diff options
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r-- | src/test/InputTest.cpp | 84 |
1 files changed, 62 insertions, 22 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 29ef941..a6e60b5 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -31,11 +31,7 @@ public: //GameObject camera; protected: - void SetUp() override { - mediator.event_manager = event_manager; - mediator.component_manager = mgr; - event_manager.clear(); - } + void SetUp() override { event_manager.clear(); } void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { SDL_Event event; @@ -67,8 +63,8 @@ TEST_F(InputTest, MouseDown) { EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; //middle of the screen = 0,0 - EXPECT_EQ(event.mouse_x, 0); - EXPECT_EQ(event.mouse_y, 0); + EXPECT_EQ(event.mouse_pos.x, 0); + EXPECT_EQ(event.mouse_pos.y, 0); EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); return false; }; @@ -96,8 +92,8 @@ TEST_F(InputTest, MouseUp) { bool function_triggered = false; EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_x, 0); - EXPECT_EQ(e.mouse_y, 0); + EXPECT_EQ(e.mouse_pos.x, 0); + EXPECT_EQ(e.mouse_pos.y, 0); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; @@ -124,10 +120,10 @@ TEST_F(InputTest, MouseMove) { bool function_triggered = false; EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_x, 0); - EXPECT_EQ(e.mouse_y, 0); - EXPECT_EQ(e.delta_x, 10); - EXPECT_EQ(e.delta_y, 10); + EXPECT_EQ(e.mouse_pos.x, 0); + EXPECT_EQ(e.mouse_pos.y, 0); + EXPECT_EQ(e.mouse_delta.x, 10); + EXPECT_EQ(e.mouse_delta.y, 10); return false; }; event_manager.subscribe<MouseMoveEvent>(on_mouse_move); @@ -210,8 +206,8 @@ TEST_F(InputTest, MouseClick) { EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_x, 0); - EXPECT_EQ(event.mouse_y, 0); + EXPECT_EQ(event.mouse_pos.x, 0); + EXPECT_EQ(event.mouse_pos.y, 0); return false; }; event_manager.subscribe<MouseClickEvent>(on_mouse_click); @@ -231,13 +227,10 @@ TEST_F(InputTest, testButtonClick) { bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); bool hover = false; button.active = true; - - button.is_pressed = false; - button.is_toggle = false; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); input_system.update(); event_manager.dispatch_events(); @@ -258,10 +251,8 @@ TEST_F(InputTest, testButtonHover) { bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); button.active = true; - button.is_pressed = false; - button.is_toggle = false; // Mouse not on button SDL_Event event; @@ -291,3 +282,52 @@ TEST_F(InputTest, testButtonHover) { event_manager.dispatch_events(); EXPECT_TRUE(button.hover); } + +TEST_F(InputTest, WindowResizeTest) { + GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + camera.active = true; + bool callback_triggered = false; + EventHandler<WindowResizeEvent> on_window_resize = [&](const WindowResizeEvent & event) { + callback_triggered = true; + EXPECT_EQ(event.dimensions.x, 800); + EXPECT_EQ(event.dimensions.y, 600); + return false; + }; + event_manager.subscribe<WindowResizeEvent>(on_window_resize); + SDL_Event resize_event; + SDL_zero(resize_event); + resize_event.type = SDL_WINDOWEVENT; + resize_event.window.event = SDL_WINDOWEVENT_RESIZED; + resize_event.window.data1 = 800; // new width + resize_event.window.data2 = 600; // new height + SDL_PushEvent(&resize_event); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_TRUE(callback_triggered); +} +TEST_F(InputTest, WindowMoveTest) { + GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); + auto & camera = obj.add_component<Camera>( + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + camera.active = true; + bool callback_triggered = false; + EventHandler<WindowMoveEvent> on_window_move = [&](const WindowMoveEvent & event) { + callback_triggered = true; + EXPECT_EQ(event.delta_move.x, 800); + EXPECT_EQ(event.delta_move.y, 600); + return false; + }; + event_manager.subscribe<WindowMoveEvent>(on_window_move); + SDL_Event resize_event; + SDL_zero(resize_event); + resize_event.type = SDL_WINDOWEVENT; + resize_event.window.event = SDL_WINDOWEVENT_MOVED; + resize_event.window.data1 = 800; // new width + resize_event.window.data2 = 600; // new height + SDL_PushEvent(&resize_event); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_TRUE(callback_triggered); +} |