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-rw-r--r--src/test/CMakeLists.txt2
-rw-r--r--src/test/Vector2Test.cpp384
2 files changed, 385 insertions, 1 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 8cb4232..d310f6a 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -11,5 +11,5 @@ target_sources(test_main PUBLIC
SceneManagerTest.cpp
ValueBrokerTest.cpp
DBTest.cpp
+ Vector2Test.cpp
)
-
diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp
new file mode 100644
index 0000000..93ab602
--- /dev/null
+++ b/src/test/Vector2Test.cpp
@@ -0,0 +1,384 @@
+#include <gtest/gtest.h>
+
+#include <crepe/api/Vector2.h>
+
+using namespace crepe;
+
+class Vector2Test : public ::testing::Test {
+public:
+ Vector2<int> intVec1;
+ Vector2<int> intVec2;
+ Vector2<double> doubleVec1;
+ Vector2<double> doubleVec2;
+ Vector2<long> longVec1;
+ Vector2<long> longVec2;
+ Vector2<float> floatVec1;
+ Vector2<float> floatVec2;
+
+ void SetUp() override {
+ intVec1 = {1, 2};
+ intVec2 = {3, 4};
+ doubleVec1 = {1.0, 2.0};
+ doubleVec2 = {3.0, 4.0};
+ longVec1 = {1, 2};
+ longVec2 = {3, 4};
+ floatVec1 = {1.0f, 2.0f};
+ floatVec2 = {3.0f, 4.0f};
+ }
+};
+
+TEST_F(Vector2Test, Subtract) {
+ Vector2<int> result = intVec1 - intVec2;
+ EXPECT_EQ(result.x, -2);
+ EXPECT_EQ(result.y, -2);
+
+ Vector2<double> result2 = doubleVec1 - doubleVec2;
+ EXPECT_EQ(result2.x, -2.0);
+ EXPECT_EQ(result2.y, -2.0);
+
+ Vector2<long> result3 = longVec1 - longVec2;
+ EXPECT_EQ(result3.x, -2);
+ EXPECT_EQ(result3.y, -2);
+
+ Vector2<float> result4 = floatVec1 - floatVec2;
+ EXPECT_EQ(result4.x, -2.0f);
+ EXPECT_EQ(result4.y, -2.0f);
+}
+
+TEST_F(Vector2Test, SubtractScalar) {
+ Vector2<int> result = intVec1 - 1;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 1);
+
+ Vector2<double> result2 = doubleVec1 - 1.0;
+ EXPECT_EQ(result2.x, 0.0);
+ EXPECT_EQ(result2.y, 1.0);
+
+ Vector2<long> result3 = longVec1 - 1;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 1);
+
+ Vector2<float> result4 = floatVec1 - 1.0f;
+ EXPECT_EQ(result4.x, 0.0f);
+ EXPECT_EQ(result4.y, 1.0f);
+}
+
+TEST_F(Vector2Test, Add) {
+ Vector2<int> result = intVec1 + intVec2;
+ EXPECT_EQ(result.x, 4);
+ EXPECT_EQ(result.y, 6);
+
+ Vector2<double> result2 = doubleVec1 + doubleVec2;
+ EXPECT_EQ(result2.x, 4.0);
+ EXPECT_EQ(result2.y, 6.0);
+
+ Vector2<long> result3 = longVec1 + longVec2;
+ EXPECT_EQ(result3.x, 4);
+ EXPECT_EQ(result3.y, 6);
+
+ Vector2<float> result4 = floatVec1 + floatVec2;
+ EXPECT_EQ(result4.x, 4.0f);
+ EXPECT_EQ(result4.y, 6.0f);
+}
+
+TEST_F(Vector2Test, AddScalar) {
+ Vector2<int> result = intVec1 + 1;
+ EXPECT_EQ(result.x, 2);
+ EXPECT_EQ(result.y, 3);
+
+ Vector2<double> result2 = doubleVec1 + 1.0;
+ EXPECT_EQ(result2.x, 2.0);
+ EXPECT_EQ(result2.y, 3.0);
+
+ Vector2<long> result3 = longVec1 + 1;
+ EXPECT_EQ(result3.x, 2);
+ EXPECT_EQ(result3.y, 3);
+
+ Vector2<float> result4 = floatVec1 + 1.0f;
+ EXPECT_EQ(result4.x, 2.0f);
+ EXPECT_EQ(result4.y, 3.0f);
+}
+
+TEST_F(Vector2Test, Multiply) {
+ Vector2<int> result = intVec1 * intVec2;
+ EXPECT_EQ(result.x, 3);
+ EXPECT_EQ(result.y, 8);
+
+ Vector2<double> result2 = doubleVec1 * doubleVec2;
+ EXPECT_EQ(result2.x, 3.0);
+ EXPECT_EQ(result2.y, 8.0);
+
+ Vector2<long> result3 = longVec1 * longVec2;
+ EXPECT_EQ(result3.x, 3);
