 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -11,5 +11,5 @@ target_sources(test_main PUBLIC SceneManagerTest.cpp ValueBrokerTest.cpp DBTest.cpp + Vector2Test.cpp ) - diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp new file mode 100644 index 0000000..93ab602 --- /dev/null +++ b/src/test/Vector2Test.cpp @@ -0,0 +1,384 @@ +#include <gtest/gtest.h> + +#include <crepe/api/Vector2.h> + +using namespace crepe; + +class Vector2Test : public ::testing::Test { +public: + Vector2<int> intVec1; + Vector2<int> intVec2; + Vector2<double> doubleVec1; + Vector2<double> doubleVec2; + Vector2<long> longVec1; + Vector2<long> longVec2; + Vector2<float> floatVec1; + Vector2<float> floatVec2; + + void SetUp() override { + intVec1 = {1, 2}; + intVec2 = {3, 4}; + doubleVec1 = {1.0, 2.0}; + doubleVec2 = {3.0, 4.0}; + longVec1 = {1, 2}; + longVec2 = {3, 4}; + floatVec1 = {1.0f, 2.0f}; + floatVec2 = {3.0f, 4.0f}; + } +}; + +TEST_F(Vector2Test, Subtract) { + Vector2<int> result = intVec1 - intVec2; + EXPECT_EQ(result.x, -2); + EXPECT_EQ(result.y, -2); + + Vector2<double> result2 = doubleVec1 - doubleVec2; + EXPECT_EQ(result2.x, -2.0); + EXPECT_EQ(result2.y, -2.0); + + Vector2<long> result3 = longVec1 - longVec2; + EXPECT_EQ(result3.x, -2); + EXPECT_EQ(result3.y, -2); + + Vector2<float> result4 = floatVec1 - floatVec2; + EXPECT_EQ(result4.x, -2.0f); + EXPECT_EQ(result4.y, -2.0f); +} + +TEST_F(Vector2Test, SubtractScalar) { + Vector2<int> result = intVec1 - 1; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 1); + + Vector2<double> result2 = doubleVec1 - 1.0; + EXPECT_EQ(result2.x, 0.0); + EXPECT_EQ(result2.y, 1.0); + + Vector2<long> result3 = longVec1 - 1; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 1); + + Vector2<float> result4 = floatVec1 - 1.0f; + EXPECT_EQ(result4.x, 0.0f); + EXPECT_EQ(result4.y, 1.0f); +} + +TEST_F(Vector2Test, Add) { + Vector2<int> result = intVec1 + intVec2; + EXPECT_EQ(result.x, 4); + EXPECT_EQ(result.y, 6); + + Vector2<double> result2 = doubleVec1 + doubleVec2; + EXPECT_EQ(result2.x, 4.0); + EXPECT_EQ(result2.y, 6.0); + + Vector2<long> result3 = longVec1 + longVec2; + EXPECT_EQ(result3.x, 4); + EXPECT_EQ(result3.y, 6); + + Vector2<float> result4 = floatVec1 + floatVec2; + EXPECT_EQ(result4.x, 4.0f); + EXPECT_EQ(result4.y, 6.0f); +} + +TEST_F(Vector2Test, AddScalar) { + Vector2<int> result = intVec1 + 1; + EXPECT_EQ(result.x, 2); + EXPECT_EQ(result.y, 3); + + Vector2<double> result2 = doubleVec1 + 1.0; + EXPECT_EQ(result2.x, 2.0); + EXPECT_EQ(result2.y, 3.0); + + Vector2<long> result3 = longVec1 + 1; + EXPECT_EQ(result3.x, 2); + EXPECT_EQ(result3.y, 3); + + Vector2<float> result4 = floatVec1 + 1.0f; + EXPECT_EQ(result4.x, 2.0f); + EXPECT_EQ(result4.y, 3.0f); +} + +TEST_F(Vector2Test, Multiply) { + Vector2<int> result = intVec1 * intVec2; + EXPECT_EQ(result.x, 3); + EXPECT_EQ(result.y, 8); + + Vector2<double> result2 = doubleVec1 * doubleVec2; + EXPECT_EQ(result2.x, 3.0); + EXPECT_EQ(result2.y, 8.0); + + Vector2<long> result3 = longVec1 * longVec2; + EXPECT_EQ(result3.x, 3); + EXPECT_EQ(result3.y, 8); + + Vector2<float> result4 = floatVec1 * floatVec2; + EXPECT_EQ(result4.x, 3.0f); + EXPECT_EQ(result4.y, 