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-rw-r--r--src/test/Profiling.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index cd8a40e..d1da5a0 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -39,7 +39,7 @@ class TestScript : public Script {
subscribe<CollisionEvent>(
[this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); });
}
- void update() {
+ void fixed_update() {
// Retrieve component from the same GameObject this script is on
}
};
@@ -84,9 +84,9 @@ public:
});
// initialize systems here:
//calls init
- script_sys.update();
+ script_sys.fixed_update();
//creates window
- render_sys.update();
+ render_sys.frame_update();
}
// Helper function to time an update call and store its duration
@@ -104,12 +104,14 @@ public:
// Run and profile all systems, return the total time in milliseconds
std::chrono::microseconds run_all_systems() {
std::chrono::microseconds total_microseconds = 0us;
- total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); });
total_microseconds
- += time_function("CollisionSystem", [&]() { collision_sys.update(); });
+ += time_function("PhysicsSystem", [&]() { physics_sys.fixed_update(); });
total_microseconds
- += time_function("ParticleSystem", [&]() { particle_sys.update(); });
- total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); });
+ += time_function("CollisionSystem", [&]() { collision_sys.fixed_update(); });
+ total_microseconds
+ += time_function("ParticleSystem", [&]() { particle_sys.fixed_update(); });
+ total_microseconds
+ += time_function("RenderSystem", [&]() { render_sys.frame_update(); });
return total_microseconds;
}
@@ -235,7 +237,7 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {
});
}
- render_sys.update();
+ render_sys.frame_update();
this->game_object_count++;
this->total_time = 0us;