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-rw-r--r--src/example/replay.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/example/replay.cpp b/src/example/replay.cpp
index 0c4f9b3..67acbd8 100644
--- a/src/example/replay.cpp
+++ b/src/example/replay.cpp
@@ -33,26 +33,30 @@ class AnimationScript : public Script {
class Timeline : public Script {
unsigned i = 0;
- OptionalRef<ReplayManager> mgr;
+ ReplayManager & mgr;
recording_t recording;
+
+public:
+ Timeline(ReplayManager & mgr)
+ : mgr(mgr) {}
+
void update() {
- ReplayManager & mgr = this->mgr;
switch (i++) {
default: break;
case 10:
- // mgr.record_start();
+ mgr.record_start();
Log::logf("start");
break;
case 60:
- // this->recording = mgr.record_end();
+ this->recording = mgr.record_end();
Log::logf("stop");
break;
case 70:
- // mgr.play(this->recording);
+ mgr.play(this->recording);
Log::logf("play");
break;
case 71:
- // mgr.release(this->recording);
+ mgr.release(this->recording);
Log::logf("end");
break;
case 72:
@@ -68,8 +72,8 @@ public:
using Scene::Scene;
void load_scene() {
- Mediator & m = this->mediator;
- ComponentManager & mgr = m.component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject cam = mgr.new_object("cam");
cam.add_component<Camera>(ivec2{640,480},vec2{3,3}, Camera::Data{
@@ -86,7 +90,7 @@ public:
square.add_component<BehaviorScript>().set_script<AnimationScript>();
GameObject scapegoat = mgr.new_object("");
- scapegoat.add_component<BehaviorScript>().set_script<Timeline>();
+ scapegoat.add_component<BehaviorScript>().set_script<Timeline>(mediator.replay_manager);
}
string get_name() const { return "scene1"; }