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-rw-r--r--src/example/CMakeLists.txt3
-rw-r--r--src/example/button.cpp54
-rw-r--r--src/example/game.cpp53
-rw-r--r--src/example/gameloop.cpp7
4 files changed, 101 insertions, 16 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 3ec5e43..8ef71bb 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -19,6 +19,5 @@ endfunction()
add_example(asset_manager)
add_example(savemgr)
add_example(rendering_particle)
-add_example(gameloop)
add_example(game)
-
+add_example(button)
diff --git a/src/example/button.cpp b/src/example/button.cpp
new file mode 100644
index 0000000..00bdc28
--- /dev/null
+++ b/src/example/button.cpp
@@ -0,0 +1,54 @@
+#include <SDL2/SDL_timer.h>
+#include <chrono>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/AnimatorSystem.h>
+#include <crepe/system/InputSystem.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/types.h>
+#include <iostream>
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ ComponentManager mgr;
+ RenderSystem sys{mgr};
+ EventManager & event_mgr = EventManager::get_instance();
+ InputSystem input_sys{mgr};
+ AnimatorSystem asys{mgr};
+ GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1);
+ camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
+
+ GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ auto s2 = Texture("asset/texture/test_ap43.png");
+ bool button_clicked = false;
+ auto & sprite2 = button_obj.add_component<Sprite>(
+ s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100);
+ std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; };
+ std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; };
+ std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; };
+ auto & button
+ = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
+ button.on_mouse_enter = on_enter;
+ button.on_mouse_exit = on_exit;
+ button.is_toggle = true;
+ button.active = true;
+ auto start = std::chrono::steady_clock::now();
+ while (true) {
+ input_sys.update();
+ sys.update();
+ asys.update();
+ event_mgr.dispatch_events();
+ SDL_Delay(30);
+ }
+ return 0;
+}
diff --git a/src/example/game.cpp b/src/example/game.cpp
index a8d6d1b..ade90c9 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -1,8 +1,10 @@
+#include "manager/ComponentManager.h"
+#include "api/Scene.h"
+#include "manager/Mediator.h"
#include <crepe/api/BoxCollider.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/Event.h>
-#include <crepe/api/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/LoopManager.h>
#include <crepe/api/Rigidbody.h>
@@ -21,21 +23,58 @@ class MyScript : public Script {
Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id);
return true;
}
+ bool keypressed(const KeyPressEvent & test) {
+ Log::logf("Box script keypressed()");
+ switch (test.key) {
+ case Keycode::A:
+ {
+ Transform & tf = this->get_component<Transform>();
+ tf.position.x -= 1;
+ break;
+ }
+ case Keycode::W:
+ {
+ Transform & tf = this->get_component<Transform>();
+ tf.position.y -= 1;
+ break;
+ }
+ case Keycode::S:
+ {
+ Transform & tf = this->get_component<Transform>();
+ tf.position.y += 1;
+ break;
+ }
+ case Keycode::D:
+ {
+ Transform & tf = this->get_component<Transform>();
+ tf.position.x += 1;
+ break;
+ }
+ default:
+ break;
+ }
+ return false;
+ }
+
void init() {
- subscribe<CollisionEvent>(
- [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); });
+ Log::logf("init");
+ subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); });
+ subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
}
void update() {
// Retrieve component from the same GameObject this script is on
}
+
};
class ConcreteScene1 : public Scene {
public:
using Scene::Scene;
-
+
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+
+ Mediator & m = this->mediator;
+ ComponentManager & mgr = m.component_manager;
Color color(0, 0, 0, 255);
float screen_size_width = 640;
@@ -68,9 +107,9 @@ public:
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
- .gravity_scale = 0.01,
+ .gravity_scale = 0,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = {1, 1},
+ .linear_velocity = {0, 0},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
.offset = {0, 0},
diff --git a/src/example/gameloop.cpp b/src/example/gameloop.cpp
deleted file mode 100644
index a676f20..0000000
--- a/src/example/gameloop.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "crepe/api/LoopManager.h"
-using namespace crepe;
-int main() {
- LoopManager gameloop;
- gameloop.start();
- return 1;
-}