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-rw-r--r--src/example/script.cpp31
1 files changed, 21 insertions, 10 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 43f1c22..cda9591 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -17,27 +17,38 @@ using namespace crepe;
using namespace crepe::api;
using namespace std;
+// Unrelated stuff that is not part of this POC
+int _ = [] () {
+ // Show dbg_trace() output
+ auto & cfg = api::Config::get_instance();
+ cfg.log.level = util::LogLevel::TRACE;
+
+ return 0; // satisfy compiler
+}();
+
+
+
+// User-defined script:
class MyScript : public Script {
void update() {
+ // Retrieve component from the same GameObject this script is on
Transform & test = get_component<Transform>();
dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
}
};
int main() {
- auto & cfg = api::Config::get_instance();
- cfg.log.level = util::LogLevel::TRACE;
-
+ // Create game object with Transform and BehaviorScript components
auto obj = GameObject(0, "name", "tag", 0);
- Point point = {
- .x = 1.2,
- .y = 3.4,
- };
- obj.add_component<Transform>(point, 0, 0);
+ obj.add_component<Transform>(Point { .x = 1.2, .y = 3.4, }, 0, 0);
obj.add_component<BehaviorScript>().set_script<MyScript>();
+ // Get ScriptSystem singleton instance (this would normally be done from the
+ // game loop)
auto & sys = ScriptSystem::get_instance();
- sys.update(); // -> MyScript::update
+ // Update all scripts. This should result in MyScript::update being called
+ sys.update();
- return 0;
+ return EXIT_SUCCESS;
}
+