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-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/rendering_particle.cpp61
2 files changed, 62 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 3a5b543..ec08c08 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -29,5 +29,6 @@ add_example(db)
add_example(ecs)
add_example(scene_manager)
add_example(particles)
+add_example(rendering_particle)
add_example(gameloop)
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
new file mode 100644
index 0000000..dd08354
--- /dev/null
+++ b/src/example/rendering_particle.cpp
@@ -0,0 +1,61 @@
+#include "api/Camera.h"
+#include "system/ParticleSystem.h"
+#include <SDL2/SDL_timer.h>
+#include <crepe/ComponentManager.h>
+
+#include <crepe/Component.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/util/log.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Vector2.h>
+
+#include <chrono>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1);
+ Color color(0, 0, 0, 0);
+ Sprite test_sprite = game_object.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{false, false});
+ game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
+ .position = {0, 0},
+ .max_particles = 10,
+ .emission_rate = 0.5,
+ .min_speed = 6,
+ .max_speed = 20,
+ .min_angle = -20,
+ .max_angle = 20,
+ .begin_lifespan = 0,
+ .end_lifespan = 60,
+ .force_over_time = Vector2{0, 0},
+ .boundary{
+ .width = 1000,
+ .height = 1000,
+ .offset = Vector2{0, 0},
+ .reset_on_exit = false,
+ },
+ .sprite = test_sprite,
+ });
+ game_object.add_component<Camera>(Color::get_white());
+
+ auto & sys = crepe::RenderSystem::get_instance();
+ auto sys_part = crepe::ParticleSystem();
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ sys_part.update();
+ sys.update();
+ SDL_Delay(10 );
+ }
+
+ return 0;
+}
+