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-rw-r--r--src/test/LoopManagerTest.cpp70
1 files changed, 33 insertions, 37 deletions
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
index 13a0ada..f73605e 100644
--- a/src/test/LoopManagerTest.cpp
+++ b/src/test/LoopManagerTest.cpp
@@ -1,67 +1,63 @@
#include <chrono>
-#include <gtest/gtest.h>
#include <gmock/gmock.h>
+#include <gtest/gtest.h>
#include <thread>
#define private public
#define protected public
#include <crepe/api/LoopManager.h>
-#include <crepe/manager/LoopTimerManager.h>
#include <crepe/manager/EventManager.h>
+#include <crepe/manager/LoopTimerManager.h>
using namespace std::chrono;
using namespace crepe;
class LoopManagerTest : public ::testing::Test {
protected:
- class TestGameLoop : public crepe::LoopManager {
- public:
- MOCK_METHOD(void, fixed_update, (), (override));
- MOCK_METHOD(void, update, (), (override));
+ class TestGameLoop : public crepe::LoopManager {
+ public:
+ MOCK_METHOD(void, fixed_update, (), (override));
+ MOCK_METHOD(void, update, (), (override));
MOCK_METHOD(void, render, (), (override));
- };
+ };
- TestGameLoop test_loop;
- void SetUp() override {
-
- }
+ TestGameLoop test_loop;
+ void SetUp() override {}
};
TEST_F(LoopManagerTest, FixedUpdate) {
- // Arrange
- test_loop.loop_timer.set_target_fps(60);
+ // Arrange
+ test_loop.loop_timer.set_target_fps(60);
- // Set expectations for the mock calls
- EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60));
+ // Set expectations for the mock calls
+ EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60));
EXPECT_CALL(test_loop, update).Times(::testing::Exactly(60));
- EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50));
+ EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50));
- // Start the loop in a separate thread
- std::thread loop_thread([&]() { test_loop.start(); });
+ // Start the loop in a separate thread
+ std::thread loop_thread([&]() { test_loop.start(); });
- // Let the loop run for exactly 1 second
- std::this_thread::sleep_for(std::chrono::seconds(1));
+ // Let the loop run for exactly 1 second
+ std::this_thread::sleep_for(std::chrono::seconds(1));
- // Stop the game loop
- test_loop.game_running = false;
- // Wait for the loop thread to finish
- loop_thread.join();
+ // Stop the game loop
+ test_loop.game_running = false;
+ // Wait for the loop thread to finish
+ loop_thread.join();
- // Test finished
+ // Test finished
}
TEST_F(LoopManagerTest, ShutDown) {
- // Arrange
- test_loop.loop_timer.set_target_fps(60);
+ // Arrange
+ test_loop.loop_timer.set_target_fps(60);
- EXPECT_CALL(test_loop, render).Times(::testing::AtLeast(1));
+ EXPECT_CALL(test_loop, render).Times(::testing::AtLeast(1));
EXPECT_CALL(test_loop, update).Times(::testing::AtLeast(1));
- EXPECT_CALL(test_loop, fixed_update).Times(::testing::AtLeast(1));
- // Start the loop in a separate thread
- std::thread loop_thread([&]() { test_loop.start(); });
- std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ EXPECT_CALL(test_loop, fixed_update).Times(::testing::AtLeast(1));
+ // Start the loop in a separate thread
+ std::thread loop_thread([&]() { test_loop.start(); });
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{});
- // Wait for the loop thread to finish
- loop_thread.join();
+ // Wait for the loop thread to finish
+ loop_thread.join();
- // Test finished
+ // Test finished
}
-
-