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-rw-r--r--src/test/InputTest.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index a7c0157..29ef941 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -24,10 +24,10 @@ class InputTest : public ::testing::Test {
public:
Mediator mediator;
ComponentManager mgr{mediator};
+ SDLContext sdl_context{mediator};
InputSystem input_system{mediator};
-
- EventManager & event_manager = EventManager::get_instance();
+ EventManager event_manager{mediator};
//GameObject camera;
protected:
@@ -61,7 +61,7 @@ protected:
TEST_F(InputTest, MouseDown) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool mouse_triggered = false;
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
@@ -91,7 +91,7 @@ TEST_F(InputTest, MouseDown) {
TEST_F(InputTest, MouseUp) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
@@ -119,7 +119,7 @@ TEST_F(InputTest, MouseUp) {
TEST_F(InputTest, MouseMove) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
@@ -149,7 +149,7 @@ TEST_F(InputTest, MouseMove) {
TEST_F(InputTest, KeyDown) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
@@ -180,7 +180,7 @@ TEST_F(InputTest, KeyDown) {
TEST_F(InputTest, KeyUp) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool function_triggered = false;
EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) {
@@ -204,7 +204,7 @@ TEST_F(InputTest, KeyUp) {
TEST_F(InputTest, MouseClick) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
bool on_click_triggered = false;
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
@@ -225,7 +225,7 @@ TEST_F(InputTest, MouseClick) {
TEST_F(InputTest, testButtonClick) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
@@ -252,7 +252,7 @@ TEST_F(InputTest, testButtonClick) {
TEST_F(InputTest, testButtonHover) {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera = obj.add_component<Camera>(
- ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
camera.active = true;
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;