diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/events.cpp | 113 | ||||
-rw-r--r-- | src/example/game.cpp | 88 | ||||
-rw-r--r-- | src/example/rendering.cpp | 59 |
3 files changed, 260 insertions, 0 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp new file mode 100644 index 0000000..e6d91aa --- /dev/null +++ b/src/example/events.cpp @@ -0,0 +1,113 @@ +#include <iostream> + +#include <crepe/ComponentManager.h> +#include <crepe/system/ScriptSystem.h> +#include <crepe/util/Log.h> + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Config.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/IKeyListener.h> +#include <crepe/api/IMouseListener.h> +#include <crepe/api/KeyCodes.h> +#include <crepe/api/Script.h> +#include <crepe/api/Transform.h> + +using namespace crepe; +using namespace std; + +class MyScript : public Script, public IKeyListener, public IMouseListener { + void update() { + // Retrieve component from the same GameObject this script is on + Transform & test = get_component<Transform>(); + dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); + } + + bool on_key_pressed(const KeyPressEvent & event) override { + std::cout << "KeyPressed function" << std::endl; + this->deactivate_keys(); + return false; + } + bool on_key_released(const KeyReleaseEvent & event) override { + std::cout << "KeyRelease function" << std::endl; + return false; + } + bool on_mouse_clicked(const MouseClickEvent & event) override { + std::cout << "MouseClick function" << std::endl; + return false; + } + bool on_mouse_pressed(const MousePressEvent & event) override { + std::cout << "MousePress function" << std::endl; + return false; + } + bool on_mouse_released(const MouseReleaseEvent & event) override { + std::cout << "MouseRelease function" << std::endl; + return false; + } + bool on_mouse_moved(const MouseMoveEvent & event) override { + std::cout << "MouseMove function" << std::endl; + return false; + } +}; +class TestKeyListener : public IKeyListener { +public: + bool on_key_pressed(const KeyPressEvent & event) override { + std::cout << "TestKeyListener: Key Pressed - Code: " + << static_cast<int>(event.key) << std::endl; + return true; // Return true if the listener should remain active + } + bool on_key_released(const KeyReleaseEvent & event) override { + std::cout << "TestKeyListener: Key Released - Code: " + << static_cast<int>(event.key) << std::endl; + return true; + } +}; +int main() { + EventManager & evmgr = EventManager::get_instance(); + ComponentManager mgr{}; + ScriptSystem sys{mgr}; + + // two events to trigger + KeyPressEvent key_press; + key_press.key = Keycode::A; + key_press.repeat = 0; + MouseClickEvent click_event; + click_event.button = MouseButton::LEFT_MOUSE; + click_event.mouse_x = 100; + click_event.mouse_y = 200; + // queue events to test queue + evmgr.queue_event<KeyPressEvent>(std::move(key_press), 0); + evmgr.queue_event<MouseClickEvent>(std::move(click_event), 0); + { + TestKeyListener test_listener; + test_listener.set_channel(1); + auto obj = mgr.new_object("name", "tag", Vector2{1.2, 3.4}, 0, 1); + obj.add_component<BehaviorScript>().set_script<MyScript>(); + + sys.update(); + + // Trigger the events while `testListener` is in scope + evmgr.trigger_event<KeyPressEvent>(key_press, 1); + evmgr.trigger_event(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 100, + .button = MouseButton::LEFT_MOUSE, + },1); + } + // custom lambda event handler + EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) { + std::cout << "lambda test" << std::endl; + return false; + }; + evmgr.subscribe<KeyPressEvent>(std::move(event_handler), 0); + // testing trigger with testListener not in scope (unsubscribed) + evmgr.trigger_event<KeyPressEvent>(key_press, 0); + evmgr.trigger_event<MouseClickEvent>(click_event, 0); + // dispatching queued events + evmgr.dispatch_events(); + + evmgr.unsubscribe<KeyPressEvent>(event_handler, 0); + return EXIT_SUCCESS; +} diff --git a/src/example/game.cpp b/src/example/game.cpp new file mode 100644 index 0000000..a557be7 --- /dev/null +++ b/src/example/game.cpp @@ -0,0 +1,88 @@ +#include <crepe/api/GameObject.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Script.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Vector2.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> +#include <crepe/api/LoopManager.h> + +using namespace crepe; + +using namespace std; + +class MyScript : public Script { + static bool oncollision(const CollisionEvent& test) { + std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl; + return true; + } + void init() { + EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id()); + } + void update() { + // Retrieve component from the same GameObject this script is on + } +}; + +class ConcreteScene1 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + ComponentManager & mgr = this->component_manager; + Color color(0, 0, 0, 0); + + double screen_size_width = 640; + double screen_size_height = 480; + double world_collider = 1000; + //define playable world + GameObject world = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); + world.add_component<Rigidbody>(Rigidbody::Data{ + .mass = 0, + .gravity_scale = 0, + .body_type = Rigidbody::BodyType::STATIC, + .constraints = {0, 0, 0}, + .use_gravity = false, + .bounce = false, + .offset = {0,0} + }); + world.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top + world.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom + world.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left + world.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right + + + GameObject game_object1 = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); + game_object1.add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 0.01, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = {1,0}, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = true, + .elastisity = 1, + .offset = {0,0}, + }); + game_object1.add_component<BoxCollider>(Vector2{0, 0}, 20, 20); + game_object1.add_component<BehaviorScript>().set_script<MyScript>(); + game_object1.add_component<Sprite>( + make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, + FlipSettings{true, true}); + game_object1.add_component<Camera>(Color::WHITE); + } +}; + +int main(int argc, char * argv[]) { + + LoopManager gameloop; + gameloop.scene_manager.add_scene<ConcreteScene1>("scene1"); + gameloop.scene_manager.load_next_scene(); + gameloop.start(); + return 0; +} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp new file mode 100644 index 0000000..9e3c8cc --- /dev/null +++ b/src/example/rendering.cpp @@ -0,0 +1,59 @@ +#include "api/Camera.h" +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/Log.h> + +#include <crepe/api/AssetManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> + +#include <chrono> +#include <memory> + +using namespace std; +using namespace crepe; + +int main() { + dbg_trace(); + + ComponentManager mgr{}; + RenderSystem sys{mgr}; + + GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); + GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); + GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); + + // Normal adding components + { + Color color(0, 0, 0, 0); + obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color, + FlipSettings{false, false}); + obj.add_component<Camera>(Color::RED); + } + { + Color color(0, 0, 0, 0); + obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color, + FlipSettings{true, true}); + } + + /* + { + Color color(0, 0, 0, 0); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); + } + */ + + sys.update(); + /* + + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + sys.update(); + } + */ +} |