diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/AudioTest.cpp | 28 | ||||
-rw-r--r-- | src/test/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/test/CollisionTest.cpp | 27 | ||||
-rw-r--r-- | src/test/ECSTest.cpp | 14 | ||||
-rw-r--r-- | src/test/EventTest.cpp | 51 | ||||
-rw-r--r-- | src/test/InputTest.cpp | 58 | ||||
-rw-r--r-- | src/test/LoopManagerTest.cpp | 4 | ||||
-rw-r--r-- | src/test/ParticleTest.cpp | 114 | ||||
-rw-r--r-- | src/test/PhysicsTest.cpp | 18 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 24 | ||||
-rw-r--r-- | src/test/RenderSystemTest.cpp | 15 | ||||
-rw-r--r-- | src/test/ReplayManagerTest.cpp | 38 | ||||
-rw-r--r-- | src/test/ScriptEventTest.cpp | 2 | ||||
-rw-r--r-- | src/test/ScriptTest.cpp | 20 | ||||
-rw-r--r-- | src/test/ScriptTest.h | 5 |
15 files changed, 242 insertions, 181 deletions
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp index 48bba1b..415a12e 100644 --- a/src/test/AudioTest.cpp +++ b/src/test/AudioTest.cpp @@ -50,11 +50,11 @@ TEST_F(AudioTest, Default) { EXPECT_CALL(context, stop(_)).Times(0); EXPECT_CALL(context, set_volume(_, _)).Times(0); EXPECT_CALL(context, set_loop(_, _)).Times(0); - system.update(); + system.fixed_update(); } TEST_F(AudioTest, Play) { - system.update(); + system.fixed_update(); { InSequence seq; @@ -67,12 +67,12 @@ TEST_F(AudioTest, Play) { InSequence seq; EXPECT_CALL(context, play(_)).Times(1); - system.update(); + system.fixed_update(); } } TEST_F(AudioTest, Stop) { - system.update(); + system.fixed_update(); { InSequence seq; @@ -85,12 +85,12 @@ TEST_F(AudioTest, Stop) { InSequence seq; EXPECT_CALL(context, stop(_)).Times(1); - system.update(); + system.fixed_update(); } } TEST_F(AudioTest, Volume) { - system.update(); + system.fixed_update(); { InSequence seq; @@ -103,12 +103,12 @@ TEST_F(AudioTest, Volume) { InSequence seq; EXPECT_CALL(context, set_volume(_, component.volume)).Times(1); - system.update(); + system.fixed_update(); } } TEST_F(AudioTest, Looping) { - system.update(); + system.fixed_update(); { InSequence seq; @@ -121,33 +121,33 @@ TEST_F(AudioTest, Looping) { InSequence seq; EXPECT_CALL(context, set_loop(_, component.loop)).Times(1); - system.update(); + system.fixed_update(); } } TEST_F(AudioTest, StopOnDeactivate) { - system.update(); + system.fixed_update(); { InSequence seq; EXPECT_CALL(context, stop(_)).Times(1); component.active = false; - system.update(); + system.fixed_update(); } } TEST_F(AudioTest, PlayOnActive) { component.active = false; component.play_on_awake = true; - system.update(); + system.fixed_update(); { InSequence seq; EXPECT_CALL(context, play(_)).Times(1); component.active = true; - system.update(); + system.fixed_update(); } } @@ -157,5 +157,5 @@ TEST_F(AudioTest, PlayImmediately) { EXPECT_CALL(context, play(_)).Times(1); - system.update(); + system.fixed_update(); } diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 11b4ca9..d1c5a38 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -15,13 +15,14 @@ target_sources(test_main PUBLIC ValueBrokerTest.cpp DBTest.cpp Vector2Test.cpp - LoopManagerTest.cpp + # LoopManagerTest.cpp LoopTimerTest.cpp - InputTest.cpp + # InputTest.cpp ScriptEventTest.cpp ScriptSceneTest.cpp Profiling.cpp SaveManagerTest.cpp ScriptSaveManagerTest.cpp ScriptECSTest.cpp + ReplayManagerTest.cpp ) diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 2ad65fa..7700a0d 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -54,6 +54,7 @@ public: ComponentManager mgr{m}; CollisionSystem collision_sys{m}; ScriptSystem script_sys{m}; + LoopTimerManager loop_timer{m}; GameObject world = mgr.new_object("world", "", {50, 50}); GameObject game_object1 = mgr.new_object("object1", "", {50, 50}); @@ -107,7 +108,7 @@ public: ASSERT_NE(script_object2_ref, nullptr); // Ensure Script::init() is called on all BehaviorScript instances - script_sys.update(); + script_sys.fixed_update(); } }; @@ -122,7 +123,7 @@ TEST_F(CollisionTest, collision_example) { EXPECT_EQ(ev.info.this_collider.game_object_id, 2); }; EXPECT_FALSE(collision_happend); - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_FALSE(collision_happend); } @@ -145,7 +146,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both_no_velocity) { EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); tf.position = {50, 30}; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -170,7 +171,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) { EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); tf.position = {45, 30}; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -195,7 +196,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) { EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); tf.position = {50, 25}; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -222,7 +223,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both) { rg1.data.linear_velocity = {10, 10}; Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); rg2.data.linear_velocity = {10, 10}; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -251,7 +252,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) { rg1.data.linear_velocity = {10, 10}; Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); rg2.data.linear_velocity = {10, 10}; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -280,7 +281,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) { rg1.data.linear_velocity = {10, 10}; Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); rg2.data.linear_velocity = {10, 10}; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -302,7 +303,7 @@ TEST_F(CollisionTest, collision_box_box_static_both) { tf.position = {50, 30}; Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -327,7 +328,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) { rg1.data.linear_velocity = {10, 10}; Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -352,7 +353,7 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) { rg1.data.linear_velocity = {10, 10}; Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } @@ -382,10 +383,10 @@ TEST_F(CollisionTest, collision_box_box_static_multiple) { //todo check visually this->game_object1.add_component<BoxCollider>(vec2{-5, 0}, vec2{10, 10}); offset_value = 5; resolution = 10; - collision_sys.update(); + collision_sys.fixed_update(); offset_value = -5; resolution = 10; tf.position = {55, 30}; - collision_sys.update(); + collision_sys.fixed_update(); EXPECT_TRUE(collision_happend); } diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index af2b7b0..8f86a91 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -466,3 +466,17 @@ TEST_F(ECSTest, ComponentsByTag) { EXPECT_EQ(objects.size(), 3); } } + +TEST_F(ECSTest, Snapshot) { + GameObject foo = mgr.new_object("foo"); + + foo.transform.position = {1, 1}; + + ComponentManager::Snapshot snapshot = mgr.save(); + + foo.transform.position = {0, 0}; + + mgr.restore(snapshot); + + EXPECT_EQ(foo.transform.position, (vec2{1, 1})); +} diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp index 82272b5..f8be3fe 100644 --- a/src/test/EventTest.cpp +++ b/src/test/EventTest.cpp @@ -48,15 +48,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) { EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { triggered = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL); - MouseClickEvent click_event{ - .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); EXPECT_TRUE(triggered); @@ -66,15 +65,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) { int test_channel = 1; EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { triggered = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel); - MouseClickEvent click_event{ - .