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-rw-r--r--src/test/EventTest.cpp530
1 files changed, 252 insertions, 278 deletions
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index 3a78590..9dc2360 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -1,334 +1,308 @@
-#include "api/EventManager.h"
#include "api/Event.h"
+#include "api/EventManager.h"
#include "api/IKeyListener.h"
#include "api/IMouseListener.h"
-#include <gtest/gtest.h>
-#include <gtest/gtest.h>
#include <gmock/gmock.h>
+#include <gtest/gtest.h>
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
-
class EventManagerTest : public ::testing::Test {
protected:
- void SetUp() override {
- // Clear any existing subscriptions or events before each test
- EventManager::get_instance().clear();
- }
-
- void TearDown() override {
- // Ensure cleanup after each test
- EventManager::get_instance().clear();
- }
+ void SetUp() override {
+ // Clear any existing subscriptions or events before each test
+ EventManager::get_instance().clear();
+ }
+
+ void TearDown() override {
+ // Ensure cleanup after each test
+ EventManager::get_instance().clear();
+ }
};
class MockKeyListener : public IKeyListener {
public:
- MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent& event), (override));
- MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent& event), (override));
+ MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override));
+ MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override));
};
class MockMouseListener : public IMouseListener {
public:
- MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent& event), (override));
- MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent& event), (override));
- MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent& event), (override));
- MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent& event), (override));
+ MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override));
+ MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override));
};
TEST_F(EventManagerTest, EventSubscription) {
- EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent& e) {
- std::cout << "Key Event Triggered" << std::endl;
- return true;
- };
-
- // Subscribe to KeyPressEvent
- EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1);
-
- // Verify subscription (not directly verifiable; test by triggering event)
-
- EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{
- .repeat = true,
- .key = Keycode::A,
- }, 1);
- EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{
- .repeat = true,
- .key = Keycode::A,
-
- }, CHANNEL_ALL);
-
+ EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) {
+ std::cout << "Key Event Triggered" << std::endl;
+ return true;
+ };
+
+ // Subscribe to KeyPressEvent
+ EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1);
+
+ // Verify subscription (not directly verifiable; test by triggering event)
+
+ EventManager::get_instance().trigger_event<KeyPressEvent>(
+ KeyPressEvent{
+ .repeat = true,
+ .key = Keycode::A,
+ },
+ 1);
+ EventManager::get_instance().trigger_event<KeyPressEvent>(
+ KeyPressEvent{
+ .repeat = true,
+ .key = Keycode::A,
+
+ },
+ CHANNEL_ALL);
}
TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
- bool triggered = false;
-
- EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent& e) {
- triggered = true;
- std::cout << "mouse handled" <<std::endl;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false;
- };
- EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, CHANNEL_ALL);
-
- MouseClickEvent click_event{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
+ bool triggered = false;
+
+ EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
+ triggered = true;
+ std::cout << "mouse handled" << std::endl;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false;
};
+ EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, CHANNEL_ALL);
+
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
- EXPECT_TRUE(triggered);
+ EXPECT_TRUE(triggered);
}
TEST_F(EventManagerTest, EventManagerTest_priority_order) {
- EventManager& event_manager = EventManager::get_instance();
-
- // Vector to track call order
- std::vector<int> call_order;
-
- // Handlers with different priorities
- EventHandler<MouseClickEvent> handler_priority_3 = [&](const MouseClickEvent& e) {
- call_order.push_back(3);
- return false; // Allow propagation
- };
-
- EventHandler<MouseClickEvent> handler_priority_1 = [&](const MouseClickEvent& e) {
- call_order.push_back(1);
- return false; // Allow propagation
- };
-
- EventHandler<MouseClickEvent> handler_priority_2 = [&](const MouseClickEvent& e) {
- call_order.push_back(2);
- return false; // Allow propagation
- };
-
- // Subscribe handlers with different priorities
- event_manager.subscribe<MouseClickEvent>(handler_priority_1, CHANNEL_ALL, 1);
- event_manager.subscribe<MouseClickEvent>(handler_priority_3, CHANNEL_ALL, 3);
- event_manager.subscribe<MouseClickEvent>(handler_priority_2, CHANNEL_ALL, 2);
+ EventManager & event_manager = EventManager::get_instance();
+
+ // Vector to track call order
+ std::vector<int> call_order;
+
+ // Handlers with different priorities
+ EventHandler<MouseClickEvent> handler_priority_3 = [&](const MouseClickEvent & e) {
+ call_order.push_back(3);
+ return false; // Allow propagation
