diff options
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r-- | src/test/InputTest.cpp | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 8b40cea..a707444 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -13,6 +13,7 @@ #include <crepe/api/Camera.h> #include <crepe/api/GameObject.h> #include <crepe/api/Metadata.h> +#include <crepe/facade/SDLContext.h> #include <crepe/api/Transform.h> #include <crepe/api/Vector2.h> #include <gmock/gmock.h> @@ -43,7 +44,7 @@ protected: //mediator.component_manager = mgr; //event_manager.clear(); } - + void TearDown() override {} void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { SDL_Event event; @@ -70,8 +71,8 @@ TEST_F(InputTest, MouseDown) { EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; //middle of the screen = 0,0 - EXPECT_EQ(event.mouse_x, 0); - EXPECT_EQ(event.mouse_y, 0); + EXPECT_EQ(event.mouse_pos.x, 0); + EXPECT_EQ(event.mouse_pos.y, 0); EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); return false; }; @@ -95,8 +96,8 @@ TEST_F(InputTest, MouseUp) { bool function_triggered = false; EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_x, 0); - EXPECT_EQ(e.mouse_y, 0); + EXPECT_EQ(e.mouse_pos.x, 0); + EXPECT_EQ(e.mouse_pos.y, 0); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; @@ -119,10 +120,10 @@ TEST_F(InputTest, MouseMove) { bool function_triggered = false; EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_x, 0); - EXPECT_EQ(e.mouse_y, 0); - EXPECT_EQ(e.delta_x, 10); - EXPECT_EQ(e.delta_y, 10); + EXPECT_EQ(e.mouse_pos.x, 0); + EXPECT_EQ(e.mouse_pos.y, 0); + EXPECT_EQ(e.mouse_delta.x, 10); + EXPECT_EQ(e.mouse_delta.y, 10); return false; }; event_manager.subscribe<MouseMoveEvent>(on_mouse_move); @@ -193,8 +194,8 @@ TEST_F(InputTest, MouseClick) { EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_x, 0); - EXPECT_EQ(event.mouse_y, 0); + EXPECT_EQ(event.mouse_pos.x, 0); + EXPECT_EQ(event.mouse_pos.y, 0); return false; }; event_manager.subscribe<MouseClickEvent>(on_mouse_click); @@ -209,14 +210,10 @@ TEST_F(InputTest, testButtonClick) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); bool hover = false; button.active = true; - - button.is_pressed = false; - button.is_toggle = false; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); input_system.update(); event_manager.dispatch_events(); @@ -232,11 +229,8 @@ TEST_F(InputTest, testButtonHover) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); button.active = true; - button.is_pressed = false; - button.is_toggle = false; // Mouse not on button SDL_Event event; |