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-rw-r--r--src/test/AudioTest.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp
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--- /dev/null
+++ b/src/test/AudioTest.cpp
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+#include <gtest/gtest.h>
+#include <gmock/gmock.h>
+
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/ResourceManager.h>
+#include <crepe/api/AudioSource.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/system/AudioSystem.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+using namespace testing;
+
+class AudioTest : public Test {
+private:
+ class TestSoundContext : public SoundContext {
+ public:
+ MOCK_METHOD(Sound::Handle, play, (Sound & resource), (override));
+ MOCK_METHOD(void, stop, (Sound::Handle &), (override));
+ MOCK_METHOD(void, set_volume, (Sound &, Sound::Handle &, float), (override));
+ MOCK_METHOD(void, set_loop, (Sound &, Sound::Handle &, bool), (override));
+ };
+
+ class TestAudioSystem : public AudioSystem {
+ public:
+ using AudioSystem::AudioSystem;
+ StrictMock<TestSoundContext> context;
+ virtual SoundContext & get_context() {
+ return this->context;
+ }
+ };
+
+private:
+ Mediator mediator;
+ ComponentManager component_manager{mediator};
+ ResourceManager resource_manager{mediator};
+public:
+ TestAudioSystem system {mediator};
+ TestSoundContext & context = system.context;
+
+private:
+ GameObject entity = component_manager.new_object("name");
+public:
+ AudioSource & component = entity.add_component<AudioSource>("mwe/audio/bgm.ogg");
+};
+
+TEST_F(AudioTest, Default) {
+ EXPECT_CALL(context, play(_)).Times(0);
+ EXPECT_CALL(context, stop(_)).Times(0);
+ EXPECT_CALL(context, set_volume(_, _, _)).Times(0);
+ EXPECT_CALL(context, set_loop(_, _, _)).Times(0);
+ system.update();
+}
+
+TEST_F(AudioTest, Play) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, play(_)).Times(0);
+ component.play();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, play(_)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Stop) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(0);
+ component.stop();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Volume) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_volume(_, _, _)).Times(0);
+ component.volume += 0.2;
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_volume(_, _, component.volume)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Looping) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_loop(_, _, _)).Times(0);
+ component.loop = !component.loop;
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_loop(_, _, component.loop)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, StopOnDeactivate) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(1);
+ component.active = false;
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, PlayOnActive) {
+ component.active = false;
+ component.play_on_awake = true;
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, play(_)).Times(1);
+ component.active = true;
+ system.update();
+ }
+}
+