8.0f); +} + +TEST_F(Vector2Test, MultiplyScalar) { + Vector2<int> result = intVec1 * 2; + EXPECT_EQ(result.x, 2); + EXPECT_EQ(result.y, 4); + + Vector2<double> result2 = doubleVec1 * 2.0; + EXPECT_EQ(result2.x, 2.0); + EXPECT_EQ(result2.y, 4.0); + + Vector2<long> result3 = longVec1 * 2; + EXPECT_EQ(result3.x, 2); + EXPECT_EQ(result3.y, 4); + + Vector2<float> result4 = floatVec1 * 2.0f; + EXPECT_EQ(result4.x, 2.0f); + EXPECT_EQ(result4.y, 4.0f); +} + +TEST_F(Vector2Test, Divide) { + Vector2<int> result = intVec1 / intVec2; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 0); + + Vector2<double> result2 = doubleVec1 / doubleVec2; + EXPECT_EQ(result2.x, 0.33333333333333331); + EXPECT_EQ(result2.y, 0.5); + + Vector2<long> result3 = longVec1 / longVec2; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 0); + + Vector2<float> result4 = floatVec1 / floatVec2; + EXPECT_EQ(result4.x, 0.333333343f); + EXPECT_EQ(result4.y, 0.5f); +} + +TEST_F(Vector2Test, DivideScalar) { + Vector2<int> result = intVec1 / 2; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 1); + + Vector2<double> result2 = doubleVec1 / 2.0; + EXPECT_EQ(result2.x, 0.5); + EXPECT_EQ(result2.y, 1.0); + + Vector2<long> result3 = longVec1 / 2; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 1); + + Vector2<float> result4 = floatVec1 / 2.0f; + EXPECT_EQ(result4.x, 0.5f); + EXPECT_EQ(result4.y, 1.0f); +} + +TEST_F(Vector2Test, AddChain) { + Vector2<int> result = intVec1; + result += intVec2; + EXPECT_EQ(result.x, 4); + EXPECT_EQ(result.y, 6); + + Vector2<double> result2 = doubleVec1; + result2 += doubleVec2; + EXPECT_EQ(result2.x, 4.0); + EXPECT_EQ(result2.y, 6.0); + + Vector2<long> result3 = longVec1; + result3 += longVec2; + EXPECT_EQ(result3.x, 4); + EXPECT_EQ(result3.y, 6); + + Vector2<float> result4 = floatVec1; + result4 += floatVec2; + EXPECT_EQ(result4.x, 4.0f); + EXPECT_EQ(result4.y, 6.0f); +} + +TEST_F(Vector2Test, AddScalarChain) { + Vector2<int> result = intVec1; + result += 1; + EXPECT_EQ(result.x, 2); + EXPECT_EQ(result.y, 3); + + Vector2<double> result2 = doubleVec1; + result2 += 1.0; + EXPECT_EQ(result2.x, 2.0); + EXPECT_EQ(result2.y, 3.0); + + Vector2<long> result3 = longVec1; + result3 += 1; + EXPECT_EQ(result3.x, 2); + EXPECT_EQ(result3.y, 3); + + Vector2<float> result4 = floatVec1; + result4 += 1.0f; + EXPECT_EQ(result4.x, 2.0f); + EXPECT_EQ(result4.y, 3.0f); +} + +TEST_F(Vector2Test, SubtractChain) { + Vector2<int> result = intVec1; + result -= intVec2; + EXPECT_EQ(result.x, -2); + EXPECT_EQ(result.y, -2); + + Vector2<double> result2 = doubleVec1; + result2 -= doubleVec2; + EXPECT_EQ(result2.x, -2.0); + EXPECT_EQ(result2.y, -2.0); + + Vector2<long> result3 = longVec1; + result3 -= longVec2; + EXPECT_EQ(result3.x, -2); + EXPECT_EQ(result3.y, -2); + + Vector2<float> result4 = floatVec1; + result4 -= floatVec2; + EXPECT_EQ(result4.x, -2.0f); + EXPECT_EQ(result4.y, -2.0f); +} + +TEST_F(Vector2Test, SubtractScalarChain) { + Vector2<int> result = intVec1; + result -= 1; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 1); + + Vector2<double> result2 = doubleVec1; + result2 -= 1.0; + EXPECT_EQ(result2.x, 0.0); + EXPECT_EQ(result2.y, 1.0); + + Vector2<long> result3 = longVec1; + result3 -= 1; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 1); + + Vector2<float> result4 = floatVec1; + result4 -= 1.0f; + EXPECT_EQ(result4.x, 0.0f); + EXPECT_EQ(result4.y, 1.0f); +} + +TEST_F(Vector2Test, MultiplyChain) { + Vector2<int> result = intVec1; + result *= intVec2; + EXPECT_EQ(result.x, 3); + EXPECT_EQ(result.y, 8); + + Vector2<double> result2 = doubleVec1; + result2 *= doubleVec2; + EXPECT_EQ(result2.x, 3.0); + EXPECT_EQ(result2.y, 8.0); + + Vector2<long> result3 = longVec1; + result3 *= longVec2; + EXPECT_EQ(result3.x, 3); + EXPECT_EQ(result3.y, 8); + + Vector2<float> result4 = floatVec1; + result4 *= floatVec2; + EXPECT_EQ(result4.x, 3.0f); + EXPECT_EQ(result4.y, 8.0f); +} + +TEST_F(Vector2Test, MultiplyScalarChain) { + Vector2<int> result = intVec1; + result *= 2; + EXPECT_EQ(result.x, 2); + EXPECT_EQ(result.y, 4); + + Vector2<double> result2 = doubleVec1; + result2 *= 2.0; + EXPECT_EQ(result2.x, 2.0); + EXPECT_EQ(result2.y, 4.0); + + Vector2<long> result3 = longVec1; + result3 *= 2; + EXPECT_EQ(result3.x, 2); + EXPECT_EQ(result3.y, 4); + + Vector2<float> result4 = floatVec1; + result4 *= 2.0f; + EXPECT_EQ(result4.x, 2.0f); + EXPECT_EQ(result4.y, 4.0f); +} + +TEST_F(Vector2Test, DivideChain) { + Vector2<int> result = intVec1; + result /= intVec2; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 0); + + Vector2<double> result2 = doubleVec1; + result2 /= doubleVec2; + EXPECT_EQ(result2.x, 0.33333333333333331); + EXPECT_EQ(result2.y, 0.5); + + Vector2<long> result3 = longVec1; + result3 /= longVec2; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 0); + + Vector2<float> result4 = floatVec1; + result4 /= floatVec2; + EXPECT_EQ(result4.x, 0.333333343f); + EXPECT_EQ(result4.y, 0.5f); +} + +TEST_F(Vector2Test, DivideScalarChain) { + Vector2<int> result = intVec1; + result /= 2; + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 1); + + Vector2<double> result2 = doubleVec1; + result2 /= 2.0; + EXPECT_EQ(result2.x, 0.5); + EXPECT_EQ(result2.y, 1.0); + + Vector2<long> result3 = longVec1; + result3 /= 2; + EXPECT_EQ(result3.x, 0); + EXPECT_EQ(result3.y, 1); + + Vector2<float> result4 = floatVec1; + result4 /= 2.0f; + EXPECT_EQ(result4.x, 0.5f); + EXPECT_EQ(result4.y, 1.0f); +} + +TEST_F(Vector2Test, Negatation) { + Vector2<int> result = -intVec1; + EXPECT_EQ(result.x, -1); + EXPECT_EQ(result.y, -2); + + Vector2<double> result2 = -doubleVec1; + EXPECT_EQ(result2.x, -1.0); + EXPECT_EQ(result2.y, -2.0); + + Vector2<long> result3 = -longVec1; + EXPECT_EQ(result3.x, -1); + EXPECT_EQ(result3.y, -2); + + Vector2<float> result4 = -floatVec1; + EXPECT_EQ(result4.x, -1.0f); + EXPECT_EQ(result4.y, -2.0f); +} + +TEST_F(Vector2Test, Equals) { + EXPECT_TRUE(intVec1 == intVec1); + EXPECT_FALSE(intVec1 == intVec2); + EXPECT_TRUE(doubleVec1 == doubleVec1); + EXPECT_FALSE(doubleVec1 == doubleVec2); + EXPECT_TRUE(longVec1 == longVec1); + EXPECT_FALSE(longVec1 == longVec2); +} + +TEST_F(Vector2Test, NotEquals) { + EXPECT_FALSE(intVec1 != intVec1); + EXPECT_TRUE(intVec1 != intVec2); + EXPECT_FALSE(doubleVec1 != doubleVec1); + EXPECT_TRUE(doubleVec1 != doubleVec2); + EXPECT_FALSE(longVec1 != longVec1); + EXPECT_TRUE(longVec1 != longVec2); +} |