diff options
Diffstat (limited to 'src/test/ResourceManagerTest.cpp')
-rw-r--r-- | src/test/ResourceManagerTest.cpp | 95 |
1 files changed, 34 insertions, 61 deletions
diff --git a/src/test/ResourceManagerTest.cpp b/src/test/ResourceManagerTest.cpp index f57c419..cc3b022 100644 --- a/src/test/ResourceManagerTest.cpp +++ b/src/test/ResourceManagerTest.cpp @@ -6,96 +6,69 @@ #include <crepe/util/Log.h> #include <crepe/ResourceManager.h> #include <crepe/api/GameObject.h> -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> using namespace std; using namespace crepe; using namespace testing; -class TestComponent : public Component { -public: - TestComponent(game_object_id_t id, const Asset & asset) - : Component(id), - source(asset) {} - const Asset source; -}; - -class TestResource : public Resource { -public: - static unsigned instances; - -public: - const unsigned instance; - TestResource(const Asset & src) - : Resource(src), - instance(this->instances++) { } -}; -unsigned TestResource::instances = 0; - -template <> -TestResource & ResourceManager::get(const TestComponent & component) { - return this->get_internal<TestResource>(component, component.source); -} - class ResourceManagerTest : public Test { public: ResourceManager resource_manager{}; - static constexpr const char * ASSET_LOCATION = "asset/texture/img.png"; + Asset asset_a{"asset/texture/img.png"}; + Asset asset_b{"asset/texture/ERROR.png"}; + + class TestResource : public Resource { + public: + static unsigned instances; - TestComponent a{0, ASSET_LOCATION}; - TestComponent b{1, ASSET_LOCATION}; + public: + const unsigned instance; + TestResource(const Asset & src) + : Resource(src), + instance(this->instances++) { } + ~TestResource() { this->instances--; } + bool operator == (const TestResource & other) const { + return this->instance == other.instance; + } + }; private: void SetUp() override { TestResource::instances = 0; } }; +unsigned ResourceManagerTest::TestResource::instances = 0; -TEST_F(ResourceManagerTest, Uncached) { - TestResource & res_1 = resource_manager.get<TestResource>(a); // 1 - TestResource & res_2 = resource_manager.get<TestResource>(a); // 1 - TestResource & res_3 = resource_manager.get<TestResource>(b); // 2 - TestResource & res_4 = resource_manager.get<TestResource>(b); // 2 +TEST_F(ResourceManagerTest, Default) { + TestResource & res_1 = resource_manager.get<TestResource>(asset_a); + TestResource & res_2 = resource_manager.get<TestResource>(asset_a); + TestResource & res_3 = resource_manager.get<TestResource>(asset_b); + TestResource & res_4 = resource_manager.get<TestResource>(asset_b); ASSERT_EQ(res_1, res_2); ASSERT_EQ(res_3, res_4); EXPECT_NE(res_1, res_3); EXPECT_EQ(TestResource::instances, 2); -} - -// TODO: per GameObject / Component -TEST_F(ResourceManagerTest, PerComponent) { - resource_manager.cache(a); - resource_manager.cache(b); - TestResource & res_1 = resource_manager.get<TestResource>(a); // 1 - TestResource & res_2 = resource_manager.get<TestResource>(a); // 1 - TestResource & res_3 = resource_manager.get<TestResource>(b); // 2 - TestResource & res_4 = resource_manager.get<TestResource>(b); // 2 + resource_manager.clear(); +} - ASSERT_EQ(res_1, res_2); - ASSERT_EQ(res_3, res_4); - EXPECT_NE(res_1, res_3); +TEST_F(ResourceManagerTest, Persistent) { + resource_manager.set_persistent(asset_a, true); + EXPECT_EQ(TestResource::instances, 0); + resource_manager.get<TestResource>(asset_a); + resource_manager.get<TestResource>(asset_a); + resource_manager.get<TestResource>(asset_b); + resource_manager.get<TestResource>(asset_b); EXPECT_EQ(TestResource::instances, 2); -} -TEST_F(ResourceManagerTest, PerAsset) { - resource_manager.cache(ASSET_LOCATION); + resource_manager.clear(); EXPECT_EQ(TestResource::instances, 1); - TestResource & res_1 = resource_manager.get<TestResource>(a); // 1 - TestResource & res_2 = resource_manager.get<TestResource>(a); // 1 - TestResource & res_3 = resource_manager.get<TestResource>(b); // 1 - TestResource & res_4 = resource_manager.get<TestResource>(b); // 1 - - EXPECT_EQ(res_1, res_2); - EXPECT_EQ(res_2, res_3); - EXPECT_EQ(res_3, res_4); - - EXPECT_EQ(TestResource::instances, 1); + resource_manager.clear_all(); + EXPECT_EQ(TestResource::instances, 0); } |