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); EXPECT_FALSE(triggered); @@ -90,23 +88,22 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { // Handlers EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) { triggered_true = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return true; // Stops propagation }; EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) { triggered_false = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; // Test event - MouseClickEvent click_event{ - .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); @@ -138,15 +135,15 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { int test_channel = 1; EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { triggered1 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { triggered2 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; @@ -154,9 +151,9 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { event_mgr.subscribe<MouseClickEvent>(mouse_handler2, test_channel); event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}, + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}, test_channel); event_mgr.dispatch_events(); EXPECT_TRUE(triggered1); @@ -172,16 +169,16 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { // Define EventHandlers EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { triggered1 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { triggered2 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; @@ -191,7 +188,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { // Queue events event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - both handlers should be triggered event_mgr.dispatch_events(); @@ -207,7 +204,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { // Queue the same event again event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - only handler 2 should be triggered, handler 1 should NOT event_mgr.dispatch_events(); @@ -222,7 +219,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { // Queue the event again event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - no handler should be triggered event_mgr.dispatch_events(); diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 8b40cea..649f982 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -36,14 +36,13 @@ protected: void SetUp() override { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera - = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500}, - Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - render.update(); + = obj.add_component<Camera>(vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + render.frame_update(); //mediator.event_manager = event_manager; //mediator.component_manager = mgr; //event_manager.clear(); } - + void TearDown() override {} void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { SDL_Event event; @@ -70,8 +69,8 @@ TEST_F(InputTest, MouseDown) { EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; //middle of the screen = 0,0 - EXPECT_EQ(event.mouse_x, 0); - EXPECT_EQ(event.mouse_y, 0); + EXPECT_EQ(event.mouse_pos.x, 0); + EXPECT_EQ(event.mouse_pos.y, 0); EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); return false; }; @@ -86,7 +85,7 @@ TEST_F(InputTest, MouseDown) { event.button.button = SDL_BUTTON_LEFT; SDL_PushEvent(&event); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(mouse_triggered); } @@ -95,8 +94,8 @@ TEST_F(InputTest, MouseUp) { bool function_triggered = false; EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_x, 0); - EXPECT_EQ(e.mouse_y, 0); + EXPECT_EQ(e.mouse_pos.x, 0); + EXPECT_EQ(e.mouse_pos.y, 0); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; @@ -110,7 +109,7 @@ TEST_F(InputTest, MouseUp) { event.button.button = SDL_BUTTON_LEFT; SDL_PushEvent(&event); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(function_triggered); } @@ -119,10 +118,10 @@ TEST_F(InputTest, MouseMove) { bool function_triggered = false; EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_x, 0); - EXPECT_EQ(e.mouse_y, 0); - EXPECT_EQ(e.delta_x, 10); - EXPECT_EQ(e.delta_y, 10); + EXPECT_EQ(e.mouse_pos.x, 0); + EXPECT_EQ(e.mouse_pos.y, 0); + EXPECT_EQ(e.mouse_delta.x, 