aboutsummaryrefslogtreecommitdiff
path: root/src/test/SceneManagerTest.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r--src/test/SceneManagerTest.cpp60
1 files changed, 47 insertions, 13 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 1efcfb2..62b7d33 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -1,3 +1,4 @@
+#include "types.h"
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
@@ -12,13 +13,11 @@ using namespace crepe;
class ConcreteScene1 : public Scene {
public:
- using Scene::Scene;
-
void load_scene() {
- auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ ComponentManager & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
}
string get_name() const { return "scene1"; }
@@ -26,19 +25,32 @@ public:
class ConcreteScene2 : public Scene {
public:
- using Scene::Scene;
-
void load_scene() {
- auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ ComponentManager & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
+ GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
}
string get_name() const { return "scene2"; }
};
+class ConcreteScene3 : public Scene {
+public:
+ ConcreteScene3(const string & name) : name(name) {}
+
+ void load_scene() {
+ ComponentManager & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
+ }
+
+ string get_name() const { return name; }
+
+private:
+ const string name;
+};
+
class SceneManagerTest : public ::testing::Test {
public:
ComponentManager component_mgr{};
@@ -124,3 +136,25 @@ TEST_F(SceneManagerTest, loadScene) {
EXPECT_EQ(transform[3].get().position.x, 0);
EXPECT_EQ(transform[3].get().position.y, 3);
}
+
+TEST_F(SceneManagerTest, perfectForwarding) {
+ scene_mgr.add_scene<ConcreteScene3>("scene3");
+
+ scene_mgr.load_next_scene();
+
+ vector<reference_wrapper<Metadata>> metadata
+ = component_mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_3");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_3");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+}