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-rw-r--r--src/example/CMakeLists.txt2
-rw-r--r--src/example/FontExample.cpp55
-rw-r--r--src/example/loadfont.cpp49
3 files changed, 106 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 187ed46..f62414e 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -19,4 +19,6 @@ endfunction()
add_example(rendering_particle)
add_example(game)
add_example(button)
+add_example(loadfont)
+add_example(FontExample)
add_example(AITest)
diff --git a/src/example/FontExample.cpp b/src/example/FontExample.cpp
new file mode 100644
index 0000000..6a334b1
--- /dev/null
+++ b/src/example/FontExample.cpp
@@ -0,0 +1,55 @@
+#include <SDL2/SDL_ttf.h>
+#include <chrono>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/LoopManager.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Text.h>
+#include <crepe/facade/Font.h>
+#include <crepe/facade/SDLContext.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/manager/ResourceManager.h>
+#include <exception>
+#include <iostream>
+#include <memory>
+using namespace crepe;
+using namespace std;
+using namespace std::chrono;
+class TestScript : public Script {
+public:
+ steady_clock::time_point start_time;
+ virtual void init() override { start_time = steady_clock::now(); }
+ virtual void update() override {
+ auto now = steady_clock::now();
+ auto elapsed = duration_cast<seconds>(now - start_time).count();
+
+ if (elapsed >= 5) {
+ Mediator & med = mediator;
+ EventManager & event_mgr = med.event_manager;
+ event_mgr.trigger_event<ShutDownEvent>();
+ }
+ }
+};
+class TestScene : public Scene {
+public:
+ void load_scene() override {
+ GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1);
+ text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "OpenSymbol",
+ Text::Data{});
+ text_object.add_component<BehaviorScript>().set_script<TestScript>();
+ text_object.add_component<Camera>(ivec2{300, 300}, vec2{100, 100}, Camera::Data{});
+ }
+ std::string get_name() const override { return "hey"; }
+};
+int main() {
+ // Config& config = Config::get_instance();
+ // config.log.level = Log::Level::TRACE;
+ LoopManager engine;
+ engine.add_scene<TestScene>();
+ engine.start();
+
+ return 0;
+}
diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp
new file mode 100644
index 0000000..e459332
--- /dev/null
+++ b/src/example/loadfont.cpp
@@ -0,0 +1,49 @@
+#include <SDL2/SDL_ttf.h>
+#include <crepe/api/Asset.h>
+#include <crepe/api/Text.h>
+#include <crepe/facade/Font.h>
+#include <crepe/facade/FontFacade.h>
+#include <crepe/facade/SDLContext.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/manager/ResourceManager.h>
+#include <exception>
+#include <iostream>
+#include <memory>
+#include <optional>
+using namespace crepe;
+int main() {
+
+ // SDLFontContext font_facade;
+ Mediator mediator;
+ FontFacade font_facade{};
+ SDLContext sdl_context{mediator};
+ // ComponentManager component_manager{mediator};
+ ResourceManager resource_manager{mediator};
+ try {
+ // Correct way to create a unique pointer for Text
+ std::unique_ptr<Text> label = std::make_unique<Text>(
+ 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text");
+ // std::cout << "Path: " << label->font.get_path() << std::endl;
+ Asset asset1 = font_facade.get_font_asset("OpenSymbol");
+ std::cout << asset1.get_path() << std::endl;
+ std::unique_ptr<Text> label2 = std::make_unique<Text>(
+ 1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data{});
+ Asset asset = Asset("test test");
+ label->font.emplace(asset);
+ std::cout << label->font.value().get_path() << std::endl;
+ // label2->font = std::make_optional(asset);
+ // std::cout << "Path: " << label2->font.get_path() << std::endl;
+ ResourceManager & resource_mgr = mediator.resource_manager;
+ const Font & res = resource_manager.get<Font>(label->font.value());
+ // TTF_Font * test_font = res.get_font();
+ // if (test_font == NULL) {
+ // std::cout << "error with font" << std::endl;
+ // } else {
+ // std::cout << "correct font retrieved" << std::endl;
+ // }
+ } catch (const std::exception & e) {
+ std::cout << "Standard exception thrown: " << e.what() << std::endl;
+ }
+
+ return 0;
+}