diff options
Diffstat (limited to 'src/test/EventTest.cpp')
-rw-r--r-- | src/test/EventTest.cpp | 530 |
1 files changed, 252 insertions, 278 deletions
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp index 3a78590..9dc2360 100644 --- a/src/test/EventTest.cpp +++ b/src/test/EventTest.cpp @@ -1,334 +1,308 @@ -#include "api/EventManager.h" #include "api/Event.h" +#include "api/EventManager.h" #include "api/IKeyListener.h" #include "api/IMouseListener.h" -#include <gtest/gtest.h> -#include <gtest/gtest.h> #include <gmock/gmock.h> +#include <gtest/gtest.h> using namespace std; using namespace std::chrono_literals; using namespace crepe; - class EventManagerTest : public ::testing::Test { protected: - void SetUp() override { - // Clear any existing subscriptions or events before each test - EventManager::get_instance().clear(); - } - - void TearDown() override { - // Ensure cleanup after each test - EventManager::get_instance().clear(); - } + void SetUp() override { + // Clear any existing subscriptions or events before each test + EventManager::get_instance().clear(); + } + + void TearDown() override { + // Ensure cleanup after each test + EventManager::get_instance().clear(); + } }; class MockKeyListener : public IKeyListener { public: - MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent& event), (override)); - MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent& event), (override)); + MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override)); + MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override)); }; class MockMouseListener : public IMouseListener { public: - MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent& event), (override)); - MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent& event), (override)); - MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent& event), (override)); - MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent& event), (override)); + MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override)); + MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override)); + MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override)); + MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override)); }; TEST_F(EventManagerTest, EventSubscription) { - EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent& e) { - std::cout << "Key Event Triggered" << std::endl; - return true; - }; - - // Subscribe to KeyPressEvent - EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1); - - // Verify subscription (not directly verifiable; test by triggering event) - - EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{ - .repeat = true, - .key = Keycode::A, - }, 1); - EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{ - .repeat = true, - .key = Keycode::A, - - }, CHANNEL_ALL); - + EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) { + std::cout << "Key Event Triggered" << std::endl; + return true; + }; + + // Subscribe to KeyPressEvent + EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1); + + // Verify subscription (not directly verifiable; test by triggering event) + + EventManager::get_instance().trigger_event<KeyPressEvent>( + KeyPressEvent{ + .repeat = true, + .key = Keycode::A, + }, + 1); + EventManager::get_instance().trigger_event<KeyPressEvent>( + KeyPressEvent{ + .repeat = true, + .key = Keycode::A, + + }, + CHANNEL_ALL); } TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) { - bool triggered = false; - - EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent& e) { - triggered = true; - std::cout << "mouse handled" <<std::endl; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; - }; - EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, CHANNEL_ALL); - - MouseClickEvent click_event{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE + bool triggered = false; + + EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { + triggered = true; + std::cout << "mouse handled" << std::endl; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; }; + EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, CHANNEL_ALL); + + MouseClickEvent click_event{ + .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL); - EXPECT_TRUE(triggered); + EXPECT_TRUE(triggered); } TEST_F(EventManagerTest, EventManagerTest_priority_order) { - EventManager& event_manager = EventManager::get_instance(); - - // Vector to track call order - std::vector<int> call_order; - - // Handlers with different priorities - EventHandler<MouseClickEvent> handler_priority_3 = [&](const MouseClickEvent& e) { - call_order.push_back(3); - return false; // Allow propagation - }; - - EventHandler<MouseClickEvent> handler_priority_1 = [&](const MouseClickEvent& e) { - call_order.push_back(1); - return false; // Allow propagation - }; - - EventHandler<MouseClickEvent> handler_priority_2 = [&](const MouseClickEvent& e) { - call_order.push_back(2); - return false; // Allow propagation - }; - - // Subscribe handlers with different priorities - event_manager.subscribe<MouseClickEvent>(handler_priority_1, CHANNEL_ALL, 1); - event_manager.subscribe<MouseClickEvent>(handler_priority_3, CHANNEL_ALL, 3); - event_manager.subscribe<MouseClickEvent>(handler_priority_2, CHANNEL_ALL, 2); + EventManager & event_manager = EventManager::get_instance(); + + // Vector to track call order + std::vector<int> call_order; + + // Handlers with different priorities + EventHandler<MouseClickEvent> handler_priority_3 = [&](const MouseClickEvent & e) { + call_order.push_back(3); + return false; // Allow propagation + }; + + EventHandler<MouseClickEvent> handler_priority_1 = [&](const MouseClickEvent & e) { + call_order.push_back(1); + return false; // Allow propagation + }; - // Trigger the event - event_manager.trigger_event<MouseClickEvent>(MouseClickEvent{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE - }, CHANNEL_ALL); + EventHandler<MouseClickEvent> handler_priority_2 = [&](const MouseClickEvent & e) { + call_order.push_back(2); + return false; // Allow propagation + }; + + // Subscribe handlers with different priorities + event_manager.subscribe<MouseClickEvent>(handler_priority_1, CHANNEL_ALL, 1); + event_manager.subscribe<MouseClickEvent>(handler_priority_3, CHANNEL_ALL, 3); + event_manager.subscribe<MouseClickEvent>(handler_priority_2, CHANNEL_ALL, 2); - // Check the call order matches the expected priority order - std::vector<int> expected_order = {3, 2, 1}; - EXPECT_EQ(call_order, expected_order); + // Trigger the event + event_manager.trigger_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}, + CHANNEL_ALL); + // Check the call order matches the expected priority order + std::vector<int> expected_order = {3, 2, 1}; + EXPECT_EQ(call_order, expected_order); } TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { - EventManager& event_manager = EventManager::get_instance(); - - // Flags to track handler calls - bool triggered_true = false; - bool triggered_false = false; - - // Handlers - EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent& e) { - triggered_true = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return true; // Stops propagation - }; - - EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent& e) { - triggered_false = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; // Allows propagation - }; - - // Test event - MouseClickEvent click_event{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE - }; - - // First Scenario: True handler has higher priority - event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 1); - event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 0); - - // Trigger event - event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL); - - // Check that only the true handler was triggered - EXPECT_TRUE(triggered_true); - EXPECT_FALSE(triggered_false); - - // Reset and clear - triggered_true = false; - triggered_false = false; - event_manager.clear(); - - // Second Scenario: False handler has higher priority - event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 0); - event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 1); - - // Trigger event again - event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL); - - // Check that both handlers were triggered - EXPECT_TRUE(triggered_true); - EXPECT_TRUE(triggered_false); + EventManager & event_manager = EventManager::get_instance(); + + // Flags to track handler calls + bool triggered_true = false; + bool triggered_false = false; + + // Handlers + EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) { + triggered_true = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return true; // Stops propagation + }; + + EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) { + triggered_false = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + + // Test event + MouseClickEvent click_event{ + .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + + // First Scenario: True handler has higher priority + event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 1); + event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 0); + + // Trigger event + event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL); + + // Check that only the true handler was triggered + EXPECT_TRUE(triggered_true); + EXPECT_FALSE(triggered_false); + + // Reset and clear + triggered_true = false; + triggered_false = false; + event_manager.clear(); + + // Second Scenario: False handler has higher priority + event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 0); + event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 1); + + // Trigger event again + event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL); + + // Check that both handlers were triggered + EXPECT_TRUE(triggered_true); + EXPECT_TRUE(triggered_false); } TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { - EventManager& event_manager = EventManager::get_instance(); + EventManager & event_manager = EventManager::get_instance(); bool triggered1 = false; bool triggered2 = false; int test_channel = 1; - EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) { - triggered1 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; // Allows propagation - }; - EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) { - triggered2 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; // Allows propagation - }; + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { + triggered1 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { + triggered2 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; event_manager.subscribe<MouseClickEvent>(mouse_handler1); - event_manager.subscribe<MouseClickEvent>(mouse_handler2,test_channel); - - event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE - }); - event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE - },test_channel); + event_manager.subscribe<MouseClickEvent>(mouse_handler2, test_channel); + + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}, + test_channel); event_manager.dispatch_events(); EXPECT_TRUE(triggered1); EXPECT_TRUE(triggered2); } TEST_F(EventManagerTest, EventManagerTest_dispatch_priority) { - EventManager& event_manager = EventManager::get_instance(); + EventManager & event_manager = EventManager::get_instance(); std::vector<int> call_order; int test_channel = 1; - EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) { + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { call_order.push_back(1); - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; // Allows propagation - }; - EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) { - call_order.push_back(2); - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; // Allows propagation - }; - EventHandler<MouseClickEvent> mouse_handler3 = [&](const MouseClickEvent& e) { - call_order.push_back(3); - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; // Allows propagation - }; - event_manager.subscribe<MouseClickEvent>(mouse_handler2,CHANNEL_ALL,2); - event_manager.subscribe<MouseClickEvent>(mouse_handler1,CHANNEL_ALL,1); - event_manager.subscribe<MouseClickEvent>(mouse_handler3,CHANNEL_ALL,3); - event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE - }); + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { + call_order.push_back(2); + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + EventHandler<MouseClickEvent> mouse_handler3 = [&](const MouseClickEvent & e) { + call_order.push_back(3); + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + event_manager.subscribe<MouseClickEvent>(mouse_handler2, CHANNEL_ALL, 2); + event_manager.subscribe<MouseClickEvent>(mouse_handler1, CHANNEL_ALL, 1); + event_manager.subscribe<MouseClickEvent>(mouse_handler3, CHANNEL_ALL, 3); + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); event_manager.dispatch_events(); std::vector<int> expected_order = {3, 2, 1}; - EXPECT_EQ(call_order, expected_order); + EXPECT_EQ(call_order, expected_order); } TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { - EventManager& event_manager = EventManager::get_instance(); - - // Flags to track if handlers are triggered - bool triggered1 = false; - bool triggered2 = false; - - // Define EventHandlers - EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) { - triggered1 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; // Allows propagation - }; - - EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) { - triggered2 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); - EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); - return false; // Allows propagation - }; - // Subscribe handlers - event_manager.subscribe<MouseClickEvent>(mouse_handler1); - event_manager.subscribe<MouseClickEvent>(mouse_handler2); - - // Queue events - event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE - }); - - // Dispatch events - both handlers should be triggered - event_manager.dispatch_events(); - EXPECT_TRUE(triggered1); // Handler 1 should be triggered - EXPECT_TRUE(triggered2); // Handler 2 should be triggered - - // Reset flags - triggered1 = false; - triggered2 = false; - - // Unsubscribe handler1 - event_manager.unsubscribe<MouseClickEvent>(mouse_handler1); - - // Queue the same event again - event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE - }); - - // Dispatch events - only handler 2 should be triggered, handler 1 should NOT - event_manager.dispatch_events(); - EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered - EXPECT_TRUE(triggered2); // Handler 2 should be triggered - - // Reset flags - triggered2 = false; - - // Unsubscribe handler2 - event_manager.unsubscribe<MouseClickEvent>(mouse_handler2); - - // Queue the event again - event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ - .mouse_x = 100, - .mouse_y = 200, - .button = MouseButton::LEFT_MOUSE - }); - - // Dispatch events - no handler should be triggered - event_manager.dispatch_events(); - EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered - EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered -} + EventManager & event_manager = EventManager::get_instance(); + + // Flags to track if handlers are triggered + bool triggered1 = false; + bool triggered2 = false; + + // Define EventHandlers + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { + triggered1 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { + triggered2 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + // Subscribe handlers + event_manager.subscribe<MouseClickEvent>(mouse_handler1); + event_manager.subscribe<MouseClickEvent>(mouse_handler2); + + // Queue events + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + + // Dispatch events - both handlers should be triggered + event_manager.dispatch_events(); + EXPECT_TRUE(triggered1); // Handler 1 should be triggered + EXPECT_TRUE(triggered2); // Handler 2 should be triggered + + // Reset flags + triggered1 = false; + triggered2 = false; + + // Unsubscribe handler1 + event_manager.unsubscribe<MouseClickEvent>(mouse_handler1); + + // Queue the same event again + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + + // Dispatch events - only handler 2 should be triggered, handler 1 should NOT + event_manager.dispatch_events(); + EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered + EXPECT_TRUE(triggered2); // Handler 2 should be triggered + + // Reset flags + triggered2 = false; + + // Unsubscribe handler2 + event_manager.unsubscribe<MouseClickEvent>(mouse_handler2); + + // Queue the event again + event_manager.queue_event<MouseClickEvent>( + MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + + // Dispatch events - no handler should be triggered + event_manager.dispatch_events(); + EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered + EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered +} |