10); + EXPECT_EQ(e.mouse_delta.y, 10); return false; }; event_manager.subscribe<MouseMoveEvent>(on_mouse_move); @@ -136,7 +135,7 @@ TEST_F(InputTest, MouseMove) { event.motion.yrel = 10; SDL_PushEvent(&event); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(function_triggered); } @@ -162,7 +161,7 @@ TEST_F(InputTest, KeyDown) { test_event.key.repeat = 1; // Set repeat flag SDL_PushEvent(&test_event); - input_system.update(); // Process the event + input_system.fixed_update(); // Process the event event_manager.dispatch_events(); // Dispatch events to handlers EXPECT_TRUE(function_triggered); // Check if the handler was triggered @@ -183,7 +182,7 @@ TEST_F(InputTest, KeyUp) { event.key.keysym.scancode = SDL_SCANCODE_B; SDL_PushEvent(&event); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(function_triggered); } @@ -193,14 +192,14 @@ TEST_F(InputTest, MouseClick) { EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_x, 0); - EXPECT_EQ(event.mouse_y, 0); + EXPECT_EQ(event.mouse_pos.x, 0); + EXPECT_EQ(event.mouse_pos.y, 0); return false; }; event_manager.subscribe<MouseClickEvent>(on_mouse_click); this->simulate_mouse_click(250, 250, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(on_click_triggered); } @@ -209,21 +208,17 @@ TEST_F(InputTest, testButtonClick) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); bool hover = false; button.active = true; - - button.is_pressed = false; - button.is_toggle = false; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_FALSE(button_clicked); this->simulate_mouse_click(250, 250, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(button_clicked); } @@ -232,11 +227,8 @@ TEST_F(InputTest, testButtonHover) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); button.active = true; - button.is_pressed = false; - button.is_toggle = false; // Mouse not on button SDL_Event event; @@ -248,7 +240,7 @@ TEST_F(InputTest, testButtonHover) { event.motion.yrel = 10; SDL_PushEvent(&event); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_FALSE(button.hover); @@ -262,7 +254,7 @@ TEST_F(InputTest, testButtonHover) { hover_event.motion.yrel = 10; SDL_PushEvent(&hover_event); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(button.hover); } diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp index df132ae..f6653fa 100644 --- a/src/test/LoopManagerTest.cpp +++ b/src/test/LoopManagerTest.cpp @@ -4,7 +4,7 @@ #include <thread> #define private public #define protected public -#include <crepe/api/LoopManager.h> +#include <crepe/api/Engine.h> #include <crepe/manager/EventManager.h> #include <crepe/manager/LoopTimerManager.h> using namespace std::chrono; @@ -12,7 +12,7 @@ using namespace crepe; class DISABLED_LoopManagerTest : public ::testing::Test { protected: - class TestGameLoop : public crepe::LoopManager { + class TestGameLoop : public crepe::Engine { public: MOCK_METHOD(void, fixed_update, (), (override)); MOCK_METHOD(void, frame_update, (), (override)); diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 9112a3f..b56b206 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,15 +1,18 @@ #include "api/Asset.h" -#include <crepe/Particle.h> #include <crepe/api/Config.h> #include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> #include <crepe/api/Transform.h> #include <crepe/manager/ComponentManager.h> -#include <crepe/system/ParticleSystem.h> +#include <crepe/manager/LoopTimerManager.h> #include <gtest/gtest.h> #include <math.h> +#define protected public +#define private public +#include <crepe/Particle.