+ };
+
+ EventHandler<MouseClickEvent> handler_priority_1 = [&](const MouseClickEvent & e) {
+ call_order.push_back(1);
+ return false; // Allow propagation
+ };
- // Trigger the event
- event_manager.trigger_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
- }, CHANNEL_ALL);
+ EventHandler<MouseClickEvent> handler_priority_2 = [&](const MouseClickEvent & e) {
+ call_order.push_back(2);
+ return false; // Allow propagation
+ };
+
+ // Subscribe handlers with different priorities
+ event_manager.subscribe<MouseClickEvent>(handler_priority_1, CHANNEL_ALL, 1);
+ event_manager.subscribe<MouseClickEvent>(handler_priority_3, CHANNEL_ALL, 3);
+ event_manager.subscribe<MouseClickEvent>(handler_priority_2, CHANNEL_ALL, 2);
- // Check the call order matches the expected priority order
- std::vector<int> expected_order = {3, 2, 1};
- EXPECT_EQ(call_order, expected_order);
+ // Trigger the event
+ event_manager.trigger_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
+ CHANNEL_ALL);
+ // Check the call order matches the expected priority order
+ std::vector<int> expected_order = {3, 2, 1};
+ EXPECT_EQ(call_order, expected_order);
}
TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
- EventManager& event_manager = EventManager::get_instance();
-
- // Flags to track handler calls
- bool triggered_true = false;
- bool triggered_false = false;
-
- // Handlers
- EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent& e) {
- triggered_true = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return true; // Stops propagation
- };
-
- EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent& e) {
- triggered_false = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
-
- // Test event
- MouseClickEvent click_event{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
- };
-
- // First Scenario: True handler has higher priority
- event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 1);
- event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 0);
-
- // Trigger event
- event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
-
- // Check that only the true handler was triggered
- EXPECT_TRUE(triggered_true);
- EXPECT_FALSE(triggered_false);
-
- // Reset and clear
- triggered_true = false;
- triggered_false = false;
- event_manager.clear();
-
- // Second Scenario: False handler has higher priority
- event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 0);
- event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 1);
-
- // Trigger event again
- event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
-
- // Check that both handlers were triggered
- EXPECT_TRUE(triggered_true);
- EXPECT_TRUE(triggered_false);
+ EventManager & event_manager = EventManager::get_instance();
+
+ // Flags to track handler calls
+ bool triggered_true = false;
+ bool triggered_false = false;
+
+ // Handlers
+ EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) {
+ triggered_true = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return true; // Stops propagation
+ };
+
+ EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) {
+ triggered_false = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+
+ // Test event
+ MouseClickEvent click_event{
+ .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+
+ // First Scenario: True handler has higher priority
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 1);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 0);
+
+ // Trigger event
+ event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
+
+ // Check that only the true handler was triggered
+ EXPECT_TRUE(triggered_true);
+ EXPECT_FALSE(triggered_false);
+
+ // Reset and clear
+ triggered_true = false;
+ triggered_false = false;
+ event_manager.clear();
+
+ // Second Scenario: False handler has higher priority
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 0);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 1);
+
+ // Trigger event again
+ event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL);
+
+ // Check that both handlers were triggered
+ EXPECT_TRUE(triggered_true);
+ EXPECT_TRUE(triggered_false);
}
TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
- EventManager& event_manager = EventManager::get_instance();
+ EventManager & event_manager = EventManager::get_instance();
bool triggered1 = false;
bool triggered2 = false;
int test_channel = 1;
- EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) {
- triggered1 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) {
- triggered2 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
+ EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
+ triggered1 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
+ triggered2 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
event_manager.subscribe<MouseClickEvent>(mouse_handler1);
- event_manager.subscribe<MouseClickEvent>(mouse_handler2,test_channel);
-
- event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
- });
- event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
- },test_channel);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler2, test_channel);
+
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
+ test_channel);
event_manager.dispatch_events();
EXPECT_TRUE(triggered1);
EXPECT_TRUE(triggered2);
}
TEST_F(EventManagerTest, EventManagerTest_dispatch_priority) {
