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-rw-r--r--src/test/ECSTest.cpp236
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diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
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+#include <gtest/gtest.h>
+
+#define protected public
+
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+
+using namespace std;
+using namespace crepe;
+
+class ECSTest : public ::testing::Test {
+public:
+ ComponentManager mgr{};
+};
+
+TEST_F(ECSTest, createGameObject) {
+ GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[0].get().tag, "person");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+ EXPECT_EQ(transform[0].get().rotation, 0);
+ EXPECT_EQ(transform[0].get().scale, 1);
+}
+
+TEST_F(ECSTest, deleteAllGameObjects) {
+ GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+
+ mgr.delete_all_components();
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 0);
+ EXPECT_EQ(transform.size(), 0);
+
+ GameObject obj2 = mgr.new_object("body2", "person2", Vector2{1, 0}, 5, 1);
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "body2");
+ EXPECT_EQ(metadata[0].get().tag, "person2");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().game_object_id, 0);
+ EXPECT_EQ(transform[0].get().position.x, 1);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+ EXPECT_EQ(transform[0].get().rotation, 5);
+ EXPECT_EQ(transform[0].get().scale, 1);
+}
+
+TEST_F(ECSTest, deleteGameObject) {
+ GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+
+ mgr.delete_all_components_of_id(0);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 1);
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[0].get().tag, "person");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().game_object_id, 1);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+ EXPECT_EQ(transform[0].get().rotation, 0);
+ EXPECT_EQ(transform[0].get().scale, 1);
+}
+
+TEST_F(ECSTest, manyGameObjects) {
+ for (int i = 0; i < 5000; i++) {
+ GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, i);
+ }
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 5000);
+ EXPECT_EQ(transform.size(), 5000);
+ for (int i = 0; i < 5000; i++) {
+ EXPECT_EQ(metadata[i].get().game_object_id, i);
+ EXPECT_EQ(metadata[i].get().name, "body");
+ EXPECT_EQ(metadata[i].get().tag, "person");
+ EXPECT_EQ(metadata[i].get().parent, -1);
+ EXPECT_EQ(metadata[i].get().children.size(), 0);
+
+ EXPECT_EQ(transform[i].get().game_object_id, i);
+ EXPECT_EQ(transform[i].get().position.x, 0);
+ EXPECT_EQ(transform[i].get().position.y, 0);
+ EXPECT_EQ(transform[i].get().rotation, 0);
+ EXPECT_EQ(transform[i].get().scale, i);
+ }
+
+ mgr.delete_components<Metadata>();
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 0);
+ EXPECT_EQ(transform.size(), 5000);
+
+ for (int i = 0; i < 10000 - 5000; i++) {
+ string tag = "person" + to_string(i);
+ GameObject obj = mgr.new_object("body", tag, Vector2{0, 0}, i, 0);
+ }
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 10000 - 5000);
+ EXPECT_EQ(transform.size(), 10000);
+}
+
+TEST_F(ECSTest, getComponentsByID) {
+ GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_id<Metadata>(0);
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_id<Transform>(1);
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[0].get().tag, "person");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().game_object_id, 1);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+ EXPECT_EQ(transform[0].get().rotation, 0);
+ EXPECT_EQ(transform[0].get().scale, 1);
+}
+
+TEST_F(ECSTest, tooMuchComponents) {
+ try {
+ GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ obj0.add_component<Transform>(Vector2{10, 10}, 0, 1);
+ } catch (const exception & e) {
+ EXPECT_EQ(e.what(),
+ string("Exceeded maximum number of instances for this component type"));
+ }
+
+ try {
+ GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ obj1.add_component<Metadata>("body", "person");
+ } catch (const exception & e) {
+ EXPECT_EQ(e.what(),
+ string("Exceeded maximum number of instances for this component type"));
+ }
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+
+ EXPECT_EQ(metadata.size(), 2);
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[1].get().name, "body");
+}
+
+TEST_F(ECSTest, partentChild) {
+ {
+ GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
+
+ // Set the parent of each GameObject
+ right_foot.set_parent(right_leg);
+ left_foot.set_parent(left_leg);
+ right_leg.set_parent(body);
+ left_leg.set_parent(body);
+ }
+
+ // Get the Metadata and Transform components of each GameObject
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+
+ // Check IDs
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[3].get().game_object_id, 3);
+ EXPECT_EQ(metadata[4].get().game_object_id, 4);
+
+ // Check the parent-child relationships
+ EXPECT_EQ(metadata[0].get().name, "body");
+ EXPECT_EQ(metadata[1].get().name, "rightLeg");
+ EXPECT_EQ(metadata[2].get().name, "leftLeg");
+ EXPECT_EQ(metadata[3].get().name, "rightFoot");
+ EXPECT_EQ(metadata[4].get().name, "leftFoot");
+
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().parent, 0);
+ EXPECT_EQ(metadata[2].get().parent, 0);
+ EXPECT_EQ(metadata[3].get().parent, 1);
+ EXPECT_EQ(metadata[4].get().parent, 2);
+
+ EXPECT_EQ(metadata[0].get().children.size(), 2);
+ EXPECT_EQ(metadata[1].get().children.size(), 1);
+ EXPECT_EQ(metadata[2].get().children.size(), 1);
+ EXPECT_EQ(metadata[3].get().children.size(), 0);
+ EXPECT_EQ(metadata[4].get().children.size(), 0);
+
+ EXPECT_EQ(metadata[0].get().children[0], 1);
+ EXPECT_EQ(metadata[0].get().children[1], 2);
+ EXPECT_EQ(metadata[1].get().children[0], 3);
+ EXPECT_EQ(metadata[2].get().children[0], 4);
+}