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-rw-r--r--src/test/InputTest.cpp78
1 files changed, 61 insertions, 17 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 8b40cea..7a28882 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -70,8 +70,8 @@ TEST_F(InputTest, MouseDown) {
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
mouse_triggered = true;
//middle of the screen = 0,0
- EXPECT_EQ(event.mouse_x, 0);
- EXPECT_EQ(event.mouse_y, 0);
+ EXPECT_EQ(event.mouse_pos.x, 0);
+ EXPECT_EQ(event.mouse_pos.y, 0);
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -95,8 +95,8 @@ TEST_F(InputTest, MouseUp) {
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_x, 0);
- EXPECT_EQ(e.mouse_y, 0);
+ EXPECT_EQ(e.mouse_pos.x, 0);
+ EXPECT_EQ(e.mouse_pos.y, 0);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -119,10 +119,10 @@ TEST_F(InputTest, MouseMove) {
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_x, 0);
- EXPECT_EQ(e.mouse_y, 0);
- EXPECT_EQ(e.delta_x, 10);
- EXPECT_EQ(e.delta_y, 10);
+ EXPECT_EQ(e.mouse_pos.x, 0);
+ EXPECT_EQ(e.mouse_pos.y, 0);
+ EXPECT_EQ(e.mouse_delta.x, 10);
+ EXPECT_EQ(e.mouse_delta.y, 10);
return false;
};
event_manager.subscribe<MouseMoveEvent>(on_mouse_move);
@@ -193,8 +193,8 @@ TEST_F(InputTest, MouseClick) {
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
on_click_triggered = true;
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- EXPECT_EQ(event.mouse_x, 0);
- EXPECT_EQ(event.mouse_y, 0);
+ EXPECT_EQ(event.mouse_pos.x, 0);
+ EXPECT_EQ(event.mouse_pos.y, 0);
return false;
};
event_manager.subscribe<MouseClickEvent>(on_mouse_click);
@@ -210,13 +210,10 @@ TEST_F(InputTest, testButtonClick) {
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
+ = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
bool hover = false;
button.active = true;
-
- button.is_pressed = false;
- button.is_toggle = false;
this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);
input_system.update();
event_manager.dispatch_events();
@@ -233,10 +230,8 @@ TEST_F(InputTest, testButtonHover) {
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
+ = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
button.active = true;
- button.is_pressed = false;
- button.is_toggle = false;
// Mouse not on button
SDL_Event event;
@@ -266,3 +261,52 @@ TEST_F(InputTest, testButtonHover) {
event_manager.dispatch_events();
EXPECT_TRUE(button.hover);
}
+
+TEST_F(InputTest, WindowResizeTest) {
+ GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ camera.active = true;
+ bool callback_triggered = false;
+ EventHandler<WindowResizeEvent> on_window_resize = [&](const WindowResizeEvent & event) {
+ callback_triggered = true;
+ EXPECT_EQ(event.dimensions.x, 800);
+ EXPECT_EQ(event.dimensions.y, 600);
+ return false;
+ };
+ event_manager.subscribe<WindowResizeEvent>(on_window_resize);
+ SDL_Event resize_event;
+ SDL_zero(resize_event);
+ resize_event.type = SDL_WINDOWEVENT;
+ resize_event.window.event = SDL_WINDOWEVENT_RESIZED;
+ resize_event.window.data1 = 800; // new width
+ resize_event.window.data2 = 600; // new height
+ SDL_PushEvent(&resize_event);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(callback_triggered);
+}
+TEST_F(InputTest, WindowMoveTest) {
+ GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
+ auto & camera = obj.add_component<Camera>(
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ camera.active = true;
+ bool callback_triggered = false;
+ EventHandler<WindowMoveEvent> on_window_move = [&](const WindowMoveEvent & event) {
+ callback_triggered = true;
+ EXPECT_EQ(event.delta_move.x, 800);
+ EXPECT_EQ(event.delta_move.y, 600);
+ return false;
+ };
+ event_manager.subscribe<WindowMoveEvent>(on_window_move);
+ SDL_Event resize_event;
+ SDL_zero(resize_event);
+ resize_event.type = SDL_WINDOWEVENT;
+ resize_event.window.event = SDL_WINDOWEVENT_MOVED;
+ resize_event.window.data1 = 800; // new width
+ resize_event.window.data2 = 600; // new height
+ SDL_PushEvent(&resize_event);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(callback_triggered);
+}