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Diffstat (limited to 'src/test/LoopManagerTest.cpp')
-rw-r--r-- | src/test/LoopManagerTest.cpp | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp new file mode 100644 index 0000000..c44ebda --- /dev/null +++ b/src/test/LoopManagerTest.cpp @@ -0,0 +1,85 @@ +#include <chrono> +#include <gmock/gmock.h> +#include <gtest/gtest.h> +#include <thread> +#define private public +#define protected public +#include <crepe/api/LoopManager.h> +#include <crepe/manager/EventManager.h> +#include <crepe/manager/LoopTimerManager.h> +using namespace std::chrono; +using namespace crepe; + +class LoopManagerTest : public ::testing::Test { +protected: + class TestGameLoop : public crepe::LoopManager { + public: + MOCK_METHOD(void, fixed_update, (), (override)); + MOCK_METHOD(void, frame_update, (), (override)); + MOCK_METHOD(void, render, (), (override)); + }; + + TestGameLoop test_loop; + void SetUp() override {} +}; + +TEST_F(LoopManagerTest, FixedUpdate) { + // Arrange + test_loop.loop_timer.set_target_fps(60); + + // Set expectations for the mock calls + EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60)); + EXPECT_CALL(test_loop, frame_update).Times(::testing::Exactly(60)); + EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50)); + + // Start the loop in a separate thread + std::thread loop_thread([&]() { test_loop.start(); }); + + // Let the loop run for exactly 1 second + std::this_thread::sleep_for(std::chrono::seconds(1)); + + // Stop the game loop + test_loop.game_running = false; + // Wait for the loop thread to finish + loop_thread.join(); + + // Test finished +} +TEST_F(LoopManagerTest, ScaledFixedUpdate) { + // Arrange + test_loop.loop_timer.set_target_fps(60); + + // Set expectations for the mock calls + EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60)); + EXPECT_CALL(test_loop, frame_update).Times(::testing::Exactly(60)); + EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50)); + + // Start the loop in a separate thread + std::thread loop_thread([&]() { test_loop.start(); }); + + // Let the loop run for exactly 1 second + std::this_thread::sleep_for(std::chrono::seconds(1)); + + // Stop the game loop + test_loop.game_running = false; + // Wait for the loop thread to finish + loop_thread.join(); + + // Test finished +} +TEST_F(LoopManagerTest, ShutDown) { + // Arrange + test_loop.loop_timer.set_target_fps(60); + + EXPECT_CALL(test_loop, render).Times(::testing::AtLeast(1)); + EXPECT_CALL(test_loop, frame_update).Times(::testing::AtLeast(1)); + EXPECT_CALL(test_loop, fixed_update).Times(::testing::AtLeast(1)); + // Start the loop in a separate thread + std::thread loop_thread([&]() { test_loop.start(); }); + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{}); + // Wait for the loop thread to finish + loop_thread.join(); + + // Test finished +} |