+ EXPECT_EQ(result3.y, 8);
+
+ Vector2<float> result4 = floatVec1 * floatVec2;
+ EXPECT_EQ(result4.x, 3.0f);
+ EXPECT_EQ(result4.y, 8.0f);
+}
+
+TEST_F(Vector2Test, MultiplyScalar) {
+ Vector2<int> result = intVec1 * 2;
+ EXPECT_EQ(result.x, 2);
+ EXPECT_EQ(result.y, 4);
+
+ Vector2<double> result2 = doubleVec1 * 2.0;
+ EXPECT_EQ(result2.x, 2.0);
+ EXPECT_EQ(result2.y, 4.0);
+
+ Vector2<long> result3 = longVec1 * 2;
+ EXPECT_EQ(result3.x, 2);
+ EXPECT_EQ(result3.y, 4);
+
+ Vector2<float> result4 = floatVec1 * 2.0f;
+ EXPECT_EQ(result4.x, 2.0f);
+ EXPECT_EQ(result4.y, 4.0f);
+}
+
+TEST_F(Vector2Test, Divide) {
+ Vector2<int> result = intVec1 / intVec2;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 0);
+
+ Vector2<double> result2 = doubleVec1 / doubleVec2;
+ EXPECT_EQ(result2.x, 0.33333333333333331);
+ EXPECT_EQ(result2.y, 0.5);
+
+ Vector2<long> result3 = longVec1 / longVec2;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 0);
+
+ Vector2<float> result4 = floatVec1 / floatVec2;
+ EXPECT_EQ(result4.x, 0.333333343f);
+ EXPECT_EQ(result4.y, 0.5f);
+}
+
+TEST_F(Vector2Test, DivideScalar) {
+ Vector2<int> result = intVec1 / 2;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 1);
+
+ Vector2<double> result2 = doubleVec1 / 2.0;
+ EXPECT_EQ(result2.x, 0.5);
+ EXPECT_EQ(result2.y, 1.0);
+
+ Vector2<long> result3 = longVec1 / 2;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 1);
+
+ Vector2<float> result4 = floatVec1 / 2.0f;
+ EXPECT_EQ(result4.x, 0.5f);
+ EXPECT_EQ(result4.y, 1.0f);
+}
+
+TEST_F(Vector2Test, AddChain) {
+ Vector2<int> result = intVec1;
+ result += intVec2;
+ EXPECT_EQ(result.x, 4);
+ EXPECT_EQ(result.y, 6);
+
+ Vector2<double> result2 = doubleVec1;
+ result2 += doubleVec2;
+ EXPECT_EQ(result2.x, 4.0);
+ EXPECT_EQ(result2.y, 6.0);
+
+ Vector2<long> result3 = longVec1;
+ result3 += longVec2;
+ EXPECT_EQ(result3.x, 4);
+ EXPECT_EQ(result3.y, 6);
+
+ Vector2<float> result4 = floatVec1;
+ result4 += floatVec2;
+ EXPECT_EQ(result4.x, 4.0f);
+ EXPECT_EQ(result4.y, 6.0f);
+}
+
+TEST_F(Vector2Test, AddScalarChain) {
+ Vector2<int> result = intVec1;
+ result += 1;
+ EXPECT_EQ(result.x, 2);
+ EXPECT_EQ(result.y, 3);
+
+ Vector2<double> result2 = doubleVec1;
+ result2 += 1.0;
+ EXPECT_EQ(result2.x, 2.0);
+ EXPECT_EQ(result2.y, 3.0);
+
+ Vector2<long> result3 = longVec1;
+ result3 += 1;
+ EXPECT_EQ(result3.x, 2);
+ EXPECT_EQ(result3.y, 3);
+
+ Vector2<float> result4 = floatVec1;
+ result4 += 1.0f;
+ EXPECT_EQ(result4.x, 2.0f);
+ EXPECT_EQ(result4.y, 3.0f);
+}
+
+TEST_F(Vector2Test, SubtractChain) {
+ Vector2<int> result = intVec1;
+ result -= intVec2;
+ EXPECT_EQ(result.x, -2);
+ EXPECT_EQ(result.y, -2);
+
+ Vector2<double> result2 = doubleVec1;
+ result2 -= doubleVec2;
+ EXPECT_EQ(result2.x, -2.0);
+ EXPECT_EQ(result2.y, -2.0);
+
+ Vector2<long> result3 = longVec1;
+ result3 -= longVec2;
+ EXPECT_EQ(result3.x, -2);
+ EXPECT_EQ(result3.y, -2);
+
+ Vector2<float> result4 = floatVec1;
+ result4 -= floatVec2;
+ EXPECT_EQ(result4.x, -2.0f);
+ EXPECT_EQ(result4.y, -2.0f);
+}
+
+TEST_F(Vector2Test, SubtractScalarChain) {
+ Vector2<int> result = intVec1;
+ result -= 1;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 1);
+
+ Vector2<double> result2 = doubleVec1;
+ result2 -= 1.0;
+ EXPECT_EQ(result2.x, 0.0);