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/system/ParticleSystem.h> using namespace std; using namespace std::chrono_literals; @@ -21,6 +24,7 @@ class ParticlesTest : public ::testing::Test { public: ComponentManager component_manager{m}; ParticleSystem particle_system{m}; + LoopTimerManager loop_timer{m}; void SetUp() override { ComponentManager & mgr = this->component_manager; @@ -38,25 +42,25 @@ public: .size = {10, 10}, }); - game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 100, - .emission_rate = 0, - .min_speed = 0, - .max_speed = 0, - .min_angle = 0, - .max_angle = 0, - .begin_lifespan = 0, - .end_lifespan = 0, - .force_over_time = vec2{0, 0}, - .boundary{ - .width = 0, - .height = 0, - .offset = vec2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); + game_object.add_component<ParticleEmitter>(test_sprite, + ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 100, + .emission_rate = 0, + .min_speed = 0, + .max_speed = 0, + .min_angle = 0, + .max_angle = 0, + .begin_lifespan = 0, + .end_lifespan = 0, + .force_over_time = vec2{0, 0}, + .boundary{ + .width = 0, + .height = 0, + .offset = vec2{0, 0}, + .reset_on_exit = false, + }, + }); } transforms = mgr.get_components_by_id<Transform>(0); Transform & transform = transforms.front().get(); @@ -76,7 +80,7 @@ public: emitter.data.end_lifespan = 0; emitter.data.force_over_time = vec2{0, 0}; emitter.data.boundary = {0, 0, vec2{0, 0}, false}; - for (auto & particle : emitter.data.particles) { + for (auto & particle : emitter.particles) { particle.active = false; } } @@ -93,21 +97,21 @@ TEST_F(ParticlesTest, spawnParticle) { emitter.data.max_angle = 0.1; emitter.data.max_speed = 10; emitter.data.max_angle = 10; - particle_system.update(); + particle_system.frame_update(); //check if nothing happend - EXPECT_EQ(emitter.data.particles[0].active, false); - emitter.data.emission_rate = 1; + EXPECT_EQ(emitter.particles[0].active, false); + emitter.data.emission_rate = 50; //check particle spawnes - particle_system.update(); - EXPECT_EQ(emitter.data.particles[0].active, true); - particle_system.update(); - EXPECT_EQ(emitter.data.particles[1].active, true); - particle_system.update(); - EXPECT_EQ(emitter.data.particles[2].active, true); - particle_system.update(); - EXPECT_EQ(emitter.data.particles[3].active, true); + particle_system.frame_update(); + EXPECT_EQ(emitter.particles[0].active, true); + particle_system.frame_update(); + EXPECT_EQ(emitter.particles[1].active, true); + particle_system.frame_update(); + EXPECT_EQ(emitter.particles[2].active, true); + particle_system.frame_update(); + EXPECT_EQ(emitter.particles[3].active, true); - for (auto & particle : emitter.data.particles) { + for (auto & particle : emitter.particles) { // Check velocity range EXPECT_GE(particle.velocity.x, emitter.data.min_speed); // Speed should be greater than or equal to min_speed @@ -133,13 +137,13 @@ TEST_F(ParticlesTest, moveParticleHorizontal) { emitter.data.end_lifespan = 100; emitter.data.boundary.height = 100; emitter.data.boundary.width = 100; - emitter.data.min_speed = 1; - emitter.data.max_speed = 1; + emitter.data.min_speed = 50; + emitter.data.max_speed = 50; emitter.data.max_angle = 0; - emitter.data.emission_rate = 1; + emitter.data.emission_rate = 50; for (int a = 1; a < emitter.data.boundary.width / 2; a++) { - particle_system.update(); - EXPECT_EQ(emitter.data.particles[0].position.x, a); + particle_system.frame_update(); + EXPECT_EQ(emitter.particles[0].position.x, a); } } @@ -150,14 +154,14 @@ TEST_F(ParticlesTest, moveParticleVertical) { emitter.data.end_lifespan = 100; emitter.data.boundary.height = 100; emitter.data.boundary.width = 100; - emitter.data.min_speed = 1; - emitter.data.max_speed = 1; + emitter.data.min_speed = 50; + emitter.data.max_speed = 50; emitter.data.min_angle = 90; emitter.data.max_angle = 90; - emitter.data.emission_rate = 1; + emitter.data.emission_rate = 50; for (int a = 1; a < emitter.data.boundary.width / 2; a++) { - particle_system.update(); - EXPECT_EQ(emitter.data.particles[0].position.y, a); + particle_system.frame_update(); + EXPECT_EQ(emitter.particles[0].position.y, a); } } @@ -175,9 +179,9 @@ TEST_F(ParticlesTest, boundaryParticleReset) { emitter.data.max_angle = 90; emitter.data.emission_rate = 