diff options
Diffstat (limited to 'src/test/CollisionTest.cpp')
-rw-r--r-- | src/test/CollisionTest.cpp | 107 |
1 files changed, 42 insertions, 65 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 1dfe808..1c4c325 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -6,7 +6,7 @@ #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> +#include <crepe/system/CollisionSystem.h> #include <gtest/gtest.h> using namespace std; @@ -17,70 +17,42 @@ class CollisionTest : public ::testing::Test { protected: GameObject * game_object1; GameObject * game_object2; - PhysicsSystem physics_system; + CollisionSystem collision_system; void SetUp() override { ComponentManager & mgr = ComponentManager::get_instance(); + mgr.delete_all_components(); std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0); - if (transforms.empty()) { - double width,height,radius = 10; - // ob 1 - game_object1 = new GameObject(0, "", "", Vector2{0, 0}, 0, 0); - game_object1->add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 1, - .body_type = Rigidbody::BodyType::DYNAMIC, - .max_linear_velocity = Vector2{10, 10}, - .max_angular_velocity = 10, - .constraints = {0, 0}, - .use_gravity = true, - .bounce = false, - }); - - game_object1->add_component<BoxCollider>(Vector2{0,0},width,height); - game_object1->add_component<CircleCollider>(Vector2{0,0},radius); - //ob 2 - game_object2 = new GameObject(0, "", "", Vector2{0, 0}, 0, 0); - game_object2->add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 1, - .body_type = Rigidbody::BodyType::DYNAMIC, - .max_linear_velocity = Vector2{10, 10}, - .max_angular_velocity = 10, - .constraints = {0, 0}, - .use_gravity = true, - .bounce = false, - }); - game_object2->add_component<BoxCollider>(Vector2{0,0},width,height); - game_object2->add_component<CircleCollider>(Vector2{0,0},radius); - - } - for (int i = 0; i < 2; i ++) { - transforms = mgr.get_components_by_id<Transform>(i); - Transform & transform = transforms.front().get(); - transform.position.x = 0.0; - transform.position.y = 0.0; - transform.rotation = 0.0; - std::vector<std::reference_wrapper<Rigidbody>> rigidbodies - = mgr.get_components_by_id<Rigidbody>(i); - Rigidbody & rigidbody = rigidbodies.front().get(); - rigidbody.data.angular_velocity = 0; - rigidbody.data.linear_velocity.x = 0; - rigidbody.data.linear_velocity.y = 0; - std::vector<std::reference_wrapper<BoxCollider>> boxcolliders - = mgr.get_components_by_id<BoxCollider>(i); - BoxCollider & box_collider = boxcolliders.front().get(); - box_collider.offset = {0,0}; - box_collider.width = 10; - box_collider.height = 10; - std::vector<std::reference_wrapper<CircleCollider>> circlecolliders - = mgr.get_components_by_id<CircleCollider>(i); - CircleCollider & circle_collider = circlecolliders.front().get(); - circle_collider.offset = {0,0}; - circle_collider.radius = 10; - } + // ob 1 + game_object1 = new GameObject(0, "", "", Vector2{0, 0}, 0, 0); + game_object1->add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .max_linear_velocity = Vector2{10, 10}, + .max_angular_velocity = 10, + .constraints = {0, 0, 0}, + .use_gravity = false, + .bounce = false, + }); + + game_object1->add_component<BoxCollider>(Vector2{0,0},10,10); + + //ob 2 + game_object2 = new GameObject(1, "", "", Vector2{50, 50}, 0, 0); + game_object2->add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .max_linear_velocity = Vector2{10, 10}, + .max_angular_velocity = 10, + .constraints = {0, 0, 0}, + .use_gravity = false, + .bounce = false, + }); + game_object2->add_component<BoxCollider>(Vector2{0,0},10,10); } }; @@ -89,12 +61,17 @@ TEST_F(CollisionTest, box_box_collision) { ComponentManager & mgr = ComponentManager::get_instance(); std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0); - const Transform & transform = transforms.front().get(); + Transform & transform = transforms.front().get(); ASSERT_FALSE(transforms.empty()); - EXPECT_EQ(transform.position.y, 0); - physics_system.update(); - EXPECT_EQ(transform.position.y, 1); - physics_system.update(); - EXPECT_EQ(transform.position.y, 3); + transform.position = {39,50}; + collision_system.update(); + transform.position = {40,50}; + collision_system.update(); + transform.position = {41,50}; + collision_system.update(); + transform.position = {44,50}; + collision_system.update(); + transform.position = {50,50}; + collision_system.update(); } |