diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/FontExample.cpp | 5 | ||||
-rw-r--r-- | src/example/loadfont.cpp | 10 |
2 files changed, 8 insertions, 7 deletions
diff --git a/src/example/FontExample.cpp b/src/example/FontExample.cpp index 7b2dadb..6a334b1 100644 --- a/src/example/FontExample.cpp +++ b/src/example/FontExample.cpp @@ -1,6 +1,7 @@ #include <SDL2/SDL_ttf.h> #include <chrono> #include <crepe/api/Camera.h> +#include <crepe/api/Config.h> #include <crepe/api/GameObject.h> #include <crepe/api/LoopManager.h> #include <crepe/api/Scene.h> @@ -11,7 +12,6 @@ #include <crepe/manager/EventManager.h> #include <crepe/manager/Mediator.h> #include <crepe/manager/ResourceManager.h> -#include <crepe/api/Config.h> #include <exception> #include <iostream> #include <memory> @@ -37,7 +37,8 @@ class TestScene : public Scene { public: void load_scene() override { GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1); - text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}); + text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "OpenSymbol", + Text::Data{}); text_object.add_component<BehaviorScript>().set_script<TestScript>(); text_object.add_component<Camera>(ivec2{300, 300}, vec2{100, 100}, Camera::Data{}); } diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index 36d00dd..ed67ffa 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -1,14 +1,14 @@ #include <SDL2/SDL_ttf.h> +#include <crepe/api/Asset.h> #include <crepe/api/Text.h> #include <crepe/facade/Font.h> #include <crepe/facade/SDLContext.h> -#include <crepe/api/Asset.h> #include <crepe/manager/Mediator.h> #include <crepe/manager/ResourceManager.h> #include <exception> #include <iostream> -#include <optional> #include <memory> +#include <optional> using namespace crepe; int main() { @@ -20,11 +20,11 @@ int main() { try { // Correct way to create a unique pointer for Text std::unique_ptr<Text> label = std::make_unique<Text>( - 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{},"test text", Asset("")); + 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text", Asset("")); // std::cout << "Path: " << label->font.get_path() << std::endl; - std::unique_ptr<Text> label2 - = std::make_unique<Text>(1, vec2(100, 100), vec2(0, 0),"fsaafdafsdafsdafsdasfdds", Text::Data{}); + std::unique_ptr<Text> label2 = std::make_unique<Text>( + 1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data{}); Asset asset = Asset("test test"); label->font = asset; std::cout << label->font.value().get_path() << std::endl; |