aboutsummaryrefslogtreecommitdiff
path: root/src/test/Profiling.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r--src/test/Profiling.cpp50
1 files changed, 34 insertions, 16 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 24ac494..35f52dc 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -1,9 +1,11 @@
-#include "manager/Mediator.h"
-#include "system/ParticleSystem.h"
-#include "system/PhysicsSystem.h"
-#include "system/RenderSystem.h"
#include <chrono>
#include <cmath>
+#include <crepe/api/Asset.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/manager/ResourceManager.h>
+#include <crepe/system/ParticleSystem.h>
+#include <crepe/system/PhysicsSystem.h>
+#include <crepe/system/RenderSystem.h>
#include <gtest/gtest.h>
#define private public
@@ -15,6 +17,7 @@
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Script.h>
#include <crepe/api/Transform.h>
+#include <crepe/facade/SDLContext.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/EventManager.h>
#include <crepe/system/CollisionSystem.h>
@@ -41,7 +44,7 @@ class TestScript : public Script {
}
};
-class Profiling : public Test {
+class DISABLED_ProfilingTest : public Test {
public:
// Config for test
// Minimum amount to let test pass
@@ -54,6 +57,8 @@ public:
const std::chrono::microseconds duration = 16000us;
Mediator m;
+ SDLContext sdl_context{m};
+ ResourceManager resman{m};
ComponentManager mgr{m};
// Add system used for profling tests
CollisionSystem collision_sys{m};
@@ -70,8 +75,11 @@ public:
void SetUp() override {
GameObject do_not_use = mgr.new_object("DO_NOT_USE", "", {0, 0});
- do_not_use.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000},
- 1.0f);
+ do_not_use.add_component<Camera>(ivec2{1080, 720}, vec2{2000, 2000},
+ Camera::Data{
+ .bg_color = Color::WHITE,
+ .zoom = 1.0f,
+ });
// initialize systems here:
//calls init
script_sys.update();
@@ -127,7 +135,7 @@ public:
}
};
-TEST_F(Profiling, Profiling_1) {
+TEST_F(DISABLED_ProfilingTest, Profiling_1) {
while (this->total_time / this->average < this->duration) {
{
@@ -150,7 +158,7 @@ TEST_F(Profiling, Profiling_1) {
EXPECT_GE(this->game_object_count, this->min_gameobject_count);
}
-TEST_F(Profiling, Profiling_2) {
+TEST_F(DISABLED_ProfilingTest, Profiling_2) {
while (this->total_time / this->average < this->duration) {
{
@@ -164,10 +172,15 @@ TEST_F(Profiling, Profiling_2) {
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- Color color(0, 0, 0, 0);
- auto img = Texture("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
- img, color, Sprite::FlipSettings{false, false}, 1, 1, 500);
+ Asset{"asset/texture/square.png"},
+ Sprite::Data{
+ .color = {0, 0, 0, 0},
+ .flip = {.flip_x = false, .flip_y = false},
+ .sorting_in_layer = 1,
+ .order_in_layer = 1,
+ .size = {.y = 500},
+ });
}
this->game_object_count++;
@@ -184,7 +197,7 @@ TEST_F(Profiling, Profiling_2) {
EXPECT_GE(this->game_object_count, this->min_gameobject_count);
}
-TEST_F(Profiling, Profiling_3) {
+TEST_F(DISABLED_ProfilingTest, Profiling_3) {
while (this->total_time / this->average < this->duration) {
{
@@ -197,10 +210,15 @@ TEST_F(Profiling, Profiling_3) {
});
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- Color color(0, 0, 0, 0);
- auto img = Texture("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
- img, color, Sprite::FlipSettings{false, false}, 1, 1, 500);
+ Asset{"asset/texture/square.png"},
+ Sprite::Data{
+ .color = {0, 0, 0, 0},
+ .flip = {.flip_x = false, .flip_y = false},
+ .sorting_in_layer = 1,
+ .order_in_layer = 1,
+ .size = {.y = 500},
+ });
auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{
.max_particles = 10,
.emission_rate = 100,