aboutsummaryrefslogtreecommitdiff
path: root/src/example
diff options
context:
space:
mode:
Diffstat (limited to 'src/example')
-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/ecs.cpp56
-rw-r--r--src/example/particle.cpp2
-rw-r--r--src/example/physics.cpp10
-rw-r--r--src/example/rendering.cpp21
-rw-r--r--src/example/script.cpp8
6 files changed, 65 insertions, 33 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index fea6f60..81df8d1 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -24,3 +24,4 @@ add_example(rendering)
add_example(asset_manager)
add_example(particle)
add_example(physics)
+add_example(ecs)
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
new file mode 100644
index 0000000..5646edd
--- /dev/null
+++ b/src/example/ecs.cpp
@@ -0,0 +1,56 @@
+#include <iostream>
+
+#include "../crepe/ComponentManager.h"
+#include "../crepe/Metadata.h"
+#include "../crepe/api/GameObject.h"
+#include "../crepe/api/Transform.h"
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+int main() {
+ // Create a few GameObjects
+ try {
+ GameObject body(0, "body", "person", Point{0, 0}, 0, 1);
+ GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1);
+ GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1);
+ GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1);
+ GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1);
+
+ // Set the parent of each GameObject
+ rightFoot.set_parent(rightLeg);
+ leftFoot.set_parent(leftLeg);
+ rightLeg.set_parent(body);
+ leftLeg.set_parent(body);
+
+ // Adding a second Transform component is not allowed and will invoke an exception
+ body.add_component<Transform>(Point{10, 10}, 0, 1);
+ } catch (const exception & e) {
+ cerr << e.what() << endl;
+ }
+
+ // Get the Metadata and Transform components of each GameObject
+ ComponentManager & mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> metadata
+ = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = mgr.get_components_by_type<Transform>();
+
+ // Print the Metadata and Transform components
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << " Parent: " << m.get().parent
+ << " Children: ";
+ for (auto & c : m.get().children) {
+ cout << c << " ";
+ }
+ cout << endl;
+ }
+ for (auto & t : transform) {
+ cout << "Id: " << t.get().game_object_id << " Position: ["
+ << t.get().position.x << ", " << t.get().position.y << "]" << endl;
+ }
+
+ return 0;
+}
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
index 53fa213..fe8a43b 100644
--- a/src/example/particle.cpp
+++ b/src/example/particle.cpp
@@ -25,7 +25,7 @@ int main(int argc, char * argv[]) {
}
GameObject * game_object[1];
- game_object[0] = new GameObject(0, "Name", "Tag", 0);
+ game_object[0] = new GameObject(0, "Name", "Tag", Point{0, 0}, 0, 1);
// FIXME: all systems are singletons, so this shouldn't even compile.
ParticleSystem particle_system;
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index db69b9b..1bafdf3 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -16,13 +16,9 @@ using namespace std;
int main(int argc, char * argv[]) {
PhysicsSystem physics_system;
GameObject * game_object[2];
- game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
- game_object[0] = new GameObject(5, "Name", "Tag", 0);
- Point point = {
- .x = 0,
- .y = 0,
- };
- game_object[0]->add_component<Transform>(point, 0, 0);
+ // not found not used
+ game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0);
+ game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0);
game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
game_object[0]->add_component<Force>(1, 0);
physics_system.update();
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 1bf448c..9624093 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -23,19 +23,14 @@ int main() {
dbg_trace();
- auto obj = GameObject(0, "name", "tag", 0);
- auto obj1 = GameObject(1, "name", "tag", 0);
- auto obj2 = GameObject(2, "name", "tag", 0);
+ auto obj = GameObject(0, "name", "tag", Point{0, 0}, 1, 1);
+ auto obj1 = GameObject(1, "name", "tag", Point{500, 0}, 1, 0.1);
+ auto obj2 = GameObject(2, "name", "tag", Point{800, 0}, 1, 0.1);
auto & mgr = AssetManager::get_instance();
// Normal adding components
{
Color color(0, 0, 0, 0);
- Point point = {
- .x = 0,
- .y = 0,
- };
- obj.add_component<Transform>(point, 1, 1);
obj.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
FlipSettings{true, true});
@@ -43,22 +38,12 @@ int main() {
{
Color color(0, 0, 0, 0);
- Point point = {
- .x = 500,
- .y = 0,
- };
- obj1.add_component<Transform>(point, 0, 0.1);
auto img = mgr.cache<Texture>("../asset/texture/second.png");
obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
}
{
Color color(0, 0, 0, 0);
- Point point = {
- .x = 800,
- .y = 0,
- };
- //obj.add_component<Transform>(point, 0, 0.1);
auto img = mgr.cache<Texture>("../asset/texture/second.png");
obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
}
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 5df26e8..e4c8319 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -37,13 +37,7 @@ class MyScript : public Script {
int main() {
// Create game object with Transform and BehaviorScript components
- auto obj = GameObject(0, "name", "tag", 0);
- obj.add_component<Transform>(
- Point{
- .x = 1.2,
- .y = 3.4,
- },
- 0, 0);
+ auto obj = GameObject(0, "name", "tag", Point{1.2, 3.4}, 0, 1);
obj.add_component<BehaviorScript>().set_script<MyScript>();
// Get ScriptSystem singleton instance (this would normally be done from the