- EventManager& event_manager = EventManager::get_instance();
+ EventManager & event_manager = EventManager::get_instance();
std::vector<int> call_order;
int test_channel = 1;
- EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) {
+ EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
call_order.push_back(1);
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) {
- call_order.push_back(2);
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- EventHandler<MouseClickEvent> mouse_handler3 = [&](const MouseClickEvent& e) {
- call_order.push_back(3);
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- event_manager.subscribe<MouseClickEvent>(mouse_handler2,CHANNEL_ALL,2);
- event_manager.subscribe<MouseClickEvent>(mouse_handler1,CHANNEL_ALL,1);
- event_manager.subscribe<MouseClickEvent>(mouse_handler3,CHANNEL_ALL,3);
- event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
- });
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
+ call_order.push_back(2);
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ EventHandler<MouseClickEvent> mouse_handler3 = [&](const MouseClickEvent & e) {
+ call_order.push_back(3);
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ event_manager.subscribe<MouseClickEvent>(mouse_handler2, CHANNEL_ALL, 2);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler1, CHANNEL_ALL, 1);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler3, CHANNEL_ALL, 3);
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
event_manager.dispatch_events();
std::vector<int> expected_order = {3, 2, 1};
- EXPECT_EQ(call_order, expected_order);
+ EXPECT_EQ(call_order, expected_order);
}
TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
- EventManager& event_manager = EventManager::get_instance();
-
- // Flags to track if handlers are triggered
- bool triggered1 = false;
- bool triggered2 = false;
-
- // Define EventHandlers
- EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) {
- triggered1 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
-
- EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) {
- triggered2 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- // Subscribe handlers
- event_manager.subscribe<MouseClickEvent>(mouse_handler1);
- event_manager.subscribe<MouseClickEvent>(mouse_handler2);
-
- // Queue events
- event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
- });
-
- // Dispatch events - both handlers should be triggered
- event_manager.dispatch_events();
- EXPECT_TRUE(triggered1); // Handler 1 should be triggered
- EXPECT_TRUE(triggered2); // Handler 2 should be triggered
-
- // Reset flags
- triggered1 = false;
- triggered2 = false;
-
- // Unsubscribe handler1
- event_manager.unsubscribe<MouseClickEvent>(mouse_handler1);
-
- // Queue the same event again
- event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
- });
-
- // Dispatch events - only handler 2 should be triggered, handler 1 should NOT
- event_manager.dispatch_events();
- EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
- EXPECT_TRUE(triggered2); // Handler 2 should be triggered
-
- // Reset flags
- triggered2 = false;
-
- // Unsubscribe handler2
- event_manager.unsubscribe<MouseClickEvent>(mouse_handler2);
-
- // Queue the event again
- event_manager.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = 100,
- .mouse_y = 200,
- .button = MouseButton::LEFT_MOUSE
- });
-
- // Dispatch events - no handler should be triggered
- event_manager.dispatch_events();
- EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
- EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered
-}
+ EventManager & event_manager = EventManager::get_instance();
+
+ // Flags to track if handlers are triggered
+ bool triggered1 = false;
+ bool triggered2 = false;
+
+ // Define EventHandlers
+ EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
+ triggered1 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
+ triggered2 = true;
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false; // Allows propagation
+ };
+ // Subscribe handlers
+ event_manager.subscribe<MouseClickEvent>(mouse_handler1);
+ event_manager.subscribe<MouseClickEvent>(mouse_handler2);
+
+ // Queue events
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - both handlers should be triggered
+ event_manager.dispatch_events();
+ EXPECT_TRUE(triggered1); // Handler 1 should be triggered
+ EXPECT_TRUE(triggered2); // Handler 2 should be triggered
+
+ // Reset flags
+ triggered1 = false;
+ triggered2 = false;
+
+ // Unsubscribe handler1
+ event_manager.unsubscribe<MouseClickEvent>(mouse_handler1);
+
+ // Queue the same event again
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - only handler 2 should be triggered, handler 1 should NOT
+ event_manager.dispatch_events();
+ EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
+ EXPECT_TRUE(triggered2); // Handler 2 should be triggered
+
+ // Reset flags
+ triggered2 = false;
+
+ // Unsubscribe handler2
+ event_manager.unsubscribe<MouseClickEvent>(mouse_handler2);
+
+ // Queue the event again
+ event_manager.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+
+ // Dispatch events - no handler should be triggered
+ event_manager.dispatch_events();
+ EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
+ EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered
+}