diff options
Diffstat (limited to 'src/test/inputTest.cpp')
-rw-r--r-- | src/test/inputTest.cpp | 307 |
1 files changed, 151 insertions, 156 deletions
diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp index 8f3eb48..3a9d341 100644 --- a/src/test/inputTest.cpp +++ b/src/test/inputTest.cpp @@ -1,18 +1,17 @@ #include <gtest/gtest.h> #define protected public -#include <SDL2/SDL.h> -#include <SDL2/SDL_keycode.h> -#include "system/InputSystem.h" -#include <crepe/ComponentManager.h> #include "api/EventManager.h" #include "api/KeyCodes.h" -#include <gmock/gmock.h> +#include "system/InputSystem.h" +#include <SDL2/SDL.h> +#include <SDL2/SDL_keycode.h> #include <crepe/ComponentManager.h> +#include <crepe/api/Button.h> #include <crepe/api/GameObject.h> #include <crepe/api/Metadata.h> #include <crepe/api/Transform.h> #include <crepe/api/Vector2.h> -#include <crepe/api/Button.h> +#include <gmock/gmock.h> using namespace std; using namespace std::chrono_literals; @@ -20,77 +19,75 @@ using namespace crepe; class InputTest : public ::testing::Test { public: - ComponentManager mgr{}; - InputSystem input_system{mgr}; + ComponentManager mgr{}; + InputSystem input_system{mgr}; - EventManager& event_manager = EventManager::get_instance(); + EventManager & event_manager = EventManager::get_instance(); protected: - void SetUp() override { - event_manager.clear(); - } - - void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { - SDL_Event event; - - // Simulate Mouse Button Down event - SDL_zero(event); - event.type = SDL_MOUSEBUTTONDOWN; - event.button.x = mouse_x; - event.button.y = mouse_y; - event.button.button = mouse_button; - SDL_PushEvent(&event); - SDL_zero(event); - event.type = SDL_MOUSEBUTTONUP; - event.button.x = mouse_x; - event.button.y = mouse_y; - event.button.button = mouse_button; - SDL_PushEvent(&event); - } + void SetUp() override { event_manager.clear(); } + + void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { + SDL_Event event; + + // Simulate Mouse Button Down event + SDL_zero(event); + event.type = SDL_MOUSEBUTTONDOWN; + event.button.x = mouse_x; + event.button.y = mouse_y; + event.button.button = mouse_button; + SDL_PushEvent(&event); + SDL_zero(event); + event.type = SDL_MOUSEBUTTONUP; + event.button.x = mouse_x; + event.button.y = mouse_y; + event.button.button = mouse_button; + SDL_PushEvent(&event); + } }; TEST_F(InputTest, MouseDown) { - bool mouse_triggered = false; - EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent& event) { - mouse_triggered = true; - EXPECT_EQ(event.mouse_x, 10); - EXPECT_EQ(event.mouse_y, 10); - EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - return false; - }; - event_manager.subscribe<MousePressEvent>(on_mouse_down); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEBUTTONDOWN; - event.button.x = 10; - event.button.y = 10; - event.button.button = SDL_BUTTON_LEFT; - SDL_PushEvent(&event); + bool mouse_triggered = false; + EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { + mouse_triggered = true; + EXPECT_EQ(event.mouse_x, 10); + EXPECT_EQ(event.mouse_y, 10); + EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); + return false; + }; + event_manager.subscribe<MousePressEvent>(on_mouse_down); + + SDL_Event event; + SDL_zero(event); + event.type = SDL_MOUSEBUTTONDOWN; + event.button.x = 10; + event.button.y = 10; + event.button.button = SDL_BUTTON_LEFT; + SDL_PushEvent(&event); input_system.update(); event_manager.dispatch_events(); - EXPECT_TRUE(mouse_triggered); + EXPECT_TRUE(mouse_triggered); } TEST_F(InputTest, MouseUp) { bool function_triggered = false; - EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent& e) { - // Handle the mouse click event here + EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { + // Handle the mouse click event here function_triggered = true; - EXPECT_EQ(e.mouse_x, 10); - EXPECT_EQ(e.mouse_y, 10); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; - }; - event_manager.subscribe<MouseReleaseEvent>(on_mouse_release); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEBUTTONUP; - event.button.x = 10; - event.button.y = 10; - event.button.button = SDL_BUTTON_LEFT; - SDL_PushEvent(&event); + EXPECT_EQ(e.mouse_x, 10); + EXPECT_EQ(e.mouse_y, 10); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; + }; + event_manager.subscribe<MouseReleaseEvent>(on_mouse_release); + + SDL_Event event; + SDL_zero(event); + event.type = SDL_MOUSEBUTTONUP; + event.button.x = 10; + event.button.y = 10; + event.button.button = SDL_BUTTON_LEFT; + SDL_PushEvent(&event); input_system.update(); event_manager.dispatch_events(); EXPECT_TRUE(function_triggered); @@ -98,150 +95,148 @@ TEST_F(InputTest, MouseUp) { TEST_F(InputTest, MouseMove) { bool function_triggered = false; - EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent& e) { - // Handle the mouse click event here + EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { + // Handle the mouse click event here function_triggered = true; - EXPECT_EQ(e.mouse_x, 10); - EXPECT_EQ(e.mouse_y, 10); + EXPECT_EQ(e.mouse_x, 10); + EXPECT_EQ(e.mouse_y, 10); EXPECT_EQ(e.rel_x, 10); - EXPECT_EQ(e.rel_y, 10); - return false; - }; - event_manager.subscribe<MouseMoveEvent>(on_mouse_move); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEMOTION; - event.motion.x = 10; - event.motion.y = 10; + EXPECT_EQ(e.rel_y, 10); + return false; + }; + event_manager.subscribe<MouseMoveEvent>(on_mouse_move); + + SDL_Event event; + SDL_zero(event); + event.type = SDL_MOUSEMOTION; + event.motion.x = 10; + event.motion.y = 10; event.motion.xrel = 10; event.motion.yrel = 10; - SDL_PushEvent(&event); + SDL_PushEvent(&event); input_system.update(); event_manager.dispatch_events(); EXPECT_TRUE(function_triggered); } TEST_F(InputTest, KeyDown) { - bool function_triggered = false; - - // Define event handler for KeyPressEvent - EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent& event) { - function_triggered = true; - EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B' - EXPECT_EQ(event.repeat, true); // Validate repeat flag - return false; - }; - - event_manager.subscribe<KeyPressEvent>(on_key_press); - - // Simulate SDL_KEYDOWN event - SDL_Event test_event; - SDL_zero(test_event); - test_event.type = SDL_KEYDOWN; // Key down event - test_event.key.keysym.scancode = SDL_SCANCODE_B; // Set scancode for 'B' - test_event.key.repeat = 1; // Set repeat flag - SDL_PushEvent(&test_event); - - input_system.update(); // Process the event - event_manager.dispatch_events(); // Dispatch events to handlers - - EXPECT_TRUE(function_triggered); // Check if the handler was triggered + bool function_triggered = false; + + // Define event handler for KeyPressEvent + EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent & event) { + function_triggered = true; + EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B' + EXPECT_EQ(event.repeat, true); // Validate repeat flag + return false; + }; + + event_manager.subscribe<KeyPressEvent>(on_key_press); + + // Simulate SDL_KEYDOWN event + SDL_Event test_event; + SDL_zero(test_event); + test_event.type = SDL_KEYDOWN; // Key down event + test_event.key.keysym.scancode = SDL_SCANCODE_B; // Set scancode for 'B' + test_event.key.repeat = 1; // Set repeat flag + SDL_PushEvent(&test_event); + + input_system.update(); // Process the event + event_manager.dispatch_events(); // Dispatch events to handlers + + EXPECT_TRUE(function_triggered); // Check if the handler was triggered } TEST_F(InputTest, KeyUp) { bool function_triggered = false; - EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent& event) { - function_triggered = true; - EXPECT_EQ(event.key, Keycode::B); - return false; - }; - event_manager.subscribe<KeyReleaseEvent>(on_key_release); - - SDL_Event event; - SDL_zero(event); - event.type = SDL_KEYUP; - event.key.keysym.scancode = SDL_SCANCODE_B; - SDL_PushEvent(&event); + EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) { + function_triggered = true; + EXPECT_EQ(event.key, Keycode::B); + return false; + }; + event_manager.subscribe<KeyReleaseEvent>(on_key_release); + + SDL_Event event; + SDL_zero(event); + event.type = SDL_KEYUP; + event.key.keysym.scancode = SDL_SCANCODE_B; + SDL_PushEvent(&event); input_system.update(); event_manager.dispatch_events(); EXPECT_TRUE(function_triggered); } TEST_F(InputTest, MouseClick) { - bool on_click_triggered = false; - EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent& event) { - on_click_triggered = true; - EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_x, 10); - EXPECT_EQ(event.mouse_y, 10); - return false; - }; - event_manager.subscribe<MouseClickEvent>(on_mouse_click); - - this->simulate_mouse_click(10,10,SDL_BUTTON_LEFT); + bool on_click_triggered = false; + EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { + on_click_triggered = true; + EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); + EXPECT_EQ(event.mouse_x, 10); + EXPECT_EQ(event.mouse_y, 10); + return false; + }; + event_manager.subscribe<MouseClickEvent>(on_mouse_click); + + this->simulate_mouse_click(10, 10, SDL_BUTTON_LEFT); input_system.update(); event_manager.dispatch_events(); - EXPECT_TRUE(on_click_triggered); + EXPECT_TRUE(on_click_triggered); } TEST_F(InputTest, testButtonClick) { - GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - auto& button = obj.add_component<Button>(); + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + auto & button = obj.add_component<Button>(); bool button_clicked = false; bool hover = false; - button.active = true; + button.active = true; button.interactable = true; - button.width = 100; - button.height = 100; - std::function<void()> on_click = [&]() { - button_clicked = true; - }; + button.width = 100; + button.height = 100; + std::function<void()> on_click = [&]() { button_clicked = true; }; button.on_click = on_click; - button.is_pressed = false; - button.is_toggle = false; - this->simulate_mouse_click(101,101, SDL_BUTTON_LEFT); + button.is_pressed = false; + button.is_toggle = false; + this->simulate_mouse_click(101, 101, SDL_BUTTON_LEFT); input_system.update(); event_manager.dispatch_events(); EXPECT_FALSE(button_clicked); - this->simulate_mouse_click(10,10, SDL_BUTTON_LEFT); + this->simulate_mouse_click(10, 10, SDL_BUTTON_LEFT); input_system.update(); event_manager.dispatch_events(); EXPECT_TRUE(button_clicked); } TEST_F(InputTest, testButtonHover) { - GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - auto& button = obj.add_component<Button>(); + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + auto & button = obj.add_component<Button>(); bool button_clicked = false; - button.active = true; + button.active = true; button.interactable = true; - button.width = 100; - button.height = 100; - button.is_pressed = false; - button.is_toggle = false; + button.width = 100; + button.height = 100; + button.is_pressed = false; + button.is_toggle = false; //mouse not on button SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEMOTION; - event.motion.x = 200; - event.motion.y = 200; + SDL_zero(event); + event.type = SDL_MOUSEMOTION; + event.motion.x = 200; + event.motion.y = 200; event.motion.xrel = 10; event.motion.yrel = 10; - SDL_PushEvent(&event); + SDL_PushEvent(&event); input_system.update(); event_manager.dispatch_events(); EXPECT_FALSE(button.hover); //mouse on button SDL_Event hover_event; - SDL_zero(hover_event); - hover_event.type = SDL_MOUSEMOTION; - hover_event.motion.x = 10; - hover_event.motion.y = 10; + SDL_zero(hover_event); + hover_event.type = SDL_MOUSEMOTION; + hover_event.motion.x = 10; + hover_event.motion.y = 10; hover_event.motion.xrel = 10; hover_event.motion.yrel = 10; - SDL_PushEvent(&hover_event); + SDL_PushEvent(&hover_event); input_system.update(); event_manager.dispatch_events(); EXPECT_TRUE(button.hover); |