diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/ECSTest.cpp | 9 | ||||
| -rw-r--r-- | src/test/SceneManagerTest.cpp | 21 | 
2 files changed, 10 insertions, 20 deletions
| diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index b552581..80b936b 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -188,13 +188,10 @@ TEST_F(ECSTest, tooMuchComponents) {  TEST_F(ECSTest, partentChild) {  	{  		GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -		GameObject right_leg -			= mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); +		GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1);  		GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1); -		GameObject right_foot -			= mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); -		GameObject left_foot -			= mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); +		GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); +		GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1);  		// Set the parent of each GameObject  		right_foot.set_parent(right_leg); diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 676da58..f3d2387 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -16,12 +16,9 @@ public:  	void load_scene() {  		auto & mgr = this->component_manager; -		GameObject object1 -			= mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); -		GameObject object2 -			= mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); -		GameObject object3 -			= mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); +		GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); +		GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); +		GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);  	}  	string get_name() const { return "scene1"; } @@ -33,14 +30,10 @@ public:  	void load_scene() {  		auto & mgr = this->component_manager; -		GameObject object1 -			= mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); -		GameObject object2 -			= mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); -		GameObject object3 -			= mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); -		GameObject object4 -			= mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); +		GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); +		GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); +		GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); +		GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);  	}  	string get_name() const { return "scene2"; } |