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-rw-r--r--src/test/ECSTest.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index e46705c..6903731 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -17,7 +17,7 @@ public:
};
TEST_F(ECSTest, createGameObject) {
- GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
@@ -37,8 +37,8 @@ TEST_F(ECSTest, createGameObject) {
}
TEST_F(ECSTest, deleteAllGameObjects) {
- GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
mgr.delete_all_components();
@@ -48,7 +48,7 @@ TEST_F(ECSTest, deleteAllGameObjects) {
EXPECT_EQ(metadata.size(), 0);
EXPECT_EQ(transform.size(), 0);
- GameObject obj2 = mgr.new_object("body2", "person2", Vector2{1, 0}, 5, 1);
+ GameObject obj2 = mgr.new_object("body2", "person2", vec2{1, 0}, 5, 1);
metadata = mgr.get_components_by_type<Metadata>();
transform = mgr.get_components_by_type<Transform>();
@@ -70,8 +70,8 @@ TEST_F(ECSTest, deleteAllGameObjects) {
}
TEST_F(ECSTest, deleteGameObject) {
- GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
mgr.delete_all_components_of_id(0);
@@ -96,7 +96,7 @@ TEST_F(ECSTest, deleteGameObject) {
TEST_F(ECSTest, manyGameObjects) {
for (int i = 0; i < 5000; i++) {
- GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, i);
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, i);
}
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
@@ -128,7 +128,7 @@ TEST_F(ECSTest, manyGameObjects) {
for (int i = 0; i < 10000 - 5000; i++) {
string tag = "person" + to_string(i);
- GameObject obj = mgr.new_object("body", tag, Vector2{0, 0}, i, 0);
+ GameObject obj = mgr.new_object("body", tag, vec2{0, 0}, i, 0);
}
metadata = mgr.get_components_by_type<Metadata>();
@@ -161,7 +161,7 @@ TEST_F(ECSTest, manyGameObjects) {
for (int i = 0; i < 10000; i++) {
string name = "body" + to_string(i);
- GameObject obj = mgr.new_object(name, "person", Vector2{0, 0}, 0, 0);
+ GameObject obj = mgr.new_object(name, "person", vec2{0, 0}, 0, 0);
}
metadata = mgr.get_components_by_type<Metadata>();
@@ -186,8 +186,8 @@ TEST_F(ECSTest, manyGameObjects) {
}
TEST_F(ECSTest, getComponentsByID) {
- GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_id<Metadata>(0);
vector<reference_wrapper<Transform>> transform = mgr.get_components_by_id<Transform>(1);
@@ -210,15 +210,15 @@ TEST_F(ECSTest, getComponentsByID) {
TEST_F(ECSTest, tooMuchComponents) {
try {
- GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- obj0.add_component<Transform>(Vector2{10, 10}, 0, 1);
+ GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ obj0.add_component<Transform>(vec2{10, 10}, 0, 1);
} catch (const exception & e) {
EXPECT_EQ(e.what(),
string("Exceeded maximum number of instances for this component type"));
}
try {
- GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
obj1.add_component<Metadata>("body", "person");
} catch (const exception & e) {
EXPECT_EQ(e.what(),
@@ -234,11 +234,11 @@ TEST_F(ECSTest, tooMuchComponents) {
TEST_F(ECSTest, partentChild) {
{
- GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
- GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1);
+ GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1);
+ GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1);
+ GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1);
// Set the parent of each GameObject
right_foot.set_parent(right_leg);
@@ -283,10 +283,10 @@ TEST_F(ECSTest, partentChild) {
}
TEST_F(ECSTest, persistent) {
- GameObject obj0 = mgr.new_object("obj0", "obj0", Vector2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("obj1", "obj1", Vector2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1);
obj1.set_persistent();
- GameObject obj2 = mgr.new_object("obj2", "obj2", Vector2{0, 0}, 0, 1);
+ GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1);
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
@@ -322,8 +322,8 @@ TEST_F(ECSTest, persistent) {
EXPECT_EQ(transform[0].get().position.x, 0);
EXPECT_EQ(transform[0].get().position.y, 0);
- GameObject obj3 = mgr.new_object("obj3", "obj3", Vector2{0, 0}, 0, 5);
- GameObject obj4 = mgr.new_object("obj4", "obj4", Vector2{0, 0}, 0, 5);
+ GameObject obj3 = mgr.new_object("obj3", "obj3", vec2{0, 0}, 0, 5);
+ GameObject obj4 = mgr.new_object("obj4", "obj4", vec2{0, 0}, 0, 5);
metadata = mgr.get_components_by_type<Metadata>();
transform = mgr.get_components_by_type<Transform>();