diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/collision.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp index b141d3d..2c476ca 100644 --- a/src/example/collision.cpp +++ b/src/example/collision.cpp @@ -63,10 +63,10 @@ int main(int argc, char * argv[]) {  		.bounce = false,  		.offset = {0,0}  	}); -	// World.add_component<BoxCollider>(Vector2{0, -740}, 1000, 1000);	// Top +	World.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);;	// Top  	World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom -	// World.add_component<BoxCollider>(Vector2{-820, 0}, 1000, 1000); // Left -	// World.add_component<BoxCollider>(Vector2{820, 0}, 1000, 1000); // right +	World.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left +	World.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right  	GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); @@ -74,7 +74,7 @@ int main(int argc, char * argv[]) {  		.mass = 1,  		.gravity_scale = 0.01,  		.body_type = Rigidbody::BodyType::DYNAMIC, -		.linear_velocity = {0,0}, +		.linear_velocity = {1,0},  		.constraints = {0, 0, 0},  		.use_gravity = true,  		.bounce = true,  |