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-rw-r--r--src/test/LoopManagerTest.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
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--- /dev/null
+++ b/src/test/LoopManagerTest.cpp
@@ -0,0 +1,85 @@
+#include <chrono>
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+#include <thread>
+#define private public
+#define protected public
+#include <crepe/api/LoopManager.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/manager/LoopTimerManager.h>
+using namespace std::chrono;
+using namespace crepe;
+
+class LoopManagerTest : public ::testing::Test {
+protected:
+ class TestGameLoop : public crepe::LoopManager {
+ public:
+ MOCK_METHOD(void, fixed_update, (), (override));
+ MOCK_METHOD(void, frame_update, (), (override));
+ MOCK_METHOD(void, render, (), (override));
+ };
+
+ TestGameLoop test_loop;
+ void SetUp() override {}
+};
+
+TEST_F(LoopManagerTest, FixedUpdate) {
+ // Arrange
+ test_loop.loop_timer.set_target_fps(60);
+
+ // Set expectations for the mock calls
+ EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60));
+ EXPECT_CALL(test_loop, frame_update).Times(::testing::Exactly(60));
+ EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50));
+
+ // Start the loop in a separate thread
+ std::thread loop_thread([&]() { test_loop.start(); });
+
+ // Let the loop run for exactly 1 second
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+
+ // Stop the game loop
+ test_loop.game_running = false;
+ // Wait for the loop thread to finish
+ loop_thread.join();
+
+ // Test finished
+}
+TEST_F(LoopManagerTest, ScaledFixedUpdate) {
+ // Arrange
+ test_loop.loop_timer.set_target_fps(60);
+
+ // Set expectations for the mock calls
+ EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60));
+ EXPECT_CALL(test_loop, frame_update).Times(::testing::Exactly(60));
+ EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50));
+
+ // Start the loop in a separate thread
+ std::thread loop_thread([&]() { test_loop.start(); });
+
+ // Let the loop run for exactly 1 second
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+
+ // Stop the game loop
+ test_loop.game_running = false;
+ // Wait for the loop thread to finish
+ loop_thread.join();
+
+ // Test finished
+}
+TEST_F(LoopManagerTest, ShutDown) {
+ // Arrange
+ test_loop.loop_timer.set_target_fps(60);
+
+ EXPECT_CALL(test_loop, render).Times(::testing::AtLeast(1));
+ EXPECT_CALL(test_loop, frame_update).Times(::testing::AtLeast(1));
+ EXPECT_CALL(test_loop, fixed_update).Times(::testing::AtLeast(1));
+ // Start the loop in a separate thread
+ std::thread loop_thread([&]() { test_loop.start(); });
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{});
+ // Wait for the loop thread to finish
+ loop_thread.join();
+
+ // Test finished
+}