diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/InputTest.cpp | 82 | 
1 files changed, 53 insertions, 29 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 9725836..790dbff 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -22,14 +22,13 @@ using namespace crepe;  class InputTest : public ::testing::Test {  public:  	ComponentManager mgr{}; -	InputSystem input_system{mgr}; // Initializes the InputSystem with the ComponentManager +	InputSystem input_system{mgr};  	EventManager & event_manager = EventManager::get_instance(); - +	//GameObject camera;  protected:  	void SetUp() override {   		event_manager.clear();  -		// GameObject camera = mgr.new_object<Camera>(Color{0,0,0,0},ivec2{0,0},vec2{500,500},0,vec2{0,0});  	}  	void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { @@ -51,15 +50,18 @@ protected:  		event.button.button = mouse_button;  		SDL_PushEvent(&event);  	} -	GameObject camera;  };  TEST_F(InputTest, MouseDown) { +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	camera.active = true;  	bool mouse_triggered = false;  	EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {  		mouse_triggered = true; -		EXPECT_EQ(event.mouse_x, 10); -		EXPECT_EQ(event.mouse_y, 10); +		//middle of the screen = 0,0 +		EXPECT_EQ(event.mouse_x, 0); +		EXPECT_EQ(event.mouse_y, 0);  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -68,8 +70,9 @@ TEST_F(InputTest, MouseDown) {  	SDL_Event event;  	SDL_zero(event);  	event.type = SDL_MOUSEBUTTONDOWN; -	event.button.x = 10; -	event.button.y = 10; +	// middle of the screen of a 500*500 camera = 250*250 +	event.button.x = 250; +	event.button.y = 250;  	event.button.button = SDL_BUTTON_LEFT;  	SDL_PushEvent(&event); @@ -79,11 +82,14 @@ TEST_F(InputTest, MouseDown) {  }  TEST_F(InputTest, MouseUp) { +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	camera.active = true;  	bool function_triggered = false;  	EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_x, 10); -		EXPECT_EQ(e.mouse_y, 10); +		EXPECT_EQ(e.mouse_x, 0); +		EXPECT_EQ(e.mouse_y, 0);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -92,8 +98,8 @@ TEST_F(InputTest, MouseUp) {  	SDL_Event event;  	SDL_zero(event);  	event.type = SDL_MOUSEBUTTONUP; -	event.button.x = 10; -	event.button.y = 10; +	event.button.x = 250; +	event.button.y = 250;  	event.button.button = SDL_BUTTON_LEFT;  	SDL_PushEvent(&event); @@ -103,11 +109,14 @@ TEST_F(InputTest, MouseUp) {  }  TEST_F(InputTest, MouseMove) { +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	camera.active = true;  	bool function_triggered = false;  	EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_x, 10); -		EXPECT_EQ(e.mouse_y, 10); +		EXPECT_EQ(e.mouse_x, 0); +		EXPECT_EQ(e.mouse_y, 0);  		EXPECT_EQ(e.rel_x, 10);  		EXPECT_EQ(e.rel_y, 10);  		return false; @@ -117,8 +126,8 @@ TEST_F(InputTest, MouseMove) {  	SDL_Event event;  	SDL_zero(event);  	event.type = SDL_MOUSEMOTION; -	event.motion.x = 10; -	event.motion.y = 10; +	event.motion.x = 250; +	event.motion.y = 250;  	event.motion.xrel = 10;  	event.motion.yrel = 10;  	SDL_PushEvent(&event); @@ -129,6 +138,9 @@ TEST_F(InputTest, MouseMove) {  }  TEST_F(InputTest, KeyDown) { +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	camera.active = true;  	bool function_triggered = false;  	// Define event handler for KeyPressEvent @@ -156,6 +168,9 @@ TEST_F(InputTest, KeyDown) {  }  TEST_F(InputTest, KeyUp) { +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	camera.active = true;  	bool function_triggered = false;  	EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) {  		function_triggered = true; @@ -176,49 +191,58 @@ TEST_F(InputTest, KeyUp) {  }  TEST_F(InputTest, MouseClick) { +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	camera.active = true;  	bool on_click_triggered = false;  	EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {  		on_click_triggered = true;  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); -		EXPECT_EQ(event.mouse_x, 10); -		EXPECT_EQ(event.mouse_y, 10); +		EXPECT_EQ(event.mouse_x, 0); +		EXPECT_EQ(event.mouse_y, 0);  		return false;  	};  	event_manager.subscribe<MouseClickEvent>(on_mouse_click); -	this->simulate_mouse_click(10, 10, SDL_BUTTON_LEFT); +	this->simulate_mouse_click(250, 250, SDL_BUTTON_LEFT);  	input_system.update();  	event_manager.dispatch_events();  	EXPECT_TRUE(on_click_triggered);  }  TEST_F(InputTest, testButtonClick) { -	GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	camera.active = true; +	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false;  	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button = obj.add_component<Button>(100, 100, on_click, false); +	auto & button = button_obj.add_component<Button>(100, 100, on_click, false);  	bool hover = false;  	button.active = true;  	button.is_pressed = false;  	button.is_toggle = false; -	this->simulate_mouse_click(101, 101, SDL_BUTTON_LEFT); +	this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);  	input_system.update();  	event_manager.dispatch_events();  	EXPECT_FALSE(button_clicked); -	this->simulate_mouse_click(10, 10, SDL_BUTTON_LEFT); +	this->simulate_mouse_click(250, 250, SDL_BUTTON_LEFT);  	input_system.update();  	event_manager.dispatch_events();  	EXPECT_TRUE(button_clicked);  }  TEST_F(InputTest, testButtonHover) { -	GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	camera.active = true; +	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false;  	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button = obj.add_component<Button>(100, 100, on_click, false); +	auto & button = button_obj.add_component<Button>(100, 100, on_click, false);  	button.active = true;  	button.width = 100;  	button.height = 100; @@ -229,8 +253,8 @@ TEST_F(InputTest, testButtonHover) {  	SDL_Event event;  	SDL_zero(event);  	event.type = SDL_MOUSEMOTION; -	event.motion.x = 200; -	event.motion.y = 200; +	event.motion.x = 700; +	event.motion.y = 700;  	event.motion.xrel = 10;  	event.motion.yrel = 10;  	SDL_PushEvent(&event); @@ -243,8 +267,8 @@ TEST_F(InputTest, testButtonHover) {  	SDL_Event hover_event;  	SDL_zero(hover_event);  	hover_event.type = SDL_MOUSEMOTION; -	hover_event.motion.x = 10; -	hover_event.motion.y = 10; +	hover_event.motion.x = 250; +	hover_event.motion.y = 250;  	hover_event.motion.xrel = 10;  	hover_event.motion.yrel = 10;  	SDL_PushEvent(&hover_event);  |