+ EXPECT_EQ(result2.y, 1.0);
+
+ Vector2<long> result3 = longVec1;
+ result3 -= 1;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 1);
+
+ Vector2<float> result4 = floatVec1;
+ result4 -= 1.0f;
+ EXPECT_EQ(result4.x, 0.0f);
+ EXPECT_EQ(result4.y, 1.0f);
+}
+
+TEST_F(Vector2Test, MultiplyChain) {
+ Vector2<int> result = intVec1;
+ result *= intVec2;
+ EXPECT_EQ(result.x, 3);
+ EXPECT_EQ(result.y, 8);
+
+ Vector2<double> result2 = doubleVec1;
+ result2 *= doubleVec2;
+ EXPECT_EQ(result2.x, 3.0);
+ EXPECT_EQ(result2.y, 8.0);
+
+ Vector2<long> result3 = longVec1;
+ result3 *= longVec2;
+ EXPECT_EQ(result3.x, 3);
+ EXPECT_EQ(result3.y, 8);
+
+ Vector2<float> result4 = floatVec1;
+ result4 *= floatVec2;
+ EXPECT_EQ(result4.x, 3.0f);
+ EXPECT_EQ(result4.y, 8.0f);
+}
+
+TEST_F(Vector2Test, MultiplyScalarChain) {
+ Vector2<int> result = intVec1;
+ result *= 2;
+ EXPECT_EQ(result.x, 2);
+ EXPECT_EQ(result.y, 4);
+
+ Vector2<double> result2 = doubleVec1;
+ result2 *= 2.0;
+ EXPECT_EQ(result2.x, 2.0);
+ EXPECT_EQ(result2.y, 4.0);
+
+ Vector2<long> result3 = longVec1;
+ result3 *= 2;
+ EXPECT_EQ(result3.x, 2);
+ EXPECT_EQ(result3.y, 4);
+
+ Vector2<float> result4 = floatVec1;
+ result4 *= 2.0f;
+ EXPECT_EQ(result4.x, 2.0f);
+ EXPECT_EQ(result4.y, 4.0f);
+}
+
+TEST_F(Vector2Test, DivideChain) {
+ Vector2<int> result = intVec1;
+ result /= intVec2;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 0);
+
+ Vector2<double> result2 = doubleVec1;
+ result2 /= doubleVec2;
+ EXPECT_EQ(result2.x, 0.33333333333333331);
+ EXPECT_EQ(result2.y, 0.5);
+
+ Vector2<long> result3 = longVec1;
+ result3 /= longVec2;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 0);
+
+ Vector2<float> result4 = floatVec1;
+ result4 /= floatVec2;
+ EXPECT_EQ(result4.x, 0.333333343f);
+ EXPECT_EQ(result4.y, 0.5f);
+}
+
+TEST_F(Vector2Test, DivideScalarChain) {
+ Vector2<int> result = intVec1;
+ result /= 2;
+ EXPECT_EQ(result.x, 0);
+ EXPECT_EQ(result.y, 1);
+
+ Vector2<double> result2 = doubleVec1;
+ result2 /= 2.0;
+ EXPECT_EQ(result2.x, 0.5);
+ EXPECT_EQ(result2.y, 1.0);
+
+ Vector2<long> result3 = longVec1;
+ result3 /= 2;
+ EXPECT_EQ(result3.x, 0);
+ EXPECT_EQ(result3.y, 1);
+
+ Vector2<float> result4 = floatVec1;
+ result4 /= 2.0f;
+ EXPECT_EQ(result4.x, 0.5f);
+ EXPECT_EQ(result4.y, 1.0f);
+}
+
+TEST_F(Vector2Test, Negatation) {
+ Vector2<int> result = -intVec1;
+ EXPECT_EQ(result.x, -1);
+ EXPECT_EQ(result.y, -2);
+
+ Vector2<double> result2 = -doubleVec1;
+ EXPECT_EQ(result2.x, -1.0);
+ EXPECT_EQ(result2.y, -2.0);
+
+ Vector2<long> result3 = -longVec1;
+ EXPECT_EQ(result3.x, -1);
+ EXPECT_EQ(result3.y, -2);
+
+ Vector2<float> result4 = -floatVec1;
+ EXPECT_EQ(result4.x, -1.0f);
+ EXPECT_EQ(result4.y, -2.0f);
+}
+
+TEST_F(Vector2Test, Equals) {
+ EXPECT_TRUE(intVec1 == intVec1);
+ EXPECT_FALSE(intVec1 == intVec2);
+ EXPECT_TRUE(doubleVec1 == doubleVec1);
+ EXPECT_FALSE(doubleVec1 == doubleVec2);
+ EXPECT_TRUE(longVec1 == longVec1);
+ EXPECT_FALSE(longVec1 == longVec2);
+}
+
+TEST_F(Vector2Test, NotEquals) {
+ EXPECT_FALSE(intVec1 != intVec1);
+ EXPECT_TRUE(intVec1 != intVec2);
+ EXPECT_FALSE(doubleVec1 != doubleVec1);
+ EXPECT_TRUE(doubleVec1 != doubleVec2);
+ EXPECT_FALSE(longVec1 != longVec1);
+ EXPECT_TRUE(longVec1 != longVec2);
+}