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-rw-r--r--src/example/CMakeLists.txt2
-rw-r--r--src/example/Physics.cpp21
2 files changed, 23 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index cbf8e31..256d87e 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -16,4 +16,6 @@ add_example(audio_internal)
add_example(components_internal)
add_example(script)
add_example(particle)
+add_example(Physics)
target_link_libraries(particle PUBLIC SDL2)
+target_link_libraries(Physics PUBLIC SDL2)
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
new file mode 100644
index 0000000..61a3bf2
--- /dev/null
+++ b/src/example/Physics.cpp
@@ -0,0 +1,21 @@
+#include <iostream>
+#include <thread>
+#include <chrono>
+#include "Rigidbody.h"
+#include "PhysicsSystem.h"
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+
+using namespace crepe;
+using namespace std;
+
+
+int main(int argc, char* argv[]) {
+ PhysicsSystem physicsSystem;
+ GameObject * game_object[1];
+ game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ game_object[0]->add_component<Rigidbody>(10, 11 , BodyType::Dynamic);
+ physicsSystem.update();
+ return 0;
+}