diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index b38e860..49e8e9d 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,6 @@ +#include "api/Animator.h" #include "api/Camera.h" +#include "system/AnimatorSystem.h" #include "system/ParticleSystem.h" #include "types.h" #include <SDL2/SDL_timer.h> @@ -16,7 +18,6 @@ #include <crepe/system/RenderSystem.h> #include <chrono> -#include <iostream> #include <memory> using namespace crepe; @@ -24,16 +25,23 @@ using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1); + GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 1); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; + AnimatorSystem asys{mgr}; Color color(255, 255, 255, 255); Sprite & test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false}); + make_shared<Texture>("asset/spritesheet/spritesheet_test.png"), color, + FlipSettings{true, true}); test_sprite.order_in_layer = 5; + test_sprite.width = 1000; + test_sprite.height = 500; + game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; + + /* auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 10, @@ -53,17 +61,24 @@ int main(int argc, char * argv[]) { }, .sprite = test_sprite, }); - game_object.add_component<Camera>(Color::WHITE); + */ + + auto & cam = game_object.add_component<Camera>(Color::WHITE); + cam.pos = {500, 200}; + /* game_object .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, + .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false}) .order_in_layer = 6; + */ auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { psys.update(); + asys.update(); sys.update(); SDL_Delay(10); } |