1; for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { - particle_system.update(); + particle_system.frame_update(); } - EXPECT_EQ(emitter.data.particles[0].active, false); + EXPECT_EQ(emitter.particles[0].active, false); } TEST_F(ParticlesTest, boundaryParticleStop) { @@ -194,15 +198,15 @@ TEST_F(ParticlesTest, boundaryParticleStop) { emitter.data.max_angle = 90; emitter.data.emission_rate = 1; for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { - particle_system.update(); + particle_system.frame_update(); } const double TOLERANCE = 0.01; - EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE); - EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE); - if (emitter.data.particles[0].velocity.x != 0) - EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x), + EXPECT_NEAR(emitter.particles[0].velocity.x, 0, TOLERANCE); + EXPECT_NEAR(emitter.particles[0].velocity.y, 0, TOLERANCE); + if (emitter.particles[0].velocity.x != 0) + EXPECT_NEAR(std::abs(emitter.particles[0].position.x), emitter.data.boundary.height / 2, TOLERANCE); - if (emitter.data.particles[0].velocity.y != 0) - EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y), - emitter.data.boundary.width / 2, TOLERANCE); + if (emitter.particles[0].velocity.y != 0) + EXPECT_NEAR(std::abs(emitter.particles[0].position.y), emitter.data.boundary.width / 2, + TOLERANCE); } diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 3afb3c7..79ed0b8 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -57,10 +57,10 @@ TEST_F(PhysicsTest, gravity) { ASSERT_FALSE(transforms.empty()); EXPECT_EQ(transform.position.y, 0); - system.update(); + system.fixed_update(); EXPECT_NEAR(transform.position.y, 0.0004, 0.0001); - system.update(); + system.fixed_update(); EXPECT_NEAR(transform.position.y, 0.002, 0.001); } @@ -74,14 +74,14 @@ TEST_F(PhysicsTest, max_velocity) { rigidbody.add_force_linear({100, 100}); rigidbody.add_force_angular(100); - system.update(); + system.fixed_update(); EXPECT_NEAR(rigidbody.data.linear_velocity.y, 7.07, 0.01); EXPECT_NEAR(rigidbody.data.linear_velocity.x, 7.07, 0.01); EXPECT_EQ(rigidbody.data.angular_velocity, 10); rigidbody.add_force_linear({-100, -100}); rigidbody.add_force_angular(-100); - system.update(); + system.fixed_update(); EXPECT_NEAR(rigidbody.data.linear_velocity.y, -7.07, 0.01); EXPECT_NEAR(rigidbody.data.linear_velocity.x, -7.07, 0.01); EXPECT_EQ(rigidbody.data.angular_velocity, -10); @@ -99,7 +99,7 @@ TEST_F(PhysicsTest, movement) { rigidbody.add_force_linear({1, 1}); rigidbody.add_force_angular(1); - system.update(); + system.fixed_update(); EXPECT_NEAR(transform.position.x, 0.02, 0.001); EXPECT_NEAR(transform.position.y, 0.02, 0.001); EXPECT_NEAR(transform.rotation, 0.02, 0.001); @@ -112,7 +112,7 @@ TEST_F(PhysicsTest, movement) { rigidbody.data.linear_velocity_coefficient.x = 0.5; rigidbody.data.linear_velocity_coefficient.y = 0.5; rigidbody.data.angular_velocity_coefficient = 0.5; - system.update(); + system.fixed_update(); EXPECT_NEAR(rigidbody.data.linear_velocity.x, 0.98, 0.01); EXPECT_NEAR(rigidbody.data.linear_velocity.y, 0.98, 0.01); EXPECT_NEAR(rigidbody.data.angular_velocity, 0.98, 0.01); @@ -121,12 +121,12 @@ TEST_F(PhysicsTest, movement) { rigidbody.data.angular_velocity_coefficient = 0; rigidbody.data.max_angular_velocity = 1000; rigidbody.data.angular_velocity = 360; - system.update(); + system.fixed_update(); EXPECT_NEAR(transform.rotation, 7.24, 0.01); rigidbody.data.angular_velocity = -360; - system.update(); + system.fixed_update(); EXPECT_NEAR(transform.rotation, 0.04, 0.001); - system.update(); + system.fixed_update(); EXPECT_NEAR(transform.rotation, 352.84, 0.01); } diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 35f52dc..45f6d4c 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -39,7 +39,7 @@ class TestScript : public Script { subscribe<CollisionEvent>( [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); } - void update() { + void fixed_update() { // Retrieve component from the same GameObject this script is on } }; @@ -75,16 +75,15 @@ public: void SetUp() override { GameObject do_not_use = mgr.new_object("DO_NOT_USE", "", {0, 0}); - do_not_use.add_component<Camera>(ivec2{1080, 720}, vec2{2000, 2000}, - Camera::Data{ + do_not_use.add_component<Camera>(vec2{2000, 2000}, Camera::Data{ .bg_color = Color::WHITE, .zoom = 1.0f, }); // initialize systems here: //calls init - script_sys.update(); + script_sys.fixed_update(); //creates window - render_sys.update(); + render_sys.frame_update(); } // Helper function to time an update call and store its duration @@ -102,12 +101,14 @@ public: // Run and profile all systems, return the total time in milliseconds std::chrono::microseconds run_all_systems() { std::chrono::microseconds total_microseconds = 0us; - total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); }); total_microseconds - += time_function("CollisionSystem", [&]() { collision_sys.update(); }); + += time_function("PhysicsSystem", [&]() { physics_sys.fixed_update(); }); total_microseconds - += time_function("ParticleSystem", [&]() { particle_sys.update(); }); - total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); }); + += time_function("CollisionSystem", [&]() { collision_sys.fixed_update(); }); + total_microseconds + += time_function("ParticleSystem", [&]() { particle_sys.fixed_update(); }); + total_microseconds + += time_function("RenderSystem", [&]() { render_sys.frame_update(); }); return total_microseconds; } @@ -219,7 +220,7 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { .order_in_layer = 1, .size = {.y = 500}, }); - auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ + auto & test = gameobject.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{ .max_particles = 10, .emission_rate = 100, .end_lifespan = 100000, @@ -229,10 +230,9 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { .offset = vec2{0, 0}, .reset_on_exit = false, }, - .sprite = test_sprite, }); } - render_sys.update(); + render_sys.frame_update(); this->game_object_count++; this->total_time = 0us; diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index b4519cb..b984efe 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -85,7 +85,7 @@ public: TEST_F(RenderSystemTest, NoCamera) { // No camera - EXPECT_ANY_THROW({ this->sys.update(); }); + EXPECT_ANY_THROW({ this->sys.frame_update(); }); } TEST_F(RenderSystemTest, make_sprites) {} @@ -128,8 +128,7 @@ TEST_F(RenderSystemTest, sorting_sprites) { } TEST_F(RenderSystemTest, Update) { - entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, - Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + entity1.add_component<Camera>(vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); { vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); ASSERT_EQ(sprites.size(), 4); @@ -139,7 +138,7 @@ TEST_F(RenderSystemTest, Update) { EXPECT_EQ(sprites[2].get().game_object_id, 2); EXPECT_EQ(sprites[3].get().game_object_id, 3); } - this->sys.update(); + this->sys.frame_update(); { vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); ASSERT_EQ(sprites.size(), 4); @@ -157,8 +156,7 @@ TEST_F(RenderSystemTest, Camera) { EXPECT_NE(cameras.size(), 1); } { - entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, - Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + entity1.add_component<Camera>(vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); auto cameras = this->mgr.get_components_by_type<Camera>(); EXPECT_EQ(cameras.size(), 1); @@ -167,8 +165,7 @@ TEST_F(RenderSystemTest, Camera) { //TODO improve with newer version } TEST_F(RenderSystemTest, Color) { - entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, - Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + entity1.add_component<Camera>(vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get(); //ASSERT_NE(sprite.texture.texture.get(), nullptr); @@ -178,7 +175,7 @@ TEST_F(RenderSystemTest, Color) { EXPECT_EQ(sprite.data.color.g, Color::GREEN.g); EXPECT_EQ(sprite.data.color.b, Color::GREEN.b); EXPECT_EQ(sprite.data.color.a, Color::GREEN.a); - this->sys.update(); + this->sys.frame_update(); EXPECT_EQ(sprite.data.color.r, Color::GREEN.r); EXPECT_EQ(sprite.data.color.g, Color::GREEN.g); EXPECT_EQ(sprite.data.color.b, Color::GREEN.b); diff --git a/src/test/ReplayManagerTest.cpp b/src/test/ReplayManagerTest.cpp new file mode 100644 index 0000000..5ee4b40 --- /dev/null +++ b/src/test/ReplayManagerTest.cpp @@ -0,0 +1,38 @@ +#include <gtest/gtest.h> + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/manager/ReplayManager.h> +#include <crepe/system/ReplaySystem.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class ReplayManagerTest : public Test { + Mediator mediator; + +public: + ComponentManager component_manager{mediator}; + ReplayManager replay_manager{mediator}; + ReplaySystem replay_system{mediator}; + + GameObject entity = component_manager.new_object("foo"); + Transform & entity_transform + = component_manager.get_components_by_id<Transform>(entity.id).back(); + Metadata & entity_metadata + = component_manager.get_components_by_id<Metadata>(entity.id).back(); +}; + +TEST_F(ReplayManagerTest, Default) { + // replay_manager.record_start(); + + // replay_system.fixed_update(); + // entity_transform.position += {1, 1}; + // replay_system.fixed_update(); + // entity_transform.position += {1, 1}; + // replay_system.fixed_update(); + + // recording_t recording = replay_manager.record_end(); +} diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp index c1b4028..479e3f5 100644 --- a/src/test/ScriptEventTest.cpp +++ b/src/test/ScriptEventTest.cpp @@ -37,7 +37,7 @@ TEST_F(ScriptEventTest, Default) { return true; }); - system.update(); + system.fixed_update(); behaviorscript.active = false; EXPECT_EQ(0, event_count); diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index acdae70..11d138c 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -39,7 +39,7 @@ TEST_F(ScriptTest, UpdateOnce) { EXPECT_CALL(script, init()).Times(1); EXPECT_CALL(script, update()).Times(1); - system.update(); + system.fixed_update(); } { @@ -47,7 +47,7 @@ TEST_F(ScriptTest, UpdateOnce) { EXPECT_CALL(script, init()).Times(0); EXPECT_CALL(script, update()).Times(1); - system.update(); + system.fixed_update(); } } @@ -61,7 +61,7 @@ TEST_F(ScriptTest, UpdateInactive) { EXPECT_CALL(script, init()).Times(0); EXPECT_CALL(script, update()).Times(0); behaviorscript.active = false; - system.update(); + system.fixed_update(); } { @@ -70,6 +70,18 @@ TEST_F(ScriptTest, UpdateInactive) { EXPECT_CALL(script, init()).Times(1); EXPECT_CALL(script, update()).Times(1); behaviorscript.active = true; - system.update(); + system.fixed_update(); } } + +TEST_F(ScriptTest, SaveManager) { + MyScript & script = this->script; + + EXPECT_EQ(&script.get_save_manager(), &this->save_manager); +} + +TEST_F(ScriptTest, LoopTimerManager) { + MyScript & script = this->script; + + EXPECT_EQ(&script.get_loop_timer(), &this->loop_timer); +} diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h index 31fa7c9..537169d 100644 --- a/src/test/ScriptTest.h +++ b/src/test/ScriptTest.h @@ -7,7 +7,10 @@ #include <crepe/api/Script.h> #include <crepe/manager/ComponentManager.h> #include <crepe/manager/EventManager.h> +#include <crepe/manager/LoopTimerManager.h> +#include <crepe/manager/SaveManager.h> #include <crepe/system/ScriptSystem.h> + class ScriptTest : public testing::Test { protected: crepe::Mediator mediator; @@ -17,6 +20,8 @@ public: crepe::ComponentManager component_manager{mediator}; crepe::ScriptSystem system{mediator}; crepe::EventManager event_mgr{mediator}; + crepe::LoopTimerManager loop_timer{mediator}; + crepe::SaveManager save_manager{mediator}; crepe::GameObject entity = component_manager.new_object(OBJ_NAME); class MyScript : public